// Copyright (c) 1994-1999 Matra Datavision
// Copyright (c) 1999-2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef _BRepClass3d_BndBoxTree_HeaderFile
#define _BRepClass3d_BndBoxTree_HeaderFile


#include <NCollection_Sequence.hxx>
#include <NCollection_UBTreeFiller.hxx>
#include <NCollection_UBTree.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <Geom_Line.hxx>
#include <Bnd_Box.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <Precision.hxx>

// Typedef to reduce code complexity.
typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepClass3d_BndBoxTree;

// Class representing tree selector for point object.
class BRepClass3d_BndBoxTreeSelectorPoint : public BRepClass3d_BndBoxTree::Selector
{
public:
  BRepClass3d_BndBoxTreeSelectorPoint(const TopTools_IndexedMapOfShape& theMapOfShape)
    : BRepClass3d_BndBoxTreeSelectorPoint::Selector(), myMapOfShape (theMapOfShape)
  {}

  Standard_Boolean Reject (const Bnd_Box& theBox) const
  {
    return (theBox.IsOut (myP));
  }

  Standard_Boolean Accept (const Standard_Integer& theObj);

  // Sets current point for boxes-point collisions.
  void SetCurrentPoint (const gp_Pnt& theP) 
  { 
    myP = theP;
  }

private:
  BRepClass3d_BndBoxTreeSelectorPoint(const BRepClass3d_BndBoxTreeSelectorPoint& );
  BRepClass3d_BndBoxTreeSelectorPoint& operator=(const BRepClass3d_BndBoxTreeSelectorPoint& );

private:
  const TopTools_IndexedMapOfShape& myMapOfShape; //shapes (vertices + edges)
  gp_Pnt myP;
};

// Class representing tree selector for line object.
class BRepClass3d_BndBoxTreeSelectorLine : public BRepClass3d_BndBoxTree::Selector
{
public:

  struct EdgeParam
  {
    TopoDS_Edge myE;
    Standard_Real myParam; //par on myE
    Standard_Real myLParam; //par on line
  };

  struct VertParam
  {
    TopoDS_Vertex myV;
    Standard_Real myLParam; //par on line
  };


public:
  BRepClass3d_BndBoxTreeSelectorLine(const TopTools_IndexedMapOfShape& theMapOfShape) 
    : BRepClass3d_BndBoxTreeSelectorLine::Selector(),
      myMapOfShape(theMapOfShape),
      myIsValid(Standard_True)
  {}

  Standard_Boolean Reject (const Bnd_Box& theBox) const
  {
    return (theBox.IsOut (myL));
  }

  Standard_Boolean Accept (const Standard_Integer& theObj);

  //Sets current line for boxes-line collisions
  void SetCurrentLine (const gp_Lin& theL,
                       const Standard_Real theMaxParam) 
  {
    myL = theL;
    myLC.Load(new Geom_Line(theL), -Precision::PConfusion(), theMaxParam);
  }
  
  void GetEdgeParam(const Standard_Integer i,
                    TopoDS_Edge& theOutE,
                    Standard_Real &theOutParam,
                    Standard_Real &outLParam ) const
  {
    const EdgeParam& EP = myEP.Value(i);
    theOutE = EP.myE;
    theOutParam = EP.myParam;
    outLParam = EP.myLParam;
  }

  void GetVertParam(const Standard_Integer i,
                    TopoDS_Vertex& theOutV,
                    Standard_Real &outLParam ) const
  {
    const VertParam& VP = myVP.Value(i);
    theOutV = VP.myV;
    outLParam = VP.myLParam;
  }

  Standard_Integer GetNbEdgeParam() const
  {
    return myEP.Length();
  }

  Standard_Integer GetNbVertParam() const
  {
    return myVP.Length();
  }

  void ClearResults()
  {
    myEP.Clear();
    myVP.Clear();
    myIsValid = Standard_True;
  }

  //! Returns TRUE if correct classification is possible
  Standard_Boolean IsCorrect() const
  {
    return myIsValid;
  }

private:
  BRepClass3d_BndBoxTreeSelectorLine(const BRepClass3d_BndBoxTreeSelectorLine& );
  BRepClass3d_BndBoxTreeSelectorLine& operator=(const BRepClass3d_BndBoxTreeSelectorLine& );

private:
  const TopTools_IndexedMapOfShape& myMapOfShape; //shapes (vertices + edges)
  gp_Lin myL;
  NCollection_Sequence<EdgeParam> myEP; //output result (edge vs line)
  NCollection_Sequence<VertParam> myVP; //output result (vertex vs line)
  GeomAdaptor_Curve myLC;
  Standard_Boolean myIsValid;
};

#endif
