=> Bootstrap dependency digest>=20010302: found digest-20190127 ===> Skipping vulnerability checks. WARNING: No /var/db/pkg/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /var/db/pkg fetch-pkg-vulnerabilities'. ===> Building for scummvm-2.1.0 sh: git: not found C++ backends/platform/sdl/sdl-window.o C++ backends/platform/sdl/posix/posix-main.o C++ backends/platform/sdl/posix/posix.o C++ backends/platform/sdl/sdl.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl-window.h:26, from backends/platform/sdl/sdl-window.cpp:25: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl.h:26, from ./backends/platform/sdl/posix/posix.h:26, from backends/platform/sdl/posix/posix-main.cpp:27: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl.h:26, from ./backends/platform/sdl/posix/posix.h:26, from backends/platform/sdl/posix/posix.cpp:36: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl.h:26, from backends/platform/sdl/sdl.cpp:25: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ base/main.o C++ base/commandLine.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from base/main.cpp:45: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ base/plugins.o C++ engines/scumm/actor.o C++ engines/scumm/akos.o C++ engines/scumm/base-costume.o C++ engines/scumm/bomp.o C++ engines/scumm/boxes.o C++ engines/scumm/camera.o C++ engines/scumm/cdda.o C++ engines/scumm/charset.o C++ engines/scumm/charset-fontdata.o C++ engines/scumm/costume.o C++ engines/scumm/cursor.o C++ engines/scumm/debugger.o C++ engines/scumm/detection.o C++ engines/scumm/dialogs.o C++ engines/scumm/file.o C++ engines/scumm/file_nes.o C++ engines/scumm/gfx_towns.o C++ engines/scumm/gfx.o C++ engines/scumm/he/resource_he.o C++ engines/scumm/he/script_v60he.o C++ engines/scumm/he/script_v70he.o C++ engines/scumm/he/sound_he.o C++ engines/scumm/help.o C++ engines/scumm/imuse/imuse.o C++ engines/scumm/imuse/imuse_part.o C++ engines/scumm/imuse/imuse_player.o C++ engines/scumm/imuse/instrument.o C++ engines/scumm/imuse/sysex_samnmax.o C++ engines/scumm/imuse/sysex_scumm.o C++ engines/scumm/imuse/drivers/amiga.o C++ engines/scumm/imuse/drivers/fmtowns.o C++ engines/scumm/imuse/drivers/mac_m68k.o C++ engines/scumm/imuse/drivers/pcspk.o C++ engines/scumm/input.o C++ engines/scumm/midiparser_ro.o C++ engines/scumm/object.o C++ engines/scumm/palette.o C++ engines/scumm/players/player_ad.o C++ engines/scumm/players/player_apple2.o C++ engines/scumm/players/player_he.o C++ engines/scumm/players/player_mac.o C++ engines/scumm/players/player_mod.o C++ engines/scumm/players/player_nes.o C++ engines/scumm/players/player_pce.o C++ engines/scumm/players/player_sid.o C++ engines/scumm/players/player_towns.o C++ engines/scumm/players/player_v1.o C++ engines/scumm/players/player_v2.o C++ engines/scumm/players/player_v2a.o C++ engines/scumm/players/player_v2base.o C++ engines/scumm/players/player_v2cms.o C++ engines/scumm/players/player_v3a.o C++ engines/scumm/players/player_v3m.o C++ engines/scumm/players/player_v4a.o C++ engines/scumm/players/player_v5m.o C++ engines/scumm/resource_v2.o C++ engines/scumm/resource_v3.o C++ engines/scumm/resource_v4.o C++ engines/scumm/resource.o C++ engines/scumm/room.o C++ engines/scumm/saveload.o C++ engines/scumm/script_v0.o C++ engines/scumm/script_v2.o C++ engines/scumm/script_v3.o C++ engines/scumm/script_v4.o engines/scumm/saveload.cpp: In member function 'void Scumm::ScummEngine::loadResourceOLD(Common::Serializer&, Scumm::ResType, Scumm::ResId)': engines/scumm/saveload.cpp:1671:10: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 tmp; ^~~ engines/scumm/saveload.cpp:1667:9: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/scumm/saveload.cpp: In member function 'void Scumm::ScummEngine::loadResource(Common::Serializer&, Scumm::ResType, Scumm::ResId)': engines/scumm/saveload.cpp:1719:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/scumm/saveload.cpp:1731:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ C++ engines/scumm/script_v5.o engines/scumm/saveload.cpp: In member function 'virtual void Scumm::ScummEngine::saveLoadWithSerializer(Common::Serializer&)': engines/scumm/saveload.cpp:1435:9: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint8 tmp; ^~~ engines/scumm/saveload.cpp:1235:8: warning: 'idx' may be used uninitialized in this function [-Wmaybe-uninitialized] ResId idx; ^~~ engines/scumm/saveload.cpp:1257:11: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 tmp; ^~~ C++ engines/scumm/script_v6.o C++ engines/scumm/script.o C++ engines/scumm/scumm.o C++ engines/scumm/sound.o C++ engines/scumm/string.o C++ engines/scumm/usage_bits.o C++ engines/scumm/util.o C++ engines/scumm/vars.o C++ engines/scumm/verbs.o C++ engines/scumm/nut_renderer.o C++ engines/scumm/script_v8.o C++ engines/scumm/imuse_digi/dimuse.o C++ engines/scumm/imuse_digi/dimuse_bndmgr.o C++ engines/scumm/imuse_digi/dimuse_codecs.o C++ engines/scumm/imuse_digi/dimuse_music.o C++ engines/scumm/imuse_digi/dimuse_sndmgr.o C++ engines/scumm/imuse_digi/dimuse_script.o C++ engines/scumm/imuse_digi/dimuse_track.o C++ engines/scumm/imuse_digi/dimuse_tables.o C++ engines/scumm/insane/insane.o C++ engines/scumm/insane/insane_ben.o C++ engines/scumm/insane/insane_enemy.o C++ engines/scumm/insane/insane_scenes.o C++ engines/scumm/insane/insane_iact.o C++ engines/scumm/smush/channel.o C++ engines/scumm/smush/codec1.o C++ engines/scumm/smush/codec37.o C++ engines/scumm/smush/codec47.o C++ engines/scumm/smush/imuse_channel.o C++ engines/scumm/smush/smush_player.o C++ engines/scumm/smush/saud_channel.o C++ engines/scumm/smush/smush_mixer.o C++ engines/scumm/smush/smush_font.o C++ engines/scumm/he/animation_he.o C++ engines/scumm/he/cup_player_he.o C++ engines/scumm/he/floodfill_he.o C++ engines/scumm/he/logic_he.o C++ engines/scumm/he/palette_he.o C++ engines/scumm/he/script_v71he.o C++ engines/scumm/he/script_v72he.o C++ engines/scumm/he/script_v80he.o C++ engines/scumm/he/script_v90he.o C++ engines/scumm/he/script_v100he.o C++ engines/scumm/he/sprite_he.o C++ engines/scumm/he/wiz_he.o C++ engines/scumm/he/logic/baseball2001.o C++ engines/scumm/he/logic/basketball.o C++ engines/scumm/he/logic/football.o C++ engines/scumm/he/logic/funshop.o C++ engines/scumm/he/logic/moonbase_logic.o C++ engines/scumm/he/logic/puttrace.o C++ engines/scumm/he/logic/soccer.o C++ engines/scumm/he/moonbase/ai_defenseunit.o C++ engines/scumm/he/moonbase/ai_main.o C++ engines/scumm/he/moonbase/ai_node.o C++ engines/scumm/he/moonbase/ai_targetacquisition.o C++ engines/scumm/he/moonbase/ai_traveller.o C++ engines/scumm/he/moonbase/ai_tree.o C++ engines/scumm/he/moonbase/ai_types.o C++ engines/scumm/he/moonbase/ai_weapon.o C++ engines/scumm/he/moonbase/distortion.o C++ engines/scumm/he/moonbase/moonbase.o C++ engines/scumm/he/moonbase/moonbase_fow.o C++ engines/scumm/he/moonbase/net_main.o C++ engines/access/animation.o C++ engines/access/asurface.o C++ engines/access/access.o C++ engines/access/bubble_box.o C++ engines/access/char.o C++ engines/access/data.o C++ engines/access/debugger.o C++ engines/access/decompress.o C++ engines/access/detection.o C++ engines/access/events.o C++ engines/access/files.o C++ engines/access/font.o C++ engines/access/inventory.o C++ engines/access/player.o C++ engines/access/resources.o C++ engines/access/room.o C++ engines/access/screen.o C++ engines/access/scripts.o C++ engines/access/sound.o C++ engines/access/video.o C++ engines/access/video/movie_decoder.o C++ engines/access/amazon/amazon_game.o C++ engines/access/amazon/amazon_logic.o C++ engines/access/amazon/amazon_player.o C++ engines/access/amazon/amazon_resources.o C++ engines/access/amazon/amazon_room.o C++ engines/access/amazon/amazon_scripts.o C++ engines/access/martian/martian_game.o C++ engines/access/martian/martian_player.o C++ engines/access/martian/martian_resources.o C++ engines/access/martian/martian_room.o C++ engines/access/martian/martian_scripts.o C++ engines/adl/adl.o C++ engines/adl/adl_v2.o C++ engines/adl/adl_v3.o C++ engines/adl/adl_v4.o C++ engines/adl/adl_v5.o C++ engines/adl/console.o C++ engines/adl/detection.o C++ engines/adl/disk.o C++ engines/adl/display.o C++ engines/adl/display_a2.o C++ engines/adl/hires1.o C++ engines/adl/hires2.o C++ engines/adl/hires4.o C++ engines/adl/hires5.o C++ engines/adl/hires6.o C++ engines/adl/sound.o C++ engines/agi/agi.o C++ engines/agi/checks.o C++ engines/agi/console.o C++ engines/agi/cycle.o C++ engines/agi/detection.o C++ engines/agi/font.o C++ engines/agi/global.o C++ engines/agi/graphics.o C++ engines/agi/inv.o C++ engines/agi/keyboard.o C++ engines/agi/loader_v1.o C++ engines/agi/loader_v2.o C++ engines/agi/loader_v3.o C++ engines/agi/logic.o C++ engines/agi/lzw.o C++ engines/agi/menu.o C++ engines/agi/motion.o C++ engines/agi/objects.o C++ engines/agi/opcodes.o C++ engines/agi/op_cmd.o C++ engines/agi/op_dbg.o C++ engines/agi/op_test.o C++ engines/agi/picture.o C++ engines/agi/preagi.o C++ engines/agi/preagi_mickey.o C++ engines/agi/preagi_troll.o C++ engines/agi/preagi_winnie.o C++ engines/agi/saveload.o C++ engines/agi/sound.o C++ engines/agi/sound_2gs.o C++ engines/agi/sound_coco3.o C++ engines/agi/sound_midi.o C++ engines/agi/sound_pcjr.o C++ engines/agi/sound_sarien.o C++ engines/agi/sprite.o C++ engines/agi/systemui.o C++ engines/agi/text.o C++ engines/agi/view.o C++ engines/agi/wagparser.o engines/agi/systemui.cpp: In member function 'void Agi::SystemUI::createSavedGameDisplayText(char*, const char*, int16, bool)': engines/agi/systemui.cpp:542:6: warning: '%02d' directive writing between 2 and 6 bytes into a region of size 3 [-Wformat-overflow=] void SystemUI::createSavedGameDisplayText(char *destDisplayText, const char *actualDescription, int16 slotId, bool fillUpWithSpaces) { ^~~~~~~~ engines/agi/systemui.cpp:542:6: note: directive argument in the range [-32768, 32767] engines/agi/systemui.cpp:551:9: note: 'sprintf' output between 3 and 7 bytes into a destination of size 3 sprintf(slotIdChar, "%02d", slotId); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/agi/words.o C++ engines/agos/drivers/accolade/adlib.o C++ engines/agos/drivers/accolade/driverfile.o C++ engines/agos/drivers/accolade/mt32.o C++ engines/agos/drivers/simon1/adlib.o C++ engines/agos/agos.o C++ engines/agos/charset.o C++ engines/agos/charset-fontdata.o C++ engines/agos/contain.o C++ engines/agos/cursor.o C++ engines/agos/debug.o C++ engines/agos/debugger.o C++ engines/agos/detection.o C++ engines/agos/draw.o C++ engines/agos/event.o C++ engines/agos/gfx.o C++ engines/agos/icons.o C++ engines/agos/input.o C++ engines/agos/input_pn.o C++ engines/agos/items.o C++ engines/agos/menus.o C++ engines/agos/midi.o C++ engines/agos/midiparser_s1d.o C++ engines/agos/pn.o C++ engines/agos/res.o C++ engines/agos/res_ami.o C++ engines/agos/res_snd.o C++ engines/agos/rooms.o C++ engines/agos/saveload.o C++ engines/agos/script.o engines/agos/res_snd.cpp: In member function 'void AGOS::AGOSEngine::playSting(uint16)': engines/agos/res_snd.cpp:313:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] void AGOSEngine::playSting(uint16 soundId) { ^~~~~~~~~~ engines/agos/res_snd.cpp:324:9: note: 'sprintf' output between 12 and 16 bytes into a destination of size 15 sprintf(filename, "STINGS%i.MUS", _soundFileId); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/agos/script_pn.o C++ engines/agos/script_e1.o C++ engines/agos/script_e2.o C++ engines/agos/script_ww.o C++ engines/agos/script_s1.o C++ engines/agos/script_s2.o C++ engines/agos/sound.o C++ engines/agos/string.o engines/agos/script_s1.cpp: In member function 'void AGOS::AGOSEngine_Simon1::os1_loadStrings()': engines/agos/script_s1.cpp:539:6: warning: '%s' directive writing 7 bytes into a region of size between 5 and 9 [-Wformat-overflow=] void AGOSEngine_Simon1::os1_loadStrings() { ^~~~~~~~~~~~~~~~~ engines/agos/script_s1.cpp:544:10: note: 'sprintf' output between 9 and 13 bytes into a destination of size 10 sprintf(buf, "%d%s", _soundFileId, "Effects"); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/agos/script_s1.cpp:539:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] void AGOSEngine_Simon1::os1_loadStrings() { ^~~~~~~~~~~~~~~~~ engines/agos/script_s1.cpp:546:10: note: 'sprintf' output between 7 and 11 bytes into a destination of size 10 sprintf(buf, "%d%s", _soundFileId, "simon"); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/agos/string_pn.o C++ engines/agos/subroutine.o C++ engines/agos/verb.o C++ engines/agos/verb_pn.o C++ engines/agos/vga.o C++ engines/agos/vga_pn.o C++ engines/agos/vga_e2.o C++ engines/agos/vga_ww.o C++ engines/agos/vga_s1.o C++ engines/agos/vga_s2.o C++ engines/agos/window.o C++ engines/agos/zones.o C++ engines/agos/animation.o C++ engines/agos/oracle.o C++ engines/agos/feeble.o C++ engines/agos/script_dp.o C++ engines/agos/script_ff.o C++ engines/agos/script_pp.o C++ engines/agos/vga_ff.o C++ engines/bbvs/bbvs.o C++ engines/bbvs/detection.o C++ engines/bbvs/dialogs.o C++ engines/bbvs/gamemodule.o C++ engines/bbvs/graphics.o C++ engines/bbvs/logic.o C++ engines/bbvs/saveload.o C++ engines/bbvs/scene.o C++ engines/bbvs/sound.o C++ engines/bbvs/spritemodule.o C++ engines/bbvs/videoplayer.o C++ engines/bbvs/walk.o C++ engines/bbvs/minigames/bbairguitar.o C++ engines/bbvs/minigames/bbairguitar_anims.o C++ engines/bbvs/minigames/bbant.o C++ engines/bbvs/minigames/bbant_anims.o C++ engines/bbvs/minigames/bbloogie.o C++ engines/bbvs/minigames/bbloogie_anims.o C++ engines/bbvs/minigames/bbtennis.o C++ engines/bbvs/minigames/bbtennis_anims.o C++ engines/bbvs/minigames/minigame.o C++ engines/bladerunner/actor.o C++ engines/bladerunner/actor_clues.o C++ engines/bladerunner/actor_combat.o C++ engines/bladerunner/actor_dialogue_queue.o C++ engines/bladerunner/actor_walk.o C++ engines/bladerunner/adpcm_decoder.o C++ engines/bladerunner/ambient_sounds.o C++ engines/bladerunner/archive.o C++ engines/bladerunner/aud_stream.o C++ engines/bladerunner/audio_cache.o C++ engines/bladerunner/audio_mixer.o C++ engines/bladerunner/audio_player.o C++ engines/bladerunner/audio_speech.o C++ engines/bladerunner/bladerunner.o C++ engines/bladerunner/boundingbox.o C++ engines/bladerunner/chapters.o C++ engines/bladerunner/combat.o C++ engines/bladerunner/crimes_database.o C++ engines/bladerunner/debugger.o C++ engines/bladerunner/decompress_lcw.o C++ engines/bladerunner/decompress_lzo.o C++ engines/bladerunner/detection.o C++ engines/bladerunner/dialogue_menu.o C++ engines/bladerunner/framelimiter.o C++ engines/bladerunner/fog.o C++ engines/bladerunner/font.o engines/bladerunner/debugger.cpp: In member function 'bool BladeRunner::Debugger::cmdList(int, const char**)': engines/bladerunner/debugger.cpp:1872:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] bool Debugger::cmdList(int argc, const char **argv) { ^~~~~~~~ engines/bladerunner/debugger.cpp:2069:12: note: 'sprintf' output between 32 and 968 bytes into a destination of size 40 sprintf(waypointText, "Waypoint %i, Pos(%02.2f,%02.2f,%02.2f)", i, a.x, a.y, a.z); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/bladerunner/game_flags.o C++ engines/bladerunner/game_info.o C++ engines/bladerunner/image.o C++ engines/bladerunner/item.o C++ engines/bladerunner/item_pickup.o C++ engines/bladerunner/items.o C++ engines/bladerunner/light.o C++ engines/bladerunner/lights.o C++ engines/bladerunner/matrix.o C++ engines/bladerunner/mouse.o C++ engines/bladerunner/movement_track.o C++ engines/bladerunner/music.o C++ engines/bladerunner/obstacles.o C++ engines/bladerunner/outtake.o C++ engines/bladerunner/overlays.o C++ engines/bladerunner/regions.o C++ engines/bladerunner/savefile.o C++ engines/bladerunner/scene.o C++ engines/bladerunner/scene_objects.o C++ engines/bladerunner/screen_effects.o C++ engines/bladerunner/script/script.o C++ engines/bladerunner/script/init_script.o C++ engines/bladerunner/script/kia_script.o C++ engines/bladerunner/script/vk_script.o C++ engines/bladerunner/script/esper_script.o C++ engines/bladerunner/script/police_maze.o C++ engines/bladerunner/script/ai_script.o C++ engines/bladerunner/script/ai/answering_machine.o C++ engines/bladerunner/script/ai/baker.o C++ engines/bladerunner/script/ai/blimp_guy.o C++ engines/bladerunner/script/ai/bryant.o C++ engines/bladerunner/script/ai/bullet_bob.o C++ engines/bladerunner/script/ai/chew.o C++ engines/bladerunner/script/ai/clovis.o C++ engines/bladerunner/script/ai/crazylegs.o C++ engines/bladerunner/script/ai/dektora.o C++ engines/bladerunner/script/ai/desk_clerk.o C++ engines/bladerunner/script/ai/dispatcher.o C++ engines/bladerunner/script/ai/early_q.o C++ engines/bladerunner/script/ai/early_q_bartender.o C++ engines/bladerunner/script/ai/fish_dealer.o C++ engines/bladerunner/script/ai/free_slot_a.o C++ engines/bladerunner/script/ai/free_slot_b.o C++ engines/bladerunner/script/ai/gaff.o C++ engines/bladerunner/script/ai/general_doll.o C++ engines/bladerunner/script/ai/generic_walker_a.o C++ engines/bladerunner/script/ai/generic_walker_b.o C++ engines/bladerunner/script/ai/generic_walker_c.o C++ engines/bladerunner/script/ai/gordo.o C++ engines/bladerunner/script/ai/governor_kolvig.o C++ engines/bladerunner/script/ai/grigorian.o C++ engines/bladerunner/script/ai/guzza.o C++ engines/bladerunner/script/ai/hanoi.o C++ engines/bladerunner/script/ai/hasan.o C++ engines/bladerunner/script/ai/hawkers_barkeep.o C++ engines/bladerunner/script/ai/hawkers_parrot.o C++ engines/bladerunner/script/ai/holloway.o C++ engines/bladerunner/script/ai/howie_lee.o C++ engines/bladerunner/script/ai/hysteria_patron1.o C++ engines/bladerunner/script/ai/hysteria_patron2.o C++ engines/bladerunner/script/ai/hysteria_patron3.o C++ engines/bladerunner/script/ai/insect_dealer.o C++ engines/bladerunner/script/ai/isabella.o C++ engines/bladerunner/script/ai/izo.o C++ engines/bladerunner/script/ai/klein.o C++ engines/bladerunner/script/ai/lance.o C++ engines/bladerunner/script/ai/leon.o C++ engines/bladerunner/script/ai/lockup_guard.o C++ engines/bladerunner/script/ai/lucy.o C++ engines/bladerunner/script/ai/luther.o C++ engines/bladerunner/script/ai/maggie.o C++ engines/bladerunner/script/ai/male_announcer.o C++ engines/bladerunner/script/ai/marcus.o C++ engines/bladerunner/script/ai/mccoy.o C++ engines/bladerunner/script/ai/mia.o C++ engines/bladerunner/script/ai/moraji.o C++ engines/bladerunner/script/ai/murray.o C++ engines/bladerunner/script/ai/mutant1.o C++ engines/bladerunner/script/ai/mutant2.o C++ engines/bladerunner/script/ai/mutant3.o C++ engines/bladerunner/script/ai/newscaster.o C++ engines/bladerunner/script/ai/officer_grayford.o C++ engines/bladerunner/script/ai/officer_leary.o C++ engines/bladerunner/script/ai/photographer.o C++ engines/bladerunner/script/ai/rachael.o C++ engines/bladerunner/script/ai/rajif.o C++ engines/bladerunner/script/ai/runciter.o C++ engines/bladerunner/script/ai/sadik.o C++ engines/bladerunner/script/ai/sebastian.o C++ engines/bladerunner/script/ai/sergeant_walls.o C++ engines/bladerunner/script/ai/shoeshine_man.o C++ engines/bladerunner/script/ai/steele.o C++ engines/bladerunner/script/ai/taffy.o C++ engines/bladerunner/script/ai/taffy_patron.o C++ engines/bladerunner/script/ai/teenager.o C++ engines/bladerunner/script/ai/the_bard.o C++ engines/bladerunner/script/ai/transient.o C++ engines/bladerunner/script/ai/tyrell.o C++ engines/bladerunner/script/ai/tyrell_guard.o C++ engines/bladerunner/script/ai/zuben.o C++ engines/bladerunner/script/scene_script.o C++ engines/bladerunner/script/scene/ar01.o C++ engines/bladerunner/script/scene/ar02.o C++ engines/bladerunner/script/scene/bb01.o C++ engines/bladerunner/script/scene/bb02.o C++ engines/bladerunner/script/scene/bb03.o C++ engines/bladerunner/script/scene/bb04.o C++ engines/bladerunner/script/scene/bb05.o C++ engines/bladerunner/script/scene/bb06.o C++ engines/bladerunner/script/scene/bb07.o C++ engines/bladerunner/script/scene/bb08.o C++ engines/bladerunner/script/scene/bb09.o C++ engines/bladerunner/script/scene/bb10.o C++ engines/bladerunner/script/scene/bb11.o C++ engines/bladerunner/script/scene/bb12.o C++ engines/bladerunner/script/scene/bb51.o C++ engines/bladerunner/script/scene/ct01.o C++ engines/bladerunner/script/scene/ct02.o C++ engines/bladerunner/script/scene/ct03.o C++ engines/bladerunner/script/scene/ct04.o C++ engines/bladerunner/script/scene/ct05.o C++ engines/bladerunner/script/scene/ct06.o C++ engines/bladerunner/script/scene/ct07.o C++ engines/bladerunner/script/scene/ct08.o C++ engines/bladerunner/script/scene/ct09.o C++ engines/bladerunner/script/scene/ct10.o C++ engines/bladerunner/script/scene/ct11.o C++ engines/bladerunner/script/scene/ct12.o C++ engines/bladerunner/script/scene/ct51.o C++ engines/bladerunner/script/scene/dr01.o C++ engines/bladerunner/script/scene/dr02.o C++ engines/bladerunner/script/scene/dr03.o C++ engines/bladerunner/script/scene/dr04.o C++ engines/bladerunner/script/scene/dr05.o C++ engines/bladerunner/script/scene/dr06.o C++ engines/bladerunner/script/scene/hc01.o C++ engines/bladerunner/script/scene/hc02.o C++ engines/bladerunner/script/scene/hc03.o C++ engines/bladerunner/script/scene/hc04.o C++ engines/bladerunner/script/scene/hf01.o C++ engines/bladerunner/script/scene/hf02.o C++ engines/bladerunner/script/scene/hf03.o C++ engines/bladerunner/script/scene/hf04.o C++ engines/bladerunner/script/scene/hf05.o C++ engines/bladerunner/script/scene/hf06.o C++ engines/bladerunner/script/scene/hf07.o C++ engines/bladerunner/script/scene/kp01.o C++ engines/bladerunner/script/scene/kp02.o C++ engines/bladerunner/script/scene/kp03.o C++ engines/bladerunner/script/scene/kp04.o C++ engines/bladerunner/script/scene/kp05.o C++ engines/bladerunner/script/scene/kp06.o C++ engines/bladerunner/script/scene/kp07.o C++ engines/bladerunner/script/scene/ma01.o C++ engines/bladerunner/script/scene/ma02.o C++ engines/bladerunner/script/scene/ma04.o C++ engines/bladerunner/script/scene/ma05.o C++ engines/bladerunner/script/scene/ma06.o C++ engines/bladerunner/script/scene/ma07.o C++ engines/bladerunner/script/scene/ma08.o C++ engines/bladerunner/script/scene/nr01.o C++ engines/bladerunner/script/scene/nr02.o C++ engines/bladerunner/script/scene/nr03.o C++ engines/bladerunner/script/scene/nr04.o C++ engines/bladerunner/script/scene/nr05.o C++ engines/bladerunner/script/scene/nr06.o C++ engines/bladerunner/script/scene/nr07.o C++ engines/bladerunner/script/scene/nr08.o C++ engines/bladerunner/script/scene/nr09.o C++ engines/bladerunner/script/scene/nr10.o C++ engines/bladerunner/script/scene/nr11.o C++ engines/bladerunner/script/scene/ps01.o C++ engines/bladerunner/script/scene/ps02.o C++ engines/bladerunner/script/scene/ps03.o C++ engines/bladerunner/script/scene/ps04.o C++ engines/bladerunner/script/scene/ps05.o C++ engines/bladerunner/script/scene/ps06.o C++ engines/bladerunner/script/scene/ps07.o C++ engines/bladerunner/script/scene/ps09.o C++ engines/bladerunner/script/scene/ps10.o C++ engines/bladerunner/script/scene/ps11.o C++ engines/bladerunner/script/scene/ps12.o C++ engines/bladerunner/script/scene/ps13.o C++ engines/bladerunner/script/scene/ps14.o C++ engines/bladerunner/script/scene/ps15.o C++ engines/bladerunner/script/scene/rc01.o C++ engines/bladerunner/script/scene/rc02.o C++ engines/bladerunner/script/scene/rc03.o C++ engines/bladerunner/script/scene/rc04.o C++ engines/bladerunner/script/scene/rc51.o C++ engines/bladerunner/script/scene/tb02.o C++ engines/bladerunner/script/scene/tb03.o C++ engines/bladerunner/script/scene/tb05.o C++ engines/bladerunner/script/scene/tb06.o C++ engines/bladerunner/script/scene/tb07.o C++ engines/bladerunner/script/scene/ug01.o C++ engines/bladerunner/script/scene/ug02.o C++ engines/bladerunner/script/scene/ug03.o C++ engines/bladerunner/script/scene/ug04.o C++ engines/bladerunner/script/scene/ug05.o C++ engines/bladerunner/script/scene/ug06.o C++ engines/bladerunner/script/scene/ug07.o C++ engines/bladerunner/script/scene/ug08.o C++ engines/bladerunner/script/scene/ug09.o C++ engines/bladerunner/script/scene/ug10.o C++ engines/bladerunner/script/scene/ug12.o C++ engines/bladerunner/script/scene/ug13.o C++ engines/bladerunner/script/scene/ug14.o C++ engines/bladerunner/script/scene/ug15.o C++ engines/bladerunner/script/scene/ug16.o C++ engines/bladerunner/script/scene/ug17.o C++ engines/bladerunner/script/scene/ug18.o C++ engines/bladerunner/script/scene/ug19.o C++ engines/bladerunner/set.o C++ engines/bladerunner/settings.o C++ engines/bladerunner/set_effects.o C++ engines/bladerunner/shape.o C++ engines/bladerunner/slice_animations.o C++ engines/bladerunner/slice_renderer.o C++ engines/bladerunner/subtitles.o C++ engines/bladerunner/suspects_database.o C++ engines/bladerunner/text_resource.o C++ engines/bladerunner/time.o C++ engines/bladerunner/ui/elevator.o C++ engines/bladerunner/ui/end_credits.o C++ engines/bladerunner/ui/esper.o C++ engines/bladerunner/ui/kia.o C++ engines/bladerunner/ui/kia_log.o C++ engines/bladerunner/ui/kia_section_base.o C++ engines/bladerunner/ui/kia_section_clues.o C++ engines/bladerunner/ui/kia_section_crimes.o C++ engines/bladerunner/ui/kia_section_diagnostic.o C++ engines/bladerunner/ui/kia_section_help.o C++ engines/bladerunner/ui/kia_section_load.o C++ engines/bladerunner/ui/kia_section_pogo.o C++ engines/bladerunner/ui/kia_section_save.o C++ engines/bladerunner/ui/kia_section_settings.o C++ engines/bladerunner/ui/kia_section_suspects.o C++ engines/bladerunner/ui/kia_shapes.o C++ engines/bladerunner/ui/scores.o C++ engines/bladerunner/ui/spinner.o C++ engines/bladerunner/ui/ui_check_box.o C++ engines/bladerunner/ui/ui_container.o C++ engines/bladerunner/ui/ui_image_picker.o C++ engines/bladerunner/ui/ui_input_box.o C++ engines/bladerunner/ui/ui_scroll_box.o C++ engines/bladerunner/ui/ui_slider.o C++ engines/bladerunner/ui/vk.o C++ engines/bladerunner/view.o C++ engines/bladerunner/vqa_decoder.o C++ engines/bladerunner/vqa_player.o C++ engines/bladerunner/waypoints.o C++ engines/bladerunner/zbuffer.o C++ engines/cge/bitmap.o C++ engines/cge/cge.o C++ engines/cge/cge_main.o C++ engines/cge/console.o C++ engines/cge/detection.o C++ engines/cge/events.o C++ engines/cge/fileio.o C++ engines/cge/game.o C++ engines/cge/snail.o C++ engines/cge/sound.o C++ engines/cge/talk.o C++ engines/cge/text.o C++ engines/cge/vga13h.o C++ engines/cge/vmenu.o C++ engines/cge/walk.o C++ engines/cge2/cge2.o C++ engines/cge2/detection.o C++ engines/cge2/fileio.o C++ engines/cge2/vga13h.o C++ engines/cge2/bitmap.o C++ engines/cge2/sound.o C++ engines/cge2/cge2_main.o C++ engines/cge2/text.o C++ engines/cge2/hero.o C++ engines/cge2/snail.o C++ engines/cge2/spare.o C++ engines/cge2/talk.o C++ engines/cge2/events.o C++ engines/cge2/map.o C++ engines/cge2/vmenu.o C++ engines/cge2/saveload.o C++ engines/cge2/toolbar.o C++ engines/cge2/inventory.o C++ engines/cge2/console.o C++ engines/cine/anim.o C++ engines/cine/bg.o C++ engines/cine/bg_list.o C++ engines/cine/console.o C++ engines/cine/cine.o C++ engines/cine/detection.o C++ engines/cine/gfx.o C++ engines/cine/main_loop.o C++ engines/cine/msg.o C++ engines/cine/object.o C++ engines/cine/pal.o C++ engines/cine/part.o C++ engines/cine/prc.o C++ engines/cine/rel.o C++ engines/cine/saveload.o C++ engines/cine/script_fw.o C++ engines/cine/script_os.o C++ engines/cine/sound.o C++ engines/cine/texte.o C++ engines/cine/unpack.o C++ engines/cine/various.o C++ engines/composer/console.o C++ engines/composer/composer.o C++ engines/composer/detection.o C++ engines/composer/graphics.o C++ engines/composer/resource.o C++ engines/composer/saveload.o C++ engines/composer/scripting.o C++ engines/cruise/actor.o C++ engines/cruise/background.o engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::sync(Common::Serializer&, T&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Library]': engines/composer/saveload.cpp:112:14: warning: 'id' may be used uninitialized in this function [-Wmaybe-uninitialized] loadLibrary(id); ~~~~~~~~~~~^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncListReverse(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Library]': engines/composer/saveload.cpp:126:24: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] for (uint32 i = 0; i < size; i++) { ~~^~~~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::sync(Common::Serializer&, T&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::OldScript*]': engines/composer/saveload.cpp:140:14: warning: 'delay' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 pos, delay; ^~~~~ engines/composer/saveload.cpp:140:9: warning: 'pos' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 pos, delay; ^~~ engines/composer/saveload.cpp:139:9: warning: 'id' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 id; ^~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::sync(Common::Serializer&, T&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Animation*]': engines/composer/saveload.cpp:239:10: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 tmp; ^~~ engines/composer/saveload.cpp:47:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ In file included from engines/composer/saveload.cpp:28:0: ./common/serializer.h:41:9: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] TYPE tmp = val; \ ^~~ engines/composer/saveload.cpp:217:8: note: 'size' was declared here int32 size; ^~~~ engines/composer/saveload.cpp:216:24: warning: 'param' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 offset, state, param; ^~~~~ engines/composer/saveload.cpp:216:17: warning: 'state' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 offset, state, param; ^~~~~ engines/composer/saveload.cpp:216:9: warning: 'offset' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 offset, state, param; ^~~~~~ engines/composer/saveload.cpp:215:20: warning: 'y' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 animId, x, y; ^ engines/composer/saveload.cpp:215:17: warning: 'x' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 animId, x, y; ^ engines/composer/saveload.cpp:215:9: warning: 'animId' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 animId, x, y; ^~~~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncList(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = short unsigned int]': engines/composer/saveload.cpp:66:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp:70:6: warning: 'item' may be used uninitialized in this function [-Wmaybe-uninitialized] T item; ^~~~ C++ engines/cruise/backgroundIncrust.o C++ engines/cruise/cell.o engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::sync(Common::Serializer&, T&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Pipe*]': engines/composer/saveload.cpp:189:11: warning: 'tag' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 tag; ^~~ engines/composer/saveload.cpp:166:17: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 offset, tmp; ^~~ engines/composer/saveload.cpp:166:9: warning: 'offset' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 offset, tmp; ^~~~~~ engines/composer/saveload.cpp:165:9: warning: 'id' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 id; ^~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncArray(Common::Serializer&, Common::Array&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::PendingPageChange]': engines/composer/saveload.cpp:47:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncArray(Common::Serializer&, Common::Array&, Common::Serializer::Version, Common::Serializer::Version) [with T = short unsigned int]': engines/composer/saveload.cpp:47:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] engines/composer/saveload.cpp:51:6: warning: 'item' may be used uninitialized in this function [-Wmaybe-uninitialized] T item; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncList(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::OldScript*]': engines/composer/saveload.cpp:66:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncArray(Common::Serializer&, Common::Array&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::QueuedScript]': engines/composer/saveload.cpp:47:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncListReverse(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Pipe*]': engines/composer/saveload.cpp:85:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncList(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Animation*]': engines/composer/saveload.cpp:66:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 size; ^~~~ engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::syncList(Common::Serializer&, Common::List&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Sprite]': engines/composer/saveload.cpp:66:10: warning: 'size' may be used uninitialized in this function [-Wmaybe-uninitialized] C++ engines/cruise/cruise.o C++ engines/cruise/cruise_main.o engines/composer/saveload.cpp: In member function 'virtual Common::Error Composer::ComposerEngine::loadGameState(int)': engines/composer/saveload.cpp:288:9: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized] uint32 tmp; ^~~ In file included from ./common/memstream.h:26:0, from engines/composer/saveload.cpp:26: ./common/stream.h:161:16: warning: 'numSamples' may be used uninitialized in this function [-Wmaybe-uninitialized] writeUint32LE((uint32)value); ~~~~~~~~~~~~~^~~~~~~~~~~~~~~ engines/composer/saveload.cpp:359:8: note: 'numSamples' was declared here int32 numSamples; ^~~~~~~~~~ C++ engines/cruise/ctp.o C++ engines/cruise/dataLoader.o C++ engines/cruise/debugger.o C++ engines/cruise/decompiler.o C++ engines/cruise/delphine-unpack.o C++ engines/cruise/detection.o C++ engines/cruise/font.o C++ engines/cruise/function.o C++ engines/cruise/gfxModule.o C++ engines/cruise/linker.o C++ engines/cruise/mainDraw.o C++ engines/cruise/menu.o C++ engines/cruise/mouse.o C++ engines/cruise/object.o C++ engines/cruise/overlay.o C++ engines/cruise/perso.o C++ engines/cruise/polys.o C++ engines/cruise/saveload.o C++ engines/cruise/script.o C++ engines/cruise/sound.o C++ engines/cruise/stack.o C++ engines/cruise/staticres.o C++ engines/cruise/various.o C++ engines/cruise/vars.o C++ engines/cruise/volume.o C++ engines/cryomni3d/image/codecs/hlz.o C++ engines/cryomni3d/image/hlz.o C++ engines/cryomni3d/video/hnm_decoder.o C++ engines/cryomni3d/cryomni3d.o C++ engines/cryomni3d/datstream.o C++ engines/cryomni3d/detection.o C++ engines/cryomni3d/dialogs_manager.o C++ engines/cryomni3d/fixed_image.o C++ engines/cryomni3d/font_manager.o C++ engines/cryomni3d/mouse_boxes.o C++ engines/cryomni3d/objects.o C++ engines/cryomni3d/omni3d.o C++ engines/cryomni3d/sprites.o C++ engines/cryomni3d/wam_parser.o C++ engines/cryomni3d/versailles/data.o C++ engines/cryomni3d/versailles/dialogs_manager.o C++ engines/cryomni3d/versailles/dialogs.o C++ engines/cryomni3d/versailles/documentation.o C++ engines/cryomni3d/versailles/engine.o C++ engines/cryomni3d/versailles/logic.o C++ engines/cryomni3d/versailles/menus.o C++ engines/cryomni3d/versailles/music.o C++ engines/cryomni3d/versailles/saveload.o C++ engines/cryomni3d/versailles/toolbar.o C++ engines/draci/animation.o C++ engines/draci/barchive.o C++ engines/draci/console.o C++ engines/draci/detection.o C++ engines/draci/draci.o C++ engines/draci/font.o C++ engines/draci/game.o C++ engines/draci/mouse.o C++ engines/draci/music.o C++ engines/draci/saveload.o C++ engines/draci/screen.o C++ engines/draci/script.o C++ engines/draci/sound.o C++ engines/draci/sprite.o C++ engines/draci/surface.o C++ engines/draci/walking.o C++ engines/drascula/actors.o C++ engines/drascula/animation.o C++ engines/drascula/console.o C++ engines/drascula/converse.o C++ engines/drascula/detection.o C++ engines/drascula/drascula.o C++ engines/drascula/graphics.o C++ engines/drascula/interface.o C++ engines/drascula/objects.o C++ engines/drascula/palette.o C++ engines/drascula/resource.o C++ engines/drascula/rooms.o C++ engines/drascula/saveload.o C++ engines/drascula/sound.o C++ engines/drascula/talk.o C++ engines/dreamweb/backdrop.o C++ engines/dreamweb/console.o C++ engines/dreamweb/detection.o C++ engines/dreamweb/dreamweb.o C++ engines/dreamweb/keypad.o C++ engines/dreamweb/monitor.o C++ engines/dreamweb/mouse.o C++ engines/dreamweb/newplace.o C++ engines/dreamweb/object.o C++ engines/dreamweb/pathfind.o C++ engines/dreamweb/people.o C++ engines/dreamweb/print.o C++ engines/dreamweb/rain.o C++ engines/dreamweb/saveload.o C++ engines/dreamweb/sound.o C++ engines/dreamweb/sprite.o C++ engines/dreamweb/stubs.o C++ engines/dreamweb/talk.o C++ engines/dreamweb/titles.o C++ engines/dreamweb/use.o C++ engines/dreamweb/vgafades.o C++ engines/dreamweb/vgagrafx.o C++ engines/fullpipe/anihandler.o C++ engines/fullpipe/console.o C++ engines/fullpipe/behavior.o C++ engines/fullpipe/detection.o C++ engines/fullpipe/floaters.o C++ engines/fullpipe/fullpipe.o C++ engines/fullpipe/gameloader.o C++ engines/fullpipe/gfx.o C++ engines/fullpipe/init.o C++ engines/fullpipe/input.o C++ engines/fullpipe/interaction.o C++ engines/fullpipe/inventory.o C++ engines/fullpipe/lift.o C++ engines/fullpipe/messagehandlers.o C++ engines/fullpipe/messages.o C++ engines/fullpipe/modal.o C++ engines/fullpipe/motion.o C++ engines/fullpipe/ngiarchive.o C++ engines/fullpipe/scene.o C++ engines/fullpipe/scenes.o C++ engines/fullpipe/sound.o C++ engines/fullpipe/stateloader.o C++ engines/fullpipe/statesaver.o C++ engines/fullpipe/statics.o In file included from engines/fullpipe/motion.cpp:28:0: ./engines/fullpipe/motion.h: In member function 'virtual void Fullpipe::MovGraph::attachObject(Fullpipe::StaticANIObject*)': ./engines/fullpipe/motion.h:240:8: warning: '*((void*)(&)+16).Fullpipe::MovArr::_link' may be used uninitialized in this function [-Wmaybe-uninitialized] struct MovArr { ^~~~~~ ./engines/fullpipe/motion.h:240:8: warning: '*((void*)(&)+16).Fullpipe::MovArr::_dist' may be used uninitialized in this function [-Wmaybe-uninitialized] C++ engines/fullpipe/utils.o C++ engines/fullpipe/scenes/sceneIntro.o C++ engines/fullpipe/scenes/sceneIntroDemo.o C++ engines/fullpipe/scenes/scene01.o C++ engines/fullpipe/scenes/scene02.o C++ engines/fullpipe/scenes/scene03.o C++ engines/fullpipe/scenes/scene04.o C++ engines/fullpipe/scenes/scene05.o C++ engines/fullpipe/scenes/scene06.o C++ engines/fullpipe/scenes/scene07.o C++ engines/fullpipe/scenes/scene08.o C++ engines/fullpipe/scenes/scene09.o C++ engines/fullpipe/scenes/scene10.o C++ engines/fullpipe/scenes/scene11.o C++ engines/fullpipe/scenes/scene12.o C++ engines/fullpipe/scenes/scene13.o C++ engines/fullpipe/scenes/scene14.o C++ engines/fullpipe/scenes/scene15.o C++ engines/fullpipe/scenes/scene16.o C++ engines/fullpipe/scenes/scene17.o C++ engines/fullpipe/scenes/scene18and19.o C++ engines/fullpipe/scenes/scene20.o C++ engines/fullpipe/scenes/scene21.o C++ engines/fullpipe/scenes/scene22.o C++ engines/fullpipe/scenes/scene23.o C++ engines/fullpipe/scenes/scene24.o C++ engines/fullpipe/scenes/scene25.o C++ engines/fullpipe/scenes/scene26.o C++ engines/fullpipe/scenes/scene27.o C++ engines/fullpipe/scenes/scene28.o C++ engines/fullpipe/scenes/scene29.o C++ engines/fullpipe/scenes/scene30.o C++ engines/fullpipe/scenes/scene31.o C++ engines/fullpipe/scenes/scene32.o C++ engines/fullpipe/scenes/scene33.o C++ engines/fullpipe/scenes/scene34.o C++ engines/fullpipe/scenes/scene35.o C++ engines/fullpipe/scenes/scene36.o C++ engines/fullpipe/scenes/scene37.o C++ engines/fullpipe/scenes/scene38.o C++ engines/fullpipe/scenes/sceneFinal.o C++ engines/fullpipe/scenes/sceneDbg.o C++ engines/gnap/character.o C++ engines/gnap/datarchive.o C++ engines/gnap/debugger.o C++ engines/gnap/detection.o C++ engines/gnap/gamesys.o C++ engines/gnap/gnap.o C++ engines/gnap/grid.o C++ engines/gnap/menu.o C++ engines/gnap/music.o C++ engines/gnap/resource.o C++ engines/gnap/sound.o C++ engines/gnap/scenes/arcade.o C++ engines/gnap/scenes/groupcs.o C++ engines/gnap/scenes/group0.o C++ engines/gnap/scenes/group1.o C++ engines/gnap/scenes/group2.o C++ engines/gnap/scenes/group3.o C++ engines/gnap/scenes/group4.o C++ engines/gnap/scenes/group5.o C++ engines/gnap/scenes/intro.o C++ engines/gnap/scenes/scenecore.o C++ engines/gob/anifile.o C++ engines/gob/aniobject.o C++ engines/gob/backbuffer.o C++ engines/gob/cheater.o C++ engines/gob/cheater_geisha.o C++ engines/gob/cmpfile.o C++ engines/gob/console.o C++ engines/gob/dataio.o C++ engines/gob/databases.o C++ engines/gob/dbase.o C++ engines/gob/decfile.o C++ engines/gob/draw.o C++ engines/gob/draw_v1.o C++ engines/gob/draw_v2.o C++ engines/gob/draw_bargon.o C++ engines/gob/draw_fascin.o C++ engines/gob/draw_playtoons.o C++ engines/gob/expression.o C++ engines/gob/game.o C++ engines/gob/global.o C++ engines/gob/gob.o C++ engines/gob/goblin.o C++ engines/gob/goblin_v1.o C++ engines/gob/goblin_v2.o C++ engines/gob/goblin_v3.o C++ engines/gob/goblin_v4.o C++ engines/gob/hotspots.o C++ engines/gob/iniconfig.o C++ engines/gob/init.o C++ engines/gob/init_v1.o C++ engines/gob/init_geisha.o C++ engines/gob/init_v2.o C++ engines/gob/init_fascin.o C++ engines/gob/init_v3.o C++ engines/gob/init_v4.o C++ engines/gob/init_v6.o C++ engines/gob/init_v7.o C++ engines/gob/inter.o C++ engines/gob/inter_v1.o C++ engines/gob/inter_geisha.o C++ engines/gob/inter_v2.o C++ engines/gob/inter_bargon.o C++ engines/gob/inter_fascin.o C++ engines/gob/inter_littlered.o C++ engines/gob/inter_inca2.o C++ engines/gob/inter_playtoons.o C++ engines/gob/inter_v3.o C++ engines/gob/inter_v4.o C++ engines/gob/inter_v5.o C++ engines/gob/inter_v6.o C++ engines/gob/inter_v7.o C++ engines/gob/map.o C++ engines/gob/map_v1.o C++ engines/gob/map_v2.o C++ engines/gob/mult.o C++ engines/gob/mult_v1.o C++ engines/gob/mult_v2.o C++ engines/gob/palanim.o C++ engines/gob/resources.o C++ engines/gob/rxyfile.o C++ engines/gob/scenery.o C++ engines/gob/scenery_v1.o C++ engines/gob/scenery_v2.o C++ engines/gob/script.o C++ engines/gob/surface.o C++ engines/gob/totfile.o C++ engines/gob/util.o C++ engines/gob/variables.o C++ engines/gob/video.o C++ engines/gob/video_v1.o C++ engines/gob/video_v2.o C++ engines/gob/video_v6.o C++ engines/gob/videoplayer.o C++ engines/gob/demos/demoplayer.o C++ engines/gob/demos/scnplayer.o C++ engines/gob/demos/batplayer.o C++ engines/gob/detection/detection.o C++ engines/gob/pregob/pregob.o C++ engines/gob/pregob/txtfile.o C++ engines/gob/pregob/gctfile.o C++ engines/gob/pregob/seqfile.o C++ engines/gob/pregob/onceupon/onceupon.o C++ engines/gob/pregob/onceupon/abracadabra.o C++ engines/gob/pregob/onceupon/babayaga.o C++ engines/gob/pregob/onceupon/title.o C++ engines/gob/pregob/onceupon/parents.o C++ engines/gob/pregob/onceupon/stork.o C++ engines/gob/pregob/onceupon/chargenchild.o C++ engines/gob/minigames/geisha/evilfish.o C++ engines/gob/minigames/geisha/oko.o C++ engines/gob/minigames/geisha/meter.o C++ engines/gob/minigames/geisha/diving.o C++ engines/gob/minigames/geisha/mouth.o C++ engines/gob/minigames/geisha/submarine.o C++ engines/gob/minigames/geisha/penetration.o C++ engines/gob/save/savefile.o C++ engines/gob/save/savehandler.o C++ engines/gob/save/saveload.o C++ engines/gob/save/saveload_v2.o C++ engines/gob/save/saveload_v3.o C++ engines/gob/save/saveload_v4.o C++ engines/gob/save/saveload_v6.o C++ engines/gob/save/saveload_v7.o C++ engines/gob/save/saveload_geisha.o C++ engines/gob/save/saveload_fascin.o C++ engines/gob/save/saveload_ajworld.o C++ engines/gob/save/saveload_inca2.o C++ engines/gob/save/saveload_playtoons.o C++ engines/gob/save/saveconverter.o C++ engines/gob/save/saveconverter_v2.o C++ engines/gob/save/saveconverter_v3.o C++ engines/gob/save/saveconverter_v4.o C++ engines/gob/sound/sound.o C++ engines/gob/sound/sounddesc.o C++ engines/gob/sound/pcspeaker.o C++ engines/gob/sound/adlib.o C++ engines/gob/sound/musplayer.o C++ engines/gob/sound/adlplayer.o C++ engines/gob/sound/infogrames.o C++ engines/gob/sound/protracker.o C++ engines/gob/sound/soundmixer.o C++ engines/gob/sound/soundblaster.o C++ engines/gob/sound/cdrom.o C++ engines/gob/sound/bgatmosphere.o C++ engines/groovie/cell.o C++ engines/groovie/cursor.o C++ engines/groovie/debug.o C++ engines/groovie/detection.o C++ engines/groovie/font.o C++ engines/groovie/graphics.o C++ engines/groovie/groovie.o C++ engines/groovie/lzss.o C++ engines/groovie/music.o C++ engines/groovie/player.o C++ engines/groovie/resource.o C++ engines/groovie/saveload.o C++ engines/groovie/script.o C++ engines/groovie/stuffit.o C++ engines/groovie/vdx.o C++ engines/hdb/ai-bots.o C++ engines/hdb/ai-cinematic.o C++ engines/hdb/ai-funcs.o C++ engines/hdb/ai-init.o C++ engines/hdb/ai-inventory.o C++ engines/hdb/ai-lists.o C++ engines/hdb/ai-player.o C++ engines/hdb/ai-use.o C++ engines/hdb/ai-waypoint.o C++ engines/hdb/detection.o C++ engines/hdb/file-manager.o C++ engines/hdb/hdb.o C++ engines/hdb/gfx.o C++ engines/hdb/input.o C++ engines/hdb/lua-script.o C++ engines/hdb/map.o C++ engines/hdb/menu.o C++ engines/hdb/sound.o C++ engines/hdb/saveload.o C++ engines/hdb/window.o C++ engines/hopkins/anim.o C++ engines/hopkins/computer.o C++ engines/hopkins/debugger.o C++ engines/hopkins/detection.o C++ engines/hopkins/dialogs.o C++ engines/hopkins/events.o C++ engines/hopkins/files.o C++ engines/hopkins/font.o C++ engines/hopkins/graphics.o C++ engines/hopkins/globals.o C++ engines/hopkins/hopkins.o C++ engines/hopkins/lines.o C++ engines/hopkins/menu.o C++ engines/hopkins/objects.o C++ engines/hopkins/saveload.o C++ engines/hopkins/script.o C++ engines/hopkins/sound.o C++ engines/hopkins/talk.o C++ engines/hugo/console.o C++ engines/hugo/detection.o C++ engines/hugo/dialogs.o C++ engines/hugo/display.o C++ engines/hugo/file.o C++ engines/hugo/file_v1d.o C++ engines/hugo/file_v2d.o C++ engines/hugo/file_v3d.o C++ engines/hugo/file_v1w.o C++ engines/hugo/file_v2w.o C++ engines/hugo/hugo.o C++ engines/hugo/intro.o C++ engines/hugo/inventory.o C++ engines/hugo/mouse.o C++ engines/hugo/object.o C++ engines/hugo/object_v1d.o C++ engines/hugo/object_v1w.o C++ engines/hugo/object_v2d.o C++ engines/hugo/object_v3d.o C++ engines/hugo/parser.o C++ engines/hugo/parser_v1w.o C++ engines/hugo/parser_v1d.o C++ engines/hugo/parser_v2d.o engines/hugo/parser.cpp: In member function 'void Hugo::Parser::charHandler()': engines/hugo/parser.cpp:218:6: warning: '%c' directive writing 1 byte into a region of size between 0 and 45 [-Wformat-overflow=] void Parser::charHandler() { ^~~~~~ engines/hugo/parser.cpp:268:9: note: 'sprintf' output between 3 and 48 bytes into a destination of size 46 sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/hugo/parser_v3d.o C++ engines/hugo/route.o C++ engines/hugo/schedule.o C++ engines/hugo/sound.o C++ engines/hugo/text.o C++ engines/hugo/util.o C++ engines/illusions/actor.o C++ engines/illusions/bbdou/bbdou_bubble.o C++ engines/illusions/bbdou/bbdou_cursor.o C++ engines/illusions/bbdou/bbdou_credits.o C++ engines/illusions/bbdou/bbdou_credits_staticdata.o C++ engines/illusions/bbdou/bbdou_foodctl.o C++ engines/illusions/bbdou/bbdou_inventory.o C++ engines/illusions/bbdou/bbdou_menukeys.o C++ engines/illusions/bbdou/bbdou_specialcode.o C++ engines/illusions/bbdou/bbdou_videoplayer.o C++ engines/illusions/bbdou/gamestate_bbdou.o C++ engines/illusions/bbdou/bbdou_triggerfunctions.o C++ engines/illusions/bbdou/illusions_bbdou.o C++ engines/illusions/bbdou/menusystem_bbdou.o C++ engines/illusions/bbdou/scriptopcodes_bbdou.o C++ engines/illusions/camera.o C++ engines/illusions/cursor.o C++ engines/illusions/detection.o C++ engines/illusions/dictionary.o C++ engines/illusions/duckman/duckman_credits.o C++ engines/illusions/duckman/duckman_dialog.o C++ engines/illusions/duckman/duckman_inventory.o C++ engines/illusions/duckman/duckman_screenshakereffects.o C++ engines/illusions/duckman/duckman_specialcode.o C++ engines/illusions/duckman/duckman_videoplayer.o C++ engines/illusions/duckman/gamestate_duckman.o C++ engines/illusions/duckman/illusions_duckman.o C++ engines/illusions/duckman/menusystem_duckman.o C++ engines/illusions/duckman/propertytimers.o C++ engines/illusions/duckman/scriptopcodes_duckman.o C++ engines/illusions/fileresourcereader.o C++ engines/illusions/fixedpoint.o C++ engines/illusions/gamarchive.o C++ engines/illusions/gamestate.o C++ engines/illusions/gamresourcereader.o C++ engines/illusions/graphics.o C++ engines/illusions/illusions.o C++ engines/illusions/input.o C++ engines/illusions/menusystem.o C++ engines/illusions/pathfinder.o C++ engines/illusions/resources/actorresource.o C++ engines/illusions/resources/backgroundresource.o C++ engines/illusions/resources/fontresource.o C++ engines/illusions/resources/genericresource.o C++ engines/illusions/resources/midiresource.o C++ engines/illusions/resources/scriptresource.o C++ engines/illusions/resources/soundresource.o C++ engines/illusions/resources/talkresource.o C++ engines/illusions/resourcesystem.o C++ engines/illusions/saveload.o C++ engines/illusions/screen.o C++ engines/illusions/screentext.o C++ engines/illusions/scriptstack.o C++ engines/illusions/scriptopcodes.o C++ engines/illusions/sequenceopcodes.o C++ engines/illusions/sound.o C++ engines/illusions/specialcode.o C++ engines/illusions/textdrawer.o C++ engines/illusions/threads/abortablethread.o C++ engines/illusions/threads/causethread_duckman.o C++ engines/illusions/threads/scriptthread.o C++ engines/illusions/threads/talkthread.o C++ engines/illusions/threads/talkthread_duckman.o C++ engines/illusions/threads/timerthread.o C++ engines/illusions/thread.o C++ engines/illusions/time.o C++ engines/illusions/updatefunctions.o C++ engines/kyra/detection.o C++ engines/kyra/engine/items_lok.o C++ engines/kyra/engine/items_v2.o C++ engines/kyra/engine/items_hof.o C++ engines/kyra/engine/items_mr.o C++ engines/kyra/engine/kyra_v1.o C++ engines/kyra/engine/kyra_lok.o C++ engines/kyra/engine/kyra_v2.o C++ engines/kyra/engine/kyra_hof.o C++ engines/kyra/engine/kyra_mr.o C++ engines/kyra/engine/scene_v1.o C++ engines/kyra/engine/scene_lok.o C++ engines/kyra/engine/scene_v2.o C++ engines/kyra/engine/scene_hof.o C++ engines/kyra/engine/scene_mr.o C++ engines/kyra/engine/sprites.o C++ engines/kyra/engine/timer.o C++ engines/kyra/engine/timer_lok.o C++ engines/kyra/engine/timer_hof.o C++ engines/kyra/engine/timer_mr.o C++ engines/kyra/engine/util.o C++ engines/kyra/graphics/animator_lok.o C++ engines/kyra/graphics/animator_v2.o C++ engines/kyra/graphics/animator_hof.o C++ engines/kyra/graphics/animator_mr.o C++ engines/kyra/graphics/animator_tim.o C++ engines/kyra/graphics/screen.o C++ engines/kyra/graphics/screen_lok.o C++ engines/kyra/graphics/screen_v2.o C++ engines/kyra/graphics/screen_hof.o C++ engines/kyra/graphics/screen_mr.o C++ engines/kyra/graphics/vqa.o C++ engines/kyra/graphics/wsamovie.o C++ engines/kyra/gui/debugger.o C++ engines/kyra/gui/gui.o C++ engines/kyra/gui/gui_v1.o C++ engines/kyra/gui/gui_lok.o C++ engines/kyra/gui/gui_v2.o C++ engines/kyra/gui/gui_hof.o C++ engines/kyra/gui/gui_mr.o C++ engines/kyra/gui/saveload.o C++ engines/kyra/gui/saveload_lok.o C++ engines/kyra/gui/saveload_hof.o C++ engines/kyra/gui/saveload_mr.o C++ engines/kyra/resource/resource.o C++ engines/kyra/resource/resource_intern.o C++ engines/kyra/resource/staticres.o C++ engines/kyra/script/script_v1.o C++ engines/kyra/script/script_lok.o C++ engines/kyra/script/script_v2.o C++ engines/kyra/script/script_hof.o C++ engines/kyra/script/script_mr.o C++ engines/kyra/script/script.o engines/kyra/script/script_hof.cpp: In member function 'int Kyra::KyraEngine_HoF::o2_showLetter(Kyra::EMCState*)': engines/kyra/script/script_hof.cpp:754:5: warning: '.COL' directive writing 4 bytes into a region of size between 3 and 8 [-Wformat-overflow=] int KyraEngine_HoF::o2_showLetter(EMCState *script) { ^~~~~~~~~~~~~~ engines/kyra/script/script_hof.cpp:770:9: note: 'sprintf' output between 13 and 18 bytes into a destination of size 16 sprintf(filename, "_NTEPAL%.1d.COL", letter+1); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/kyra/script/script_hof.cpp:754:5: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] int KyraEngine_HoF::o2_showLetter(EMCState *script) { ^~~~~~~~~~~~~~ engines/kyra/script/script_hof.cpp:779:10: note: 'sprintf' output between 12 and 17 bytes into a destination of size 16 sprintf(filename, "LETTER%.1d.TXT", letter); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/kyra/script/script_tim.o C++ engines/kyra/sequence/seqplayer.o C++ engines/kyra/sequence/sequences_lok.o C++ engines/kyra/sequence/sequences_v2.o C++ engines/kyra/sequence/sequences_hof.o C++ engines/kyra/sequence/sequences_mr.o C++ engines/kyra/sound/sound_adlib.o C++ engines/kyra/sound/sound_amiga_lok.o C++ engines/kyra/sound/sound_digital_mr.o C++ engines/kyra/sound/sound_midi.o C++ engines/kyra/sound/sound_pc98_lok.o C++ engines/kyra/sound/sound_pc98_v2.o C++ engines/kyra/sound/sound_towns_lok.o C++ engines/kyra/sound/sound.o C++ engines/kyra/sound/sound_lok.o C++ engines/kyra/sound/drivers/adlib.o C++ engines/kyra/sound/drivers/audstream.o C++ engines/kyra/sound/drivers/midi.o C++ engines/kyra/sound/drivers/pcspeaker.o C++ engines/kyra/text/text.o C++ engines/kyra/text/text_lok.o C++ engines/kyra/text/text_hof.o C++ engines/kyra/text/text_mr.o C++ engines/kyra/engine/kyra_rpg.o C++ engines/kyra/engine/scene_rpg.o C++ engines/kyra/engine/sprites_rpg.o C++ engines/kyra/engine/timer_rpg.o C++ engines/kyra/gui/gui_rpg.o C++ engines/kyra/gui/saveload_rpg.o C++ engines/kyra/resource/staticres_rpg.o C++ engines/kyra/text/text_rpg.o C++ engines/kyra/engine/items_lol.o C++ engines/kyra/engine/lol.o C++ engines/kyra/engine/scene_lol.o C++ engines/kyra/engine/sprites_lol.o C++ engines/kyra/engine/timer_lol.o C++ engines/kyra/graphics/screen_lol.o C++ engines/kyra/gui/gui_lol.o C++ engines/kyra/gui/saveload_lol.o C++ engines/kyra/resource/staticres_lol.o C++ engines/kyra/script/script_lol.o engines/kyra/gui/gui_lol.cpp: In member function 'void Kyra::LoLEngine::gui_displayCharInventory(int)': engines/kyra/gui/gui_lol.cpp:152:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] void LoLEngine::gui_displayCharInventory(int charNum) { ^~~~~~~~~ engines/kyra/gui/gui_lol.cpp:164:10: note: 'sprintf' output between 12 and 14 bytes into a destination of size 13 sprintf(file, "invent%d.cps", inventoryTypes[id]); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/kyra/sequence/sequences_lol.o C++ engines/kyra/sound/sound_lol.o C++ engines/kyra/text/text_lol.o C++ engines/kyra/engine/chargen.o C++ engines/kyra/engine/eobcommon.o C++ engines/kyra/engine/eob.o C++ engines/kyra/engine/darkmoon.o C++ engines/kyra/engine/items_eob.o C++ engines/kyra/engine/magic_eob.o C++ engines/kyra/engine/scene_eob.o engines/kyra/engine/magic_eob.cpp: In member function 'int Kyra::EoBCoreEngine::findSingleSpellTarget(int)': engines/kyra/engine/magic_eob.cpp:739:27: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] for (int i = 0; i < dist && res == -1; i++) { ~~~~~~~~~^~~~~~~~~~~~ C++ engines/kyra/engine/sprites_eob.o C++ engines/kyra/engine/timer_eob.o C++ engines/kyra/gui/gui_eob.o C++ engines/kyra/graphics/screen_eob.o C++ engines/kyra/gui/saveload_eob.o C++ engines/kyra/resource/staticres_eob.o C++ engines/kyra/script/script_eob.o C++ engines/kyra/sequence/sequences_eob.o C++ engines/kyra/sequence/sequences_darkmoon.o C++ engines/kyra/sound/sound_amiga_eob.o C++ engines/kyra/sound/sound_towns_darkmoon.o C++ engines/kyra/sound/drivers/audiomaster2.o C++ engines/lab/anim.o C++ engines/lab/console.o C++ engines/lab/detection.o C++ engines/lab/dispman.o C++ engines/lab/engine.o C++ engines/lab/eventman.o C++ engines/lab/image.o C++ engines/lab/interface.o C++ engines/lab/intro.o C++ engines/lab/lab.o C++ engines/lab/labsets.o C++ engines/lab/map.o C++ engines/lab/music.o C++ engines/lab/processroom.o C++ engines/lab/resource.o C++ engines/lab/savegame.o C++ engines/lab/special.o C++ engines/lab/speciallocks.o C++ engines/lab/utils.o C++ engines/lure/animseq.o C++ engines/lure/debugger.o C++ engines/lure/decode.o C++ engines/lure/detection.o C++ engines/lure/disk.o C++ engines/lure/events.o C++ engines/lure/fights.o engines/lure/disk.cpp: In member function 'void Lure::Disk::openFile(uint8)': engines/lure/disk.cpp:74:6: warning: '%s' directive writing 3 bytes into a region of size between 2 and 4 [-Wformat-overflow=] void Disk::openFile(uint8 fileNum) { ^~~~ engines/lure/disk.cpp:94:10: note: 'sprintf' output between 10 and 12 bytes into a destination of size 10 sprintf(sFilename, "disk%d.%s", _fileNum, isEGA ? "ega" : "vga"); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/lure/game.o C++ engines/lure/hotspots.o C++ engines/lure/intro.o C++ engines/lure/lure.o C++ engines/lure/memory.o C++ engines/lure/menu.o C++ engines/lure/palette.o C++ engines/lure/res.o C++ engines/lure/res_struct.o C++ engines/lure/room.o C++ engines/lure/screen.o C++ engines/lure/scripts.o C++ engines/lure/sound.o C++ engines/lure/strings.o C++ engines/lure/surface.o C++ engines/made/console.o C++ engines/made/database.o C++ engines/made/detection.o C++ engines/made/graphics.o C++ engines/made/made.o C++ engines/made/music.o C++ engines/made/pmvplayer.o C++ engines/made/redreader.o C++ engines/made/resource.o C++ engines/made/screen.o C++ engines/made/screenfx.o C++ engines/made/script.o C++ engines/made/scriptfuncs.o C++ engines/made/sound.o C++ engines/mads/dragonsphere/game_dragonsphere.o C++ engines/mads/dragonsphere/dragonsphere_scenes.o C++ engines/mads/dragonsphere/dragonsphere_scenes1.o C++ engines/mads/dragonsphere/globals_dragonsphere.o C++ engines/mads/phantom/game_phantom.o C++ engines/mads/phantom/globals_phantom.o C++ engines/mads/phantom/phantom_scenes.o C++ engines/mads/phantom/phantom_scenes1.o C++ engines/mads/phantom/phantom_scenes2.o C++ engines/mads/phantom/phantom_scenes3.o C++ engines/mads/phantom/phantom_scenes4.o C++ engines/mads/phantom/phantom_scenes5.o C++ engines/mads/nebular/dialogs_nebular.o C++ engines/mads/nebular/game_nebular.o C++ engines/mads/nebular/globals_nebular.o C++ engines/mads/nebular/menu_nebular.o C++ engines/mads/nebular/sound_nebular.o C++ engines/mads/nebular/nebular_scenes.o C++ engines/mads/nebular/nebular_scenes1.o C++ engines/mads/nebular/nebular_scenes2.o C++ engines/mads/nebular/nebular_scenes3.o C++ engines/mads/nebular/nebular_scenes4.o C++ engines/mads/nebular/nebular_scenes5.o C++ engines/mads/nebular/nebular_scenes6.o C++ engines/mads/nebular/nebular_scenes7.o C++ engines/mads/nebular/nebular_scenes8.o C++ engines/mads/action.o C++ engines/mads/animation.o C++ engines/mads/assets.o C++ engines/mads/audio.o C++ engines/mads/camera.o C++ engines/mads/compression.o C++ engines/mads/conversations.o C++ engines/mads/debugger.o C++ engines/mads/detection.o C++ engines/mads/dialogs.o C++ engines/mads/events.o C++ engines/mads/font.o C++ engines/mads/game.o C++ engines/mads/game_data.o C++ engines/mads/globals.o C++ engines/mads/hotspots.o C++ engines/mads/inventory.o C++ engines/mads/mads.o C++ engines/mads/menu_views.o C++ engines/mads/messages.o C++ engines/mads/msurface.o C++ engines/mads/palette.o C++ engines/mads/player.o C++ engines/mads/rails.o C++ engines/mads/resources.o C++ engines/mads/scene.o C++ engines/mads/scene_data.o C++ engines/mads/screen.o C++ engines/mads/sequence.o C++ engines/mads/sound.o C++ engines/mads/sprites.o C++ engines/mads/staticres.o C++ engines/mads/user_interface.o C++ engines/mohawk/bitmap.o C++ engines/mohawk/console.o C++ engines/mohawk/cursors.o C++ engines/mohawk/detection.o C++ engines/mohawk/dialogs.o C++ engines/mohawk/graphics.o C++ engines/mohawk/installer_archive.o C++ engines/mohawk/livingbooks.o C++ engines/mohawk/livingbooks_code.o C++ engines/mohawk/livingbooks_graphics.o C++ engines/mohawk/livingbooks_lbx.o C++ engines/mohawk/mohawk.o C++ engines/mohawk/resource.o C++ engines/mohawk/sound.o C++ engines/mohawk/video.o C++ engines/mohawk/view.o C++ engines/mohawk/myst.o C++ engines/mohawk/myst_areas.o C++ engines/mohawk/myst_card.o C++ engines/mohawk/myst_graphics.o C++ engines/mohawk/myst_scripts.o C++ engines/mohawk/myst_sound.o C++ engines/mohawk/myst_state.o C++ engines/mohawk/resource_cache.o C++ engines/mohawk/myst_stacks/channelwood.o C++ engines/mohawk/myst_stacks/credits.o C++ engines/mohawk/myst_stacks/demo.o C++ engines/mohawk/myst_stacks/dni.o C++ engines/mohawk/myst_stacks/intro.o C++ engines/mohawk/myst_stacks/makingof.o C++ engines/mohawk/myst_stacks/mechanical.o C++ engines/mohawk/myst_stacks/menu.o C++ engines/mohawk/myst_stacks/myst.o C++ engines/mohawk/myst_stacks/preview.o C++ engines/mohawk/myst_stacks/selenitic.o C++ engines/mohawk/myst_stacks/slides.o C++ engines/mohawk/myst_stacks/stoneship.o C++ engines/mohawk/riven.o C++ engines/mohawk/riven_card.o C++ engines/mohawk/riven_graphics.o C++ engines/mohawk/riven_inventory.o C++ engines/mohawk/riven_saveload.o C++ engines/mohawk/riven_scripts.o C++ engines/mohawk/riven_sound.o C++ engines/mohawk/riven_stack.o C++ engines/mohawk/riven_vars.o C++ engines/mohawk/riven_video.o C++ engines/mohawk/riven_stacks/aspit.o C++ engines/mohawk/riven_stacks/bspit.o C++ engines/mohawk/riven_stacks/domespit.o C++ engines/mohawk/riven_stacks/gspit.o C++ engines/mohawk/riven_stacks/jspit.o C++ engines/mohawk/riven_stacks/ospit.o C++ engines/mohawk/riven_stacks/pspit.o C++ engines/mohawk/riven_stacks/rspit.o C++ engines/mohawk/riven_stacks/tspit.o C++ engines/mortevielle/actions.o C++ engines/mortevielle/debugger.o C++ engines/mortevielle/detection.o C++ engines/mortevielle/dialogs.o C++ engines/mortevielle/graphics.o C++ engines/mortevielle/menu.o C++ engines/mortevielle/mortevielle.o C++ engines/mortevielle/mouse.o C++ engines/mortevielle/outtext.o C++ engines/mortevielle/saveload.o C++ engines/mortevielle/sound.o C++ engines/mortevielle/utils.o C++ engines/neverhood/background.o C++ engines/neverhood/blbarchive.o C++ engines/neverhood/console.o C++ engines/neverhood/detection.o C++ engines/neverhood/diskplayerscene.o C++ engines/neverhood/entity.o C++ engines/neverhood/gamemodule.o C++ engines/neverhood/gamevars.o C++ engines/neverhood/graphics.o C++ engines/neverhood/klaymen.o C++ engines/neverhood/menumodule.o C++ engines/neverhood/microtiles.o C++ engines/neverhood/module.o C++ engines/neverhood/modules/module1000.o C++ engines/neverhood/modules/module1000_sprites.o C++ engines/neverhood/modules/module1100.o C++ engines/neverhood/modules/module1100_sprites.o C++ engines/neverhood/modules/module1200.o C++ engines/neverhood/modules/module1200_sprites.o C++ engines/neverhood/modules/module1300.o C++ engines/neverhood/modules/module1300_sprites.o C++ engines/neverhood/modules/module1400.o C++ engines/neverhood/modules/module1400_sprites.o C++ engines/neverhood/modules/module1500.o C++ engines/neverhood/modules/module1600.o C++ engines/neverhood/modules/module1600_sprites.o C++ engines/neverhood/modules/module1700.o C++ engines/neverhood/modules/module1700_sprites.o C++ engines/neverhood/modules/module1800.o C++ engines/neverhood/modules/module1900.o C++ engines/neverhood/modules/module1900_sprites.o C++ engines/neverhood/modules/module2000.o C++ engines/neverhood/modules/module2000_sprites.o C++ engines/neverhood/modules/module2100.o C++ engines/neverhood/modules/module2100_sprites.o C++ engines/neverhood/modules/module2200.o C++ engines/neverhood/modules/module2200_sprites.o C++ engines/neverhood/modules/module2300.o C++ engines/neverhood/modules/module2400.o C++ engines/neverhood/modules/module2400_sprites.o C++ engines/neverhood/modules/module2500.o C++ engines/neverhood/modules/module2500_sprites.o C++ engines/neverhood/modules/module2600.o C++ engines/neverhood/modules/module2600_sprites.o C++ engines/neverhood/modules/module2700.o C++ engines/neverhood/modules/module2700_sprites.o C++ engines/neverhood/modules/module2800.o C++ engines/neverhood/modules/module2800_sprites.o C++ engines/neverhood/modules/module2900.o C++ engines/neverhood/modules/module2900_sprites.o C++ engines/neverhood/modules/module3000.o C++ engines/neverhood/modules/module3000_sprites.o C++ engines/neverhood/mouse.o C++ engines/neverhood/navigationscene.o C++ engines/neverhood/palette.o C++ engines/neverhood/neverhood.o C++ engines/neverhood/resource.o C++ engines/neverhood/resourceman.o C++ engines/neverhood/saveload.o C++ engines/neverhood/scene.o C++ engines/neverhood/screen.o C++ engines/neverhood/smackerscene.o C++ engines/neverhood/smackerplayer.o C++ engines/neverhood/sound.o C++ engines/neverhood/sprite.o C++ engines/neverhood/staticdata.o C++ engines/parallaction/adlib.o C++ engines/parallaction/balloons.o C++ engines/parallaction/callables_br.o C++ engines/parallaction/callables_ns.o C++ engines/parallaction/debug.o C++ engines/parallaction/detection.o C++ engines/parallaction/dialogue.o C++ engines/parallaction/disk_br.o C++ engines/parallaction/disk_ns.o C++ engines/parallaction/exec.o C++ engines/parallaction/exec_br.o C++ engines/parallaction/exec_ns.o C++ engines/parallaction/font.o C++ engines/parallaction/gfxbase.o C++ engines/parallaction/graphics.o C++ engines/parallaction/gui.o C++ engines/parallaction/gui_br.o C++ engines/parallaction/gui_ns.o C++ engines/parallaction/input.o C++ engines/parallaction/inventory.o C++ engines/parallaction/objects.o C++ engines/parallaction/parallaction.o C++ engines/parallaction/parallaction_br.o C++ engines/parallaction/parallaction_ns.o C++ engines/parallaction/parser.o C++ engines/parallaction/parser_br.o C++ engines/parallaction/parser_ns.o C++ engines/parallaction/saveload.o C++ engines/parallaction/sound_ns.o C++ engines/parallaction/sound_br.o C++ engines/parallaction/staticres.o C++ engines/parallaction/walk.o C++ engines/pegasus/compass.o C++ engines/pegasus/console.o C++ engines/pegasus/cursor.o C++ engines/pegasus/detection.o C++ engines/pegasus/elements.o C++ engines/pegasus/energymonitor.o C++ engines/pegasus/fader.o C++ engines/pegasus/gamestate.o C++ engines/pegasus/graphics.o C++ engines/pegasus/hotspot.o C++ engines/pegasus/input.o C++ engines/pegasus/interaction.o C++ engines/pegasus/interface.o C++ engines/pegasus/menu.o C++ engines/pegasus/movie.o C++ engines/pegasus/notification.o C++ engines/pegasus/pegasus.o C++ engines/pegasus/sound.o C++ engines/pegasus/surface.o C++ engines/pegasus/timers.o C++ engines/pegasus/transition.o C++ engines/pegasus/util.o C++ engines/pegasus/ai/ai_action.o C++ engines/pegasus/ai/ai_area.o C++ engines/pegasus/ai/ai_condition.o C++ engines/pegasus/ai/ai_rule.o C++ engines/pegasus/items/autodragger.o C++ engines/pegasus/items/inventory.o C++ engines/pegasus/items/inventorypicture.o C++ engines/pegasus/items/item.o C++ engines/pegasus/items/itemdragger.o C++ engines/pegasus/items/itemlist.o C++ engines/pegasus/items/biochips/aichip.o C++ engines/pegasus/items/biochips/biochipitem.o C++ engines/pegasus/items/biochips/mapchip.o C++ engines/pegasus/items/biochips/mapimage.o C++ engines/pegasus/items/biochips/opticalchip.o C++ engines/pegasus/items/biochips/pegasuschip.o C++ engines/pegasus/items/biochips/retscanchip.o C++ engines/pegasus/items/biochips/shieldchip.o C++ engines/pegasus/items/inventory/airmask.o C++ engines/pegasus/items/inventory/gascanister.o C++ engines/pegasus/items/inventory/inventoryitem.o C++ engines/pegasus/items/inventory/keycard.o C++ engines/pegasus/neighborhood/door.o C++ engines/pegasus/neighborhood/exit.o C++ engines/pegasus/neighborhood/extra.o C++ engines/pegasus/neighborhood/hotspotinfo.o C++ engines/pegasus/neighborhood/neighborhood.o C++ engines/pegasus/neighborhood/spot.o C++ engines/pegasus/neighborhood/turn.o C++ engines/pegasus/neighborhood/view.o C++ engines/pegasus/neighborhood/zoom.o C++ engines/pegasus/neighborhood/caldoria/caldoria.o C++ engines/pegasus/neighborhood/caldoria/caldoria4dsystem.o C++ engines/pegasus/neighborhood/caldoria/caldoriabomb.o C++ engines/pegasus/neighborhood/caldoria/caldoriamessages.o C++ engines/pegasus/neighborhood/caldoria/caldoriamirror.o C++ engines/pegasus/neighborhood/mars/energybeam.o C++ engines/pegasus/neighborhood/mars/gravitoncannon.o C++ engines/pegasus/neighborhood/mars/hermite.o C++ engines/pegasus/neighborhood/mars/mars.o C++ engines/pegasus/neighborhood/mars/planetmover.o C++ engines/pegasus/neighborhood/mars/reactor.o C++ engines/pegasus/neighborhood/mars/robotship.o C++ engines/pegasus/neighborhood/mars/shuttleenergymeter.o C++ engines/pegasus/neighborhood/mars/shuttlehud.o C++ engines/pegasus/neighborhood/mars/shuttleweapon.o C++ engines/pegasus/neighborhood/mars/spacechase3d.o C++ engines/pegasus/neighborhood/mars/spacejunk.o C++ engines/pegasus/neighborhood/mars/tractorbeam.o C++ engines/pegasus/neighborhood/norad/norad.o C++ engines/pegasus/neighborhood/norad/noradelevator.o C++ engines/pegasus/neighborhood/norad/pressuredoor.o C++ engines/pegasus/neighborhood/norad/pressuretracker.o C++ engines/pegasus/neighborhood/norad/subcontrolroom.o C++ engines/pegasus/neighborhood/norad/subplatform.o C++ engines/pegasus/neighborhood/norad/alpha/ecrmonitor.o C++ engines/pegasus/neighborhood/norad/alpha/fillingstation.o C++ engines/pegasus/neighborhood/norad/alpha/noradalpha.o C++ engines/pegasus/neighborhood/norad/alpha/panorama.o C++ engines/pegasus/neighborhood/norad/alpha/panoramascroll.o C++ engines/pegasus/neighborhood/norad/delta/globegame.o C++ engines/pegasus/neighborhood/norad/delta/noraddelta.o C++ engines/pegasus/neighborhood/prehistoric/prehistoric.o C++ engines/pegasus/neighborhood/tsa/fulltsa.o C++ engines/pegasus/neighborhood/tsa/tinytsa.o C++ engines/pegasus/neighborhood/wsc/moleculebin.o C++ engines/pegasus/neighborhood/wsc/wsc.o C++ engines/plumbers/plumbers.o C++ engines/plumbers/console.o C++ engines/plumbers/detection.o C++ engines/prince/animation.o C++ engines/prince/archive.o C++ engines/prince/cursor.o C++ engines/prince/debugger.o C++ engines/prince/decompress.o C++ engines/prince/detection.o C++ engines/prince/draw.o C++ engines/prince/flags.o C++ engines/prince/font.o C++ engines/prince/graphics.o C++ engines/prince/hero.o C++ engines/prince/inventory.o C++ engines/prince/mhwanh.o engines/prince/inventory.cpp: In member function 'void Prince::PrinceEngine::inventoryLeftMouseButton()': engines/prince/inventory.cpp:400:70: warning: cast from type 'const char*' to type 'char*' casts away qualifiers [-Wcast-qual] printAt(0, 216, (char *)_invMobList[_selectedMob]._examText.c_str(), kNormalWidth / 2, _invExamY); ^ C++ engines/prince/music.o C++ engines/prince/mob.o C++ engines/prince/object.o C++ engines/prince/prince.o C++ engines/prince/pscr.o C++ engines/prince/resource.o C++ engines/prince/saveload.o C++ engines/prince/script.o engines/prince/script.cpp: In member function 'void Prince::Interpreter::O_GETMOBTEXT()': engines/prince/script.cpp:1022:55: warning: cast from type 'const char*' to type 'byte* {aka unsigned char*}' casts away qualifiers [-Wcast-qual] _string = (byte *)_vm->_mobList[mob]._examText.c_str(); ^ engines/prince/script.cpp: In member function 'void Prince::Interpreter::O_GETMOBNAME()': engines/prince/script.cpp:1844:53: warning: cast from type 'const char*' to type 'byte* {aka unsigned char*}' casts away qualifiers [-Wcast-qual] _string = (byte *)_vm->_mobList[modId]._name.c_str(); ^ C++ engines/prince/sound.o C++ engines/prince/variatxt.o C++ engines/prince/videoplayer.o C++ engines/prince/walk.o C++ engines/queen/bankman.o C++ engines/queen/command.o C++ engines/queen/credits.o C++ engines/queen/cutaway.o C++ engines/queen/debug.o C++ engines/queen/detection.o C++ engines/queen/display.o C++ engines/queen/graphics.o C++ engines/queen/grid.o C++ engines/queen/input.o C++ engines/queen/journal.o C++ engines/queen/logic.o C++ engines/queen/midiadlib.o C++ engines/queen/music.o C++ engines/queen/musicdata.o C++ engines/queen/queen.o C++ engines/queen/resource.o C++ engines/queen/restables.o C++ engines/queen/sound.o C++ engines/queen/state.o C++ engines/queen/talk.o C++ engines/queen/walk.o C++ engines/saga/actor.o C++ engines/saga/actor_path.o C++ engines/saga/actor_walk.o C++ engines/saga/animation.o C++ engines/saga/console.o C++ engines/saga/detection.o C++ engines/saga/events.o C++ engines/saga/font.o C++ engines/saga/font_map.o C++ engines/saga/gfx.o C++ engines/saga/image.o C++ engines/saga/input.o C++ engines/saga/interface.o C++ engines/saga/introproc_ite.o C++ engines/saga/isomap.o C++ engines/saga/itedata.o C++ engines/saga/music.o C++ engines/saga/objectmap.o C++ engines/saga/palanim.o C++ engines/saga/puzzle.o C++ engines/saga/render.o C++ engines/saga/resource.o C++ engines/saga/resource_rsc.o C++ engines/saga/saga.o C++ engines/saga/saveload.o C++ engines/saga/scene.o C++ engines/saga/script.o C++ engines/saga/sfuncs.o C++ engines/saga/shorten.o C++ engines/saga/sndres.o C++ engines/saga/sound.o engines/saga/sndres.cpp: In member function 'bool Saga::SndRes::load(Saga::ResourceContext*, uint32, Saga::SoundBuffer&, bool)': engines/saga/sndres.cpp:200:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) { ^~~~~~ engines/saga/sndres.cpp:219:12: note: 'sprintf' output between 34 and 46 bytes into a destination of size 40 sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/saga/sndres.cpp:200:6: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=] bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) { ^~~~~~ engines/saga/sndres.cpp:221:12: note: 'sprintf' output between 34 and 66 bytes into a destination of size 40 sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId); ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/saga/sprite.o C++ engines/saga/sthread.o C++ engines/saga/introproc_ihnm.o C++ engines/saga/resource_res.o C++ engines/saga/sfuncs_ihnm.o C++ engines/sci/console.o C++ engines/sci/decompressor.o C++ engines/sci/detection.o C++ engines/sci/event.o C++ engines/sci/resource.o C++ engines/sci/resource_audio.o C++ engines/sci/sci.o C++ engines/sci/util.o C++ engines/sci/engine/features.o C++ engines/sci/engine/file.o C++ engines/sci/engine/gc.o C++ engines/sci/engine/guest_additions.o C++ engines/sci/engine/kernel.o C++ engines/sci/engine/kevent.o C++ engines/sci/engine/kfile.o C++ engines/sci/engine/kgraphics.o C++ engines/sci/engine/klists.o C++ engines/sci/engine/kmath.o C++ engines/sci/engine/kmenu.o C++ engines/sci/engine/kmisc.o C++ engines/sci/engine/kmovement.o C++ engines/sci/engine/kparse.o C++ engines/sci/engine/kpathing.o C++ engines/sci/engine/kscripts.o C++ engines/sci/engine/ksound.o C++ engines/sci/engine/kstring.o C++ engines/sci/engine/kvideo.o C++ engines/sci/engine/message.o C++ engines/sci/engine/object.o C++ engines/sci/engine/savegame.o C++ engines/sci/engine/script.o C++ engines/sci/engine/scriptdebug.o C++ engines/sci/engine/script_patches.o In file included from engines/sci/engine/savegame.cpp:27:0: ./common/serializer.h: In member function 'virtual void Sci::Video32::saveLoadWithSerializer(Common::Serializer&)': ./common/serializer.h:41:9: warning: 'robotId' may be used uninitialized in this function [-Wmaybe-uninitialized] TYPE tmp = val; \ ^~~ engines/sci/engine/savegame.cpp:1040:17: note: 'robotId' was declared here GuiResourceId robotId; ^~~~~~~ engines/sci/engine/savegame.cpp: In member function 'virtual void Sci::SciArray::saveLoadWithSerializer(Common::Serializer&)': engines/sci/engine/savegame.cpp:747:9: warning: 'savedSize' may be used uninitialized in this function [-Wmaybe-uninitialized] uint16 savedSize; ^~~~~~~~~ C++ engines/sci/engine/selector.o C++ engines/sci/engine/seg_manager.o C++ engines/sci/engine/segment.o C++ engines/sci/engine/state.o C++ engines/sci/engine/static_selectors.o C++ engines/sci/engine/vm.o C++ engines/sci/engine/vm_types.o C++ engines/sci/engine/workarounds.o C++ engines/sci/graphics/animate.o C++ engines/sci/graphics/cache.o C++ engines/sci/graphics/compare.o C++ engines/sci/graphics/controls16.o C++ engines/sci/graphics/coordadjuster.o C++ engines/sci/graphics/cursor.o C++ engines/sci/graphics/font.o C++ engines/sci/graphics/fontsjis.o C++ engines/sci/graphics/maciconbar.o C++ engines/sci/graphics/menu.o C++ engines/sci/graphics/palette.o C++ engines/sci/graphics/paint16.o C++ engines/sci/graphics/picture.o C++ engines/sci/graphics/portrait.o C++ engines/sci/graphics/ports.o C++ engines/sci/graphics/remap.o C++ engines/sci/graphics/screen.o C++ engines/sci/graphics/text16.o C++ engines/sci/graphics/transitions.o C++ engines/sci/graphics/view.o C++ engines/sci/parser/grammar.o C++ engines/sci/parser/said.o C++ engines/sci/parser/vocabulary.o C++ engines/sci/sound/audio.o C++ engines/sci/sound/midiparser_sci.o C++ engines/sci/sound/music.o C++ engines/sci/sound/soundcmd.o C++ engines/sci/sound/sync.o C++ engines/sci/sound/drivers/adlib.o C++ engines/sci/sound/drivers/amigamac.o C++ engines/sci/sound/drivers/cms.o C++ engines/sci/sound/drivers/fb01.o C++ engines/sci/sound/drivers/fmtowns.o C++ engines/sci/sound/drivers/midi.o C++ engines/sci/sound/drivers/pcjr.o C++ engines/sci/sound/drivers/pc9801.o C++ engines/sci/video/seq_decoder.o C++ engines/sci/engine/hoyle5poker.o C++ engines/sci/engine/kgraphics32.o C++ engines/sci/graphics/celobj32.o C++ engines/sci/graphics/controls32.o C++ engines/sci/graphics/frameout.o C++ engines/sci/graphics/paint32.o C++ engines/sci/graphics/plane32.o C++ engines/sci/graphics/palette32.o C++ engines/sci/graphics/remap32.o C++ engines/sci/graphics/screen_item32.o C++ engines/sci/graphics/text32.o C++ engines/sci/graphics/transitions32.o C++ engines/sci/graphics/video32.o C++ engines/sci/graphics/cursor32.o C++ engines/sci/sound/audio32.o C++ engines/sci/sound/decoders/sol.o C++ engines/sci/video/robot_decoder.o C++ engines/sherlock/scalpel/scalpel.o C++ engines/sherlock/scalpel/3do/movie_decoder.o C++ engines/sherlock/scalpel/3do/scalpel_3do_screen.o C++ engines/sherlock/scalpel/drivers/adlib.o C++ engines/sherlock/scalpel/drivers/mt32.o C++ engines/sherlock/scalpel/tsage/logo.o C++ engines/sherlock/scalpel/tsage/resources.o C++ engines/sherlock/scalpel/scalpel_darts.o C++ engines/sherlock/scalpel/scalpel_debugger.o C++ engines/sherlock/scalpel/scalpel_fixed_text.o C++ engines/sherlock/scalpel/scalpel_inventory.o C++ engines/sherlock/scalpel/scalpel_journal.o C++ engines/sherlock/scalpel/scalpel_map.o C++ engines/sherlock/scalpel/scalpel_people.o C++ engines/sherlock/scalpel/scalpel_saveload.o C++ engines/sherlock/scalpel/scalpel_scene.o C++ engines/sherlock/scalpel/scalpel_screen.o C++ engines/sherlock/scalpel/scalpel_talk.o C++ engines/sherlock/scalpel/scalpel_user_interface.o C++ engines/sherlock/scalpel/settings.o C++ engines/sherlock/tattoo/tattoo.o C++ engines/sherlock/tattoo/tattoo_darts.o C++ engines/sherlock/tattoo/tattoo_debugger.o C++ engines/sherlock/tattoo/tattoo_fixed_text.o C++ engines/sherlock/tattoo/tattoo_inventory.o C++ engines/sherlock/tattoo/tattoo_journal.o C++ engines/sherlock/tattoo/tattoo_map.o C++ engines/sherlock/tattoo/tattoo_people.o C++ engines/sherlock/tattoo/tattoo_resources.o C++ engines/sherlock/tattoo/tattoo_scene.o C++ engines/sherlock/tattoo/tattoo_screen.o C++ engines/sherlock/tattoo/tattoo_talk.o C++ engines/sherlock/tattoo/tattoo_user_interface.o C++ engines/sherlock/tattoo/widget_base.o C++ engines/sherlock/tattoo/widget_credits.o C++ engines/sherlock/tattoo/widget_files.o C++ engines/sherlock/tattoo/widget_foolscap.o C++ engines/sherlock/tattoo/widget_inventory.o C++ engines/sherlock/tattoo/widget_lab.o C++ engines/sherlock/tattoo/widget_options.o C++ engines/sherlock/tattoo/widget_password.o C++ engines/sherlock/tattoo/widget_quit.o C++ engines/sherlock/tattoo/widget_talk.o C++ engines/sherlock/tattoo/widget_text.o C++ engines/sherlock/tattoo/widget_tooltip.o C++ engines/sherlock/tattoo/widget_verbs.o C++ engines/sherlock/animation.o C++ engines/sherlock/debugger.o C++ engines/sherlock/detection.o C++ engines/sherlock/events.o C++ engines/sherlock/fixed_text.o C++ engines/sherlock/fonts.o C++ engines/sherlock/image_file.o C++ engines/sherlock/inventory.o C++ engines/sherlock/journal.o C++ engines/sherlock/map.o C++ engines/sherlock/music.o C++ engines/sherlock/objects.o C++ engines/sherlock/people.o C++ engines/sherlock/resources.o C++ engines/sherlock/saveload.o C++ engines/sherlock/scene.o C++ engines/sherlock/screen.o C++ engines/sherlock/sherlock.o C++ engines/sherlock/sound.o C++ engines/sherlock/surface.o C++ engines/sherlock/talk.o C++ engines/sherlock/user_interface.o C++ engines/sky/autoroute.o C++ engines/sky/compact.o C++ engines/sky/control.o C++ engines/sky/debug.o C++ engines/sky/detection.o C++ engines/sky/disk.o C++ engines/sky/grid.o C++ engines/sky/hufftext.o C++ engines/sky/intro.o C++ engines/sky/logic.o C++ engines/sky/mouse.o C++ engines/sky/rnc_deco.o C++ engines/sky/screen.o C++ engines/sky/sky.o C++ engines/sky/sound.o C++ engines/sky/text.o C++ engines/sky/music/adlibchannel.o C++ engines/sky/music/adlibmusic.o C++ engines/sky/music/gmchannel.o C++ engines/sky/music/gmmusic.o C++ engines/sky/music/mt32music.o C++ engines/sky/music/musicbase.o C++ engines/supernova/console.o C++ engines/supernova/detection.o C++ engines/supernova/graphics.o C++ engines/supernova/resman.o C++ engines/supernova/room.o C++ engines/supernova/supernova1/rooms.o C++ engines/supernova/supernova2/rooms.o C++ engines/supernova/screen.o C++ engines/supernova/sound.o C++ engines/supernova/game-manager.o C++ engines/supernova/supernova1/state.o C++ engines/supernova/supernova2/state.o C++ engines/supernova/supernova.o C++ engines/sword1/animation.o C++ engines/sword1/console.o C++ engines/sword1/control.o C++ engines/sword1/debug.o C++ engines/sword1/detection.o C++ engines/sword1/eventman.o C++ engines/sword1/logic.o C++ engines/sword1/memman.o C++ engines/sword1/menu.o C++ engines/sword1/mouse.o C++ engines/sword1/music.o C++ engines/sword1/objectman.o C++ engines/sword1/resman.o C++ engines/sword1/router.o C++ engines/sword1/screen.o C++ engines/sword1/sound.o C++ engines/sword1/staticres.o C++ engines/sword1/sword1.o C++ engines/sword1/text.o C++ engines/sword2/animation.o C++ engines/sword2/anims.o C++ engines/sword2/console.o C++ engines/sword2/controls.o C++ engines/sword2/debug.o C++ engines/sword2/events.o C++ engines/sword2/function.o C++ engines/sword2/header.o C++ engines/sword2/icons.o C++ engines/sword2/interpreter.o C++ engines/sword2/layers.o C++ engines/sword2/logic.o C++ engines/sword2/maketext.o C++ engines/sword2/memory.o C++ engines/sword2/menu.o C++ engines/sword2/mouse.o C++ engines/sword2/music.o C++ engines/sword2/palette.o C++ engines/sword2/protocol.o C++ engines/sword2/render.o C++ engines/sword2/resman.o C++ engines/sword2/router.o C++ engines/sword2/saveload.o C++ engines/sword2/screen.o C++ engines/sword2/scroll.o C++ engines/sword2/sound.o C++ engines/sword2/speech.o C++ engines/sword2/sprite.o C++ engines/sword2/startup.o C++ engines/sword2/sword2.o C++ engines/sword2/sync.o C++ engines/sword2/walker.o C++ engines/sword25/console.o C++ engines/sword25/detection.o C++ engines/sword25/sword25.o C++ engines/sword25/fmv/movieplayer.o C++ engines/sword25/fmv/movieplayer_script.o C++ engines/sword25/gfx/animation.o C++ engines/sword25/gfx/animationdescription.o C++ engines/sword25/gfx/animationresource.o C++ engines/sword25/gfx/animationtemplate.o C++ engines/sword25/gfx/animationtemplateregistry.o C++ engines/sword25/gfx/bitmap.o C++ engines/sword25/gfx/dynamicbitmap.o C++ engines/sword25/gfx/fontresource.o C++ engines/sword25/gfx/graphicengine.o C++ engines/sword25/gfx/graphicengine_script.o C++ engines/sword25/gfx/microtiles.o C++ engines/sword25/gfx/panel.o C++ engines/sword25/gfx/renderobject.o C++ engines/sword25/gfx/renderobjectmanager.o C++ engines/sword25/gfx/screenshot.o C++ engines/sword25/gfx/staticbitmap.o C++ engines/sword25/gfx/text.o C++ engines/sword25/gfx/timedrenderobject.o C++ engines/sword25/gfx/image/art.o C++ engines/sword25/gfx/image/imgloader.o C++ engines/sword25/gfx/image/renderedimage.o C++ engines/sword25/gfx/image/swimage.o C++ engines/sword25/gfx/image/vectorimage.o C++ engines/sword25/gfx/image/vectorimagerenderer.o C++ engines/sword25/input/inputengine.o C++ engines/sword25/input/inputengine_script.o C++ engines/sword25/kernel/filesystemutil.o C++ engines/sword25/kernel/inputpersistenceblock.o engines/sword25/kernel/inputpersistenceblock.cpp: In member function 'void Sword25::InputPersistenceBlock::read(float&)': engines/sword25/kernel/inputpersistenceblock.cpp:78:27: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] value = ((float *)tmp)[0]; ^ C++ engines/sword25/kernel/kernel.o C++ engines/sword25/kernel/kernel_script.o C++ engines/sword25/kernel/outputpersistenceblock.o engines/sword25/kernel/outputpersistenceblock.cpp: In member function 'void Sword25::OutputPersistenceBlock::write(float)': engines/sword25/kernel/outputpersistenceblock.cpp:67:18: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] ((float *)tmp)[0] = value; ^ C++ engines/sword25/kernel/persistenceservice.o C++ engines/sword25/kernel/resmanager.o C++ engines/sword25/kernel/resource.o C++ engines/sword25/math/geometry_script.o C++ engines/sword25/math/polygon.o C++ engines/sword25/math/region.o C++ engines/sword25/math/regionregistry.o C++ engines/sword25/math/vertex.o C++ engines/sword25/math/walkregion.o C++ engines/sword25/package/packagemanager.o C++ engines/sword25/package/packagemanager_script.o C++ engines/sword25/script/luabindhelper.o C++ engines/sword25/script/luacallback.o C++ engines/sword25/script/luascript.o C++ engines/sword25/script/lua_extensions.o C++ engines/sword25/sfx/soundengine.o C++ engines/sword25/sfx/soundengine_script.o C++ engines/teenagent/actor.o C++ engines/teenagent/animation.o C++ engines/teenagent/callbacks.o C++ engines/teenagent/console.o C++ engines/teenagent/detection.o C++ engines/teenagent/dialog.o C++ engines/teenagent/font.o C++ engines/teenagent/inventory.o C++ engines/teenagent/music.o C++ engines/teenagent/objects.o C++ engines/teenagent/pack.o C++ engines/teenagent/resources.o C++ engines/teenagent/scene.o C++ engines/teenagent/segment.o C++ engines/teenagent/surface.o C++ engines/teenagent/surface_list.o C++ engines/teenagent/teenagent.o C++ engines/tinsel/actors.o C++ engines/tinsel/adpcm.o C++ engines/tinsel/anim.o C++ engines/tinsel/background.o C++ engines/tinsel/bg.o C++ engines/tinsel/bmv.o C++ engines/tinsel/cliprect.o C++ engines/tinsel/config.o C++ engines/tinsel/cursor.o C++ engines/tinsel/debugger.o C++ engines/tinsel/detection.o C++ engines/tinsel/dialogs.o C++ engines/tinsel/drives.o C++ engines/tinsel/effect.o C++ engines/tinsel/events.o C++ engines/tinsel/faders.o C++ engines/tinsel/font.o C++ engines/tinsel/graphics.o C++ engines/tinsel/handle.o C++ engines/tinsel/heapmem.o C++ engines/tinsel/mareels.o C++ engines/tinsel/move.o C++ engines/tinsel/multiobj.o C++ engines/tinsel/music.o C++ engines/tinsel/object.o C++ engines/tinsel/palette.o C++ engines/tinsel/pcode.o C++ engines/tinsel/pdisplay.o C++ engines/tinsel/play.o C++ engines/tinsel/polygons.o C++ engines/tinsel/rince.o C++ engines/tinsel/saveload.o C++ engines/tinsel/savescn.o C++ engines/tinsel/scene.o C++ engines/tinsel/sched.o C++ engines/tinsel/scn.o C++ engines/tinsel/scroll.o C++ engines/tinsel/sound.o C++ engines/tinsel/strres.o C++ engines/tinsel/sysvar.o C++ engines/tinsel/text.o C++ engines/tinsel/timers.o C++ engines/tinsel/tinlib.o C++ engines/tinsel/tinsel.o C++ engines/tinsel/token.o C++ engines/titanic/continue_save_dialog.o C++ engines/titanic/debugger.o C++ engines/titanic/detection.o C++ engines/titanic/events.o C++ engines/titanic/game_location.o C++ engines/titanic/game_manager.o C++ engines/titanic/game_state.o C++ engines/titanic/game_view.o C++ engines/titanic/input_handler.o C++ engines/titanic/input_translator.o C++ engines/titanic/main_game_window.o C++ engines/titanic/room_flags.o C++ engines/titanic/titanic.o C++ engines/titanic/carry/auditory_centre.o C++ engines/titanic/carry/arm.o C++ engines/titanic/carry/bowl_ear.o C++ engines/titanic/carry/brain.o C++ engines/titanic/carry/bridge_piece.o C++ engines/titanic/carry/carry.o C++ engines/titanic/carry/carry_parrot.o C++ engines/titanic/carry/central_core.o C++ engines/titanic/carry/chicken.o C++ engines/titanic/carry/crushed_tv.o C++ engines/titanic/carry/ear.o C++ engines/titanic/carry/eye.o C++ engines/titanic/carry/feathers.o C++ engines/titanic/carry/fruit.o C++ engines/titanic/carry/glass.o C++ engines/titanic/carry/hammer.o C++ engines/titanic/carry/head_piece.o C++ engines/titanic/carry/hose.o C++ engines/titanic/carry/hose_end.o C++ engines/titanic/carry/key.o C++ engines/titanic/carry/liftbot_head.o C++ engines/titanic/carry/long_stick.o C++ engines/titanic/carry/magazine.o C++ engines/titanic/carry/maitred_left_arm.o C++ engines/titanic/carry/maitred_right_arm.o C++ engines/titanic/carry/mouth.o C++ engines/titanic/carry/napkin.o C++ engines/titanic/carry/nose.o C++ engines/titanic/carry/note.o C++ engines/titanic/carry/parcel.o C++ engines/titanic/carry/perch.o C++ engines/titanic/carry/phonograph_cylinder.o C++ engines/titanic/carry/phonograph_ear.o C++ engines/titanic/carry/photograph.o C++ engines/titanic/carry/plug_in.o C++ engines/titanic/carry/speech_centre.o C++ engines/titanic/carry/sweets.o C++ engines/titanic/carry/vision_centre.o C++ engines/titanic/core/background.o C++ engines/titanic/core/click_responder.o C++ engines/titanic/core/dont_save_file_item.o C++ engines/titanic/core/drop_target.o C++ engines/titanic/core/file_item.o C++ engines/titanic/core/game_object.o C++ engines/titanic/core/game_object_desc_item.o C++ engines/titanic/core/link_item.o C++ engines/titanic/core/list.o C++ engines/titanic/core/mail_man.o C++ engines/titanic/core/message_target.o C++ engines/titanic/core/multi_drop_target.o C++ engines/titanic/core/named_item.o C++ engines/titanic/core/node_item.o C++ engines/titanic/core/project_item.o C++ engines/titanic/core/resource_key.o C++ engines/titanic/core/room_item.o C++ engines/titanic/core/saveable_object.o C++ engines/titanic/core/static_image.o C++ engines/titanic/core/turn_on_object.o C++ engines/titanic/core/turn_on_play_sound.o C++ engines/titanic/core/turn_on_turn_off.o C++ engines/titanic/core/tree_item.o C++ engines/titanic/core/view_item.o C++ engines/titanic/game/announce.o C++ engines/titanic/game/annoy_barbot.o C++ engines/titanic/game/arb_background.o C++ engines/titanic/game/arboretum_gate.o C++ engines/titanic/game/auto_animate.o C++ engines/titanic/game/bar_menu.o C++ engines/titanic/game/bar_menu_button.o C++ engines/titanic/game/bar_bell.o C++ engines/titanic/game/belbot_get_light.o C++ engines/titanic/game/bottom_of_well_monitor.o C++ engines/titanic/game/bomb.o C++ engines/titanic/game/bowl_unlocker.o C++ engines/titanic/game/brain_slot.o C++ engines/titanic/game/bridge_door.o C++ engines/titanic/game/bridge_view.o C++ engines/titanic/game/broken_pell_base.o C++ engines/titanic/game/broken_pellerator.o C++ engines/titanic/game/broken_pellerator_froz.o C++ engines/titanic/game/cage.o C++ engines/titanic/game/captains_wheel.o C++ engines/titanic/game/cdrom.o C++ engines/titanic/game/cdrom_computer.o C++ engines/titanic/game/cdrom_tray.o C++ engines/titanic/game/cell_point_button.o C++ engines/titanic/game/chev_code.o C++ engines/titanic/game/chev_panel.o C++ engines/titanic/game/chicken_cooler.o C++ engines/titanic/game/chicken_dispensor.o C++ engines/titanic/game/close_broken_pel.o C++ engines/titanic/game/code_wheel.o C++ engines/titanic/game/cookie.o C++ engines/titanic/game/computer.o C++ engines/titanic/game/computer_screen.o C++ engines/titanic/game/credits.o C++ engines/titanic/game/credits_button.o C++ engines/titanic/game/dead_area.o C++ engines/titanic/game/desk_click_responder.o C++ engines/titanic/game/doorbot_elevator_handler.o C++ engines/titanic/game/doorbot_home_handler.o C++ engines/titanic/game/ear_sweet_bowl.o C++ engines/titanic/game/eject_phonograph_button.o C++ engines/titanic/game/elevator_action_area.o C++ engines/titanic/game/emma_control.o C++ engines/titanic/game/empty_nut_bowl.o C++ engines/titanic/game/end_credit_text.o C++ engines/titanic/game/end_credits.o C++ engines/titanic/game/end_explode_ship.o C++ engines/titanic/game/end_game_credits.o C++ engines/titanic/game/end_sequence_control.o C++ engines/titanic/game/hammer_dispensor.o C++ engines/titanic/game/hammer_dispensor_button.o C++ engines/titanic/game/fan.o C++ engines/titanic/game/fan_control.o C++ engines/titanic/game/fan_decrease.o C++ engines/titanic/game/fan_increase.o C++ engines/titanic/game/fan_noises.o C++ engines/titanic/game/floor_indicator.o C++ engines/titanic/game/games_console.o C++ engines/titanic/game/get_lift_eye2.o C++ engines/titanic/game/glass_smasher.o C++ engines/titanic/game/hammer_clip.o C++ engines/titanic/game/head_slot.o C++ engines/titanic/game/head_smash_event.o C++ engines/titanic/game/head_smash_lever.o C++ engines/titanic/game/head_spinner.o C++ engines/titanic/game/idle_summoner.o C++ engines/titanic/game/leave_sec_class_state.o C++ engines/titanic/game/lemon_dispensor.o C++ engines/titanic/game/light.o C++ engines/titanic/game/light_switch.o C++ engines/titanic/game/little_lift_button.o C++ engines/titanic/game/long_stick_dispenser.o C++ engines/titanic/game/missiveomat.o C++ engines/titanic/game/missiveomat_button.o C++ engines/titanic/game/movie_tester.o C++ engines/titanic/game/music_console_button.o C++ engines/titanic/game/music_room_phonograph.o C++ engines/titanic/game/music_room_stop_phonograph_button.o C++ engines/titanic/game/music_system_lock.o C++ engines/titanic/game/musical_instrument.o C++ engines/titanic/game/nav_helmet.o C++ engines/titanic/game/nav_helmet_off.o C++ engines/titanic/game/nav_helmet_on.o C++ engines/titanic/game/navigation_computer.o C++ engines/titanic/game/no_nut_bowl.o C++ engines/titanic/game/nose_holder.o C++ engines/titanic/game/null_port_hole.o C++ engines/titanic/game/nut_replacer.o C++ engines/titanic/game/pet_disabler.o C++ engines/titanic/game/phonograph.o C++ engines/titanic/game/phonograph_lid.o C++ engines/titanic/game/place_holder_item.o C++ engines/titanic/game/play_music_button.o C++ engines/titanic/game/play_on_act.o C++ engines/titanic/game/port_hole.o C++ engines/titanic/game/record_phonograph_button.o C++ engines/titanic/game/replacement_ear.o C++ engines/titanic/game/reserved_table.o C++ engines/titanic/game/restaurant_cylinder_holder.o C++ engines/titanic/game/restaurant_phonograph.o C++ engines/titanic/game/sauce_dispensor.o C++ engines/titanic/game/search_point.o C++ engines/titanic/game/season_background.o C++ engines/titanic/game/season_barrel.o C++ engines/titanic/game/seasonal_adjustment.o C++ engines/titanic/game/service_elevator_window.o C++ engines/titanic/game/ship_setting.o C++ engines/titanic/game/ship_setting_button.o C++ engines/titanic/game/show_cell_points.o C++ engines/titanic/game/speech_dispensor.o C++ engines/titanic/game/splash_animation.o C++ engines/titanic/game/starling_puret.o C++ engines/titanic/game/start_action.o C++ engines/titanic/game/stop_phonograph_button.o C++ engines/titanic/game/sub_glass.o C++ engines/titanic/game/sub_wrapper.o C++ engines/titanic/game/sweet_bowl.o C++ engines/titanic/game/television.o C++ engines/titanic/game/third_class_canal.o C++ engines/titanic/game/tow_parrot_nav.o C++ engines/titanic/game/throw_tv_down_well.o C++ engines/titanic/game/titania_still_control.o C++ engines/titanic/game/up_lighter.o C++ engines/titanic/game/useless_lever.o C++ engines/titanic/game/variable_list.o C++ engines/titanic/game/volume_control.o C++ engines/titanic/game/wheel_button.o C++ engines/titanic/game/wheel_hotspot.o C++ engines/titanic/game/wheel_spin.o C++ engines/titanic/game/wheel_spin_horn.o C++ engines/titanic/game/gondolier/gondolier_base.o C++ engines/titanic/game/gondolier/gondolier_chest.o C++ engines/titanic/game/gondolier/gondolier_face.o C++ engines/titanic/game/gondolier/gondolier_mixer.o C++ engines/titanic/game/gondolier/gondolier_slider.o C++ engines/titanic/game/maitred/maitred_arm_holder.o C++ engines/titanic/game/maitred/maitred_body.o C++ engines/titanic/game/maitred/maitred_legs.o C++ engines/titanic/game/maitred/maitred_prod_receptor.o C++ engines/titanic/game/parrot/parrot_lobby_controller.o C++ engines/titanic/game/parrot/parrot_lobby_link_updater.o C++ engines/titanic/game/parrot/parrot_lobby_object.o C++ engines/titanic/game/parrot/parrot_lobby_view_object.o C++ engines/titanic/game/parrot/parrot_loser.o C++ engines/titanic/game/parrot/parrot_nut_bowl_actor.o C++ engines/titanic/game/parrot/parrot_nut_eater.o C++ engines/titanic/game/parrot/parrot_perch_holder.o C++ engines/titanic/game/parrot/parrot_trigger.o C++ engines/titanic/game/parrot/player_meets_parrot.o C++ engines/titanic/game/pet/pet.o C++ engines/titanic/game/pet/pet_class1.o C++ engines/titanic/game/pet/pet_class2.o C++ engines/titanic/game/pet/pet_class3.o C++ engines/titanic/game/pet/pet_lift.o C++ engines/titanic/game/pet/pet_monitor.o C++ engines/titanic/game/pet/pet_pellerator.o C++ engines/titanic/game/pet/pet_position.o C++ engines/titanic/game/pet/pet_sentinal.o C++ engines/titanic/game/pet/pet_sounds.o C++ engines/titanic/game/pet/pet_transition.o C++ engines/titanic/game/pet/pet_transport.o C++ engines/titanic/game/pickup/pick_up.o C++ engines/titanic/game/pickup/pick_up_bar_glass.o C++ engines/titanic/game/pickup/pick_up_hose.o C++ engines/titanic/game/pickup/pick_up_lemon.o C++ engines/titanic/game/pickup/pick_up_speech_centre.o C++ engines/titanic/game/pickup/pick_up_vis_centre.o C++ engines/titanic/game/placeholder/bar_shelf_vis_centre.o C++ engines/titanic/game/placeholder/place_holder.o C++ engines/titanic/game/placeholder/lemon_on_bar.o C++ engines/titanic/game/placeholder/tv_on_bar.o C++ engines/titanic/game/transport/gondolier.o C++ engines/titanic/game/transport/lift.o C++ engines/titanic/game/transport/lift_indicator.o C++ engines/titanic/game/transport/pellerator.o C++ engines/titanic/game/transport/service_elevator.o C++ engines/titanic/game/transport/transport.o C++ engines/titanic/game/sgt/armchair.o C++ engines/titanic/game/sgt/basin.o C++ engines/titanic/game/sgt/bedfoot.o C++ engines/titanic/game/sgt/bedhead.o C++ engines/titanic/game/sgt/chest_of_drawers.o C++ engines/titanic/game/sgt/desk.o C++ engines/titanic/game/sgt/deskchair.o C++ engines/titanic/game/sgt/sgt_doors.o C++ engines/titanic/game/sgt/drawer.o C++ engines/titanic/game/sgt/sgt_nav.o C++ engines/titanic/game/sgt/sgt_navigation.o C++ engines/titanic/game/sgt/sgt_restaurant_doors.o C++ engines/titanic/game/sgt/sgt_state_control.o C++ engines/titanic/game/sgt/sgt_state_room.o C++ engines/titanic/game/sgt/sgt_tv.o C++ engines/titanic/game/sgt/sgt_upper_doors_sound.o C++ engines/titanic/game/sgt/toilet.o C++ engines/titanic/game/sgt/vase.o C++ engines/titanic/game/sgt/washstand.o C++ engines/titanic/gfx/act_button.o C++ engines/titanic/gfx/changes_season_button.o C++ engines/titanic/gfx/chev_left_off.o C++ engines/titanic/gfx/chev_left_on.o C++ engines/titanic/gfx/chev_right_off.o C++ engines/titanic/gfx/chev_right_on.o C++ engines/titanic/gfx/chev_send_rec_switch.o C++ engines/titanic/gfx/edit_control.o C++ engines/titanic/gfx/text_control.o C++ engines/titanic/gfx/elevator_button.o C++ engines/titanic/gfx/get_from_succ.o C++ engines/titanic/gfx/helmet_on_off.o C++ engines/titanic/gfx/home_photo.o C++ engines/titanic/gfx/icon_nav_action.o C++ engines/titanic/gfx/icon_nav_butt.o C++ engines/titanic/gfx/icon_nav_down.o C++ engines/titanic/gfx/icon_nav_image.o C++ engines/titanic/gfx/icon_nav_left.o C++ engines/titanic/gfx/icon_nav_receive.o C++ engines/titanic/gfx/icon_nav_right.o C++ engines/titanic/gfx/icon_nav_send.o C++ engines/titanic/gfx/icon_nav_up.o C++ engines/titanic/gfx/keybrd_butt.o C++ engines/titanic/gfx/move_object_button.o C++ engines/titanic/gfx/music_control.o C++ engines/titanic/gfx/music_slider.o C++ engines/titanic/gfx/music_slider_pitch.o C++ engines/titanic/gfx/music_slider_speed.o C++ engines/titanic/gfx/music_switch.o C++ engines/titanic/gfx/music_switch_inversion.o C++ engines/titanic/gfx/music_switch_reverse.o C++ engines/titanic/gfx/music_voice_mute.o C++ engines/titanic/gfx/send_to_succ.o C++ engines/titanic/gfx/sgt_selector.o C++ engines/titanic/gfx/slider_button.o C++ engines/titanic/gfx/small_chev_left_off.o C++ engines/titanic/gfx/small_chev_left_on.o C++ engines/titanic/gfx/small_chev_right_off.o C++ engines/titanic/gfx/small_chev_right_on.o C++ engines/titanic/gfx/status_change_button.o C++ engines/titanic/gfx/st_button.o C++ engines/titanic/gfx/text_down.o C++ engines/titanic/gfx/text_skrew.o C++ engines/titanic/gfx/text_up.o C++ engines/titanic/gfx/toggle_button.o C++ engines/titanic/gfx/toggle_switch.o C++ engines/titanic/messages/auto_sound_event.o C++ engines/titanic/messages/bilge_auto_sound_event.o C++ engines/titanic/messages/bilge_dispensor_event.o C++ engines/titanic/messages/door_auto_sound_event.o C++ engines/titanic/messages/messages.o C++ engines/titanic/messages/mouse_messages.o C++ engines/titanic/messages/service_elevator_door.o C++ engines/titanic/moves/call_pellerator.o C++ engines/titanic/moves/enter_bomb_room.o C++ engines/titanic/moves/enter_bridge.o C++ engines/titanic/moves/enter_exit_first_class_state.o C++ engines/titanic/moves/enter_exit_mini_lift.o C++ engines/titanic/moves/enter_exit_sec_class_mini_lift.o C++ engines/titanic/moves/enter_exit_view.o C++ engines/titanic/moves/enter_sec_class_state.o C++ engines/titanic/moves/exit_arboretum.o C++ engines/titanic/moves/exit_bridge.o C++ engines/titanic/moves/exit_lift.o C++ engines/titanic/moves/exit_pellerator.o C++ engines/titanic/moves/exit_state_room.o C++ engines/titanic/moves/exit_tiania.o C++ engines/titanic/moves/move_player_in_parrot_room.o C++ engines/titanic/moves/move_player_to_from.o C++ engines/titanic/moves/move_player_to.o C++ engines/titanic/moves/multi_move.o C++ engines/titanic/moves/pan_from_pel.o C++ engines/titanic/moves/restaurant_pan_handler.o C++ engines/titanic/moves/restricted_move.o C++ engines/titanic/moves/scraliontis_table.o C++ engines/titanic/moves/trip_down_canal.o C++ engines/titanic/npcs/barbot.o C++ engines/titanic/npcs/bellbot.o C++ engines/titanic/npcs/bilge_succubus.o C++ engines/titanic/npcs/callbot.o C++ engines/titanic/npcs/character.o C++ engines/titanic/npcs/deskbot.o C++ engines/titanic/npcs/doorbot.o C++ engines/titanic/npcs/liftbot.o C++ engines/titanic/npcs/maitre_d.o C++ engines/titanic/npcs/mobile.o C++ engines/titanic/npcs/parrot.o C++ engines/titanic/npcs/parrot_succubus.o C++ engines/titanic/npcs/robot_controller.o C++ engines/titanic/npcs/starlings.o C++ engines/titanic/npcs/succubus.o C++ engines/titanic/npcs/summon_bots.o C++ engines/titanic/npcs/titania.o C++ engines/titanic/npcs/true_talk_npc.o C++ engines/titanic/pet_control/pet_control.o C++ engines/titanic/pet_control/pet_conversations.o C++ engines/titanic/pet_control/pet_element.o C++ engines/titanic/pet_control/pet_frame.o C++ engines/titanic/pet_control/pet_gfx_element.o C++ engines/titanic/pet_control/pet_inventory.o C++ engines/titanic/pet_control/pet_inventory_glyphs.o C++ engines/titanic/pet_control/pet_starfield.o C++ engines/titanic/pet_control/pet_real_life.o C++ engines/titanic/pet_control/pet_remote.o C++ engines/titanic/pet_control/pet_remote_glyphs.o C++ engines/titanic/pet_control/pet_rooms.o C++ engines/titanic/pet_control/pet_rooms_glyphs.o C++ engines/titanic/pet_control/pet_section.o C++ engines/titanic/pet_control/pet_translation.o C++ engines/titanic/pet_control/pet_drag_chev.o C++ engines/titanic/pet_control/pet_graphic2.o C++ engines/titanic/pet_control/pet_graphic.o C++ engines/titanic/pet_control/pet_glyphs.o C++ engines/titanic/pet_control/pet_leaf.o C++ engines/titanic/pet_control/pet_load.o C++ engines/titanic/pet_control/pet_load_save.o C++ engines/titanic/pet_control/pet_mode_off.o C++ engines/titanic/pet_control/pet_mode_on.o C++ engines/titanic/pet_control/pet_mode_panel.o C++ engines/titanic/pet_control/pet_pannel1.o C++ engines/titanic/pet_control/pet_pannel2.o C++ engines/titanic/pet_control/pet_pannel3.o C++ engines/titanic/pet_control/pet_quit.o C++ engines/titanic/pet_control/pet_save.o C++ engines/titanic/pet_control/pet_show_translation.o C++ engines/titanic/pet_control/pet_slider.o C++ engines/titanic/pet_control/pet_sound.o C++ engines/titanic/sound/audio_buffer.o C++ engines/titanic/sound/auto_music_player.o C++ engines/titanic/sound/auto_music_player_base.o C++ engines/titanic/sound/auto_sound_player.o C++ engines/titanic/sound/auto_sound_player_adsr.o C++ engines/titanic/sound/background_sound_maker.o C++ engines/titanic/sound/bird_song.o C++ engines/titanic/sound/dome_from_top_of_well.o C++ engines/titanic/sound/enter_view_toggles_other_music.o C++ engines/titanic/sound/gondolier_song.o C++ engines/titanic/sound/music_player.o C++ engines/titanic/sound/music_room.o C++ engines/titanic/sound/music_room_handler.o C++ engines/titanic/sound/music_room_instrument.o C++ engines/titanic/sound/music_song.o C++ engines/titanic/sound/node_auto_sound_player.o C++ engines/titanic/sound/proximity.o C++ engines/titanic/sound/qmixer.o C++ engines/titanic/sound/restricted_auto_music_player.o C++ engines/titanic/sound/room_auto_sound_player.o C++ engines/titanic/sound/room_trigger_auto_music_player.o C++ engines/titanic/sound/season_noises.o C++ engines/titanic/sound/seasonal_music_player.o C++ engines/titanic/sound/sound.o C++ engines/titanic/sound/sound_manager.o C++ engines/titanic/sound/titania_speech.o C++ engines/titanic/sound/trigger_auto_music_player.o C++ engines/titanic/sound/view_auto_sound_player.o C++ engines/titanic/sound/view_toggles_other_music.o C++ engines/titanic/sound/water_lapping_sounds.o C++ engines/titanic/sound/wave_file.o C++ engines/titanic/star_control/star_control.o C++ engines/titanic/star_control/base_stars.o C++ engines/titanic/star_control/camera_auto_mover.o C++ engines/titanic/star_control/camera_mover.o C++ engines/titanic/star_control/fmatrix.o C++ engines/titanic/star_control/fpoint.o C++ engines/titanic/star_control/fpose.o C++ engines/titanic/star_control/frange.o C++ engines/titanic/star_control/frect.o C++ engines/titanic/star_control/fvector.o C++ engines/titanic/star_control/marked_auto_mover.o C++ engines/titanic/star_control/marked_camera_mover.o C++ engines/titanic/star_control/matrix_transform.o C++ engines/titanic/star_control/orientation_changer.o C++ engines/titanic/star_control/star_camera.o C++ engines/titanic/star_control/star_closeup.o C++ engines/titanic/star_control/star_crosshairs.o C++ engines/titanic/star_control/star_field_base.o C++ engines/titanic/star_control/star_field.o C++ engines/titanic/star_control/star_markers.o C++ engines/titanic/star_control/star_points1.o C++ engines/titanic/star_control/star_points2.o C++ engines/titanic/star_control/star_ref.o C++ engines/titanic/star_control/star_view.o C++ engines/titanic/star_control/surface_area.o C++ engines/titanic/star_control/surface_fader.o C++ engines/titanic/star_control/unmarked_auto_mover.o C++ engines/titanic/star_control/unmarked_camera_mover.o C++ engines/titanic/star_control/viewport.o C++ engines/titanic/support/avi_surface.o C++ engines/titanic/support/direct_draw.o C++ engines/titanic/support/direct_draw_surface.o C++ engines/titanic/support/exe_resources.o C++ engines/titanic/support/files_manager.o C++ engines/titanic/support/font.o C++ engines/titanic/support/image.o C++ engines/titanic/support/image_decoders.o C++ engines/titanic/support/strings.o C++ engines/titanic/support/mouse_cursor.o C++ engines/titanic/support/movie.o C++ engines/titanic/support/movie_clip.o C++ engines/titanic/support/movie_event.o C++ engines/titanic/support/movie_range_info.o C++ engines/titanic/support/movie_manager.o C++ engines/titanic/support/credit_text.o C++ engines/titanic/support/transparency_surface.o C++ engines/titanic/support/rect.o C++ engines/titanic/support/screen_manager.o C++ engines/titanic/support/simple_file.o C++ engines/titanic/support/string.o C++ engines/titanic/support/string_parser.o C++ engines/titanic/support/text_cursor.o C++ engines/titanic/support/time_event_info.o C++ engines/titanic/support/video_surface.o C++ engines/titanic/true_talk/barbot_script.o C++ engines/titanic/true_talk/bellbot_script.o C++ engines/titanic/true_talk/deskbot_script.o C++ engines/titanic/true_talk/dialogue_file.o C++ engines/titanic/true_talk/doorbot_script.o C++ engines/titanic/true_talk/liftbot_script.o C++ engines/titanic/true_talk/maitred_script.o C++ engines/titanic/true_talk/parrot_script.o C++ engines/titanic/true_talk/succubus_script.o C++ engines/titanic/true_talk/title_engine.o C++ engines/titanic/true_talk/script_handler.o C++ engines/titanic/true_talk/script_support.o C++ engines/titanic/true_talk/true_talk_manager.o C++ engines/titanic/true_talk/tt_action.o C++ engines/titanic/true_talk/tt_adj.o C++ engines/titanic/true_talk/tt_concept.o C++ engines/titanic/true_talk/tt_concept_node.o C++ engines/titanic/true_talk/tt_hist.o C++ engines/titanic/true_talk/tt_major_word.o C++ engines/titanic/true_talk/tt_node.o C++ engines/titanic/true_talk/tt_npc_script.o C++ engines/titanic/true_talk/tt_parser.o C++ engines/titanic/true_talk/tt_picture.o C++ engines/titanic/true_talk/tt_pronoun.o C++ engines/titanic/true_talk/tt_quotes.o C++ engines/titanic/true_talk/tt_quotes_tree.o C++ engines/titanic/true_talk/tt_response.o C++ engines/titanic/true_talk/tt_room_script.o C++ engines/titanic/true_talk/tt_script_base.o C++ engines/titanic/true_talk/tt_scripts.o C++ engines/titanic/true_talk/tt_sentence.o C++ engines/titanic/true_talk/tt_sentence_node.o C++ engines/titanic/true_talk/tt_string.o C++ engines/titanic/true_talk/tt_string_node.o C++ engines/titanic/true_talk/tt_synonym.o C++ engines/titanic/true_talk/tt_talker.o C++ engines/titanic/true_talk/tt_title_script.o C++ engines/titanic/true_talk/tt_word.o C++ engines/titanic/true_talk/tt_vocab.o C++ engines/toltecs/animation.o C++ engines/toltecs/console.o C++ engines/toltecs/detection.o C++ engines/toltecs/menu.o C++ engines/toltecs/microtiles.o C++ engines/toltecs/movie.o C++ engines/toltecs/music.o C++ engines/toltecs/palette.o C++ engines/toltecs/toltecs.o C++ engines/toltecs/render.o C++ engines/toltecs/resource.o C++ engines/toltecs/saveload.o C++ engines/toltecs/screen.o C++ engines/toltecs/script.o C++ engines/toltecs/segmap.o C++ engines/toltecs/sound.o C++ engines/toltecs/sprite.o C++ engines/tony/custom.o C++ engines/tony/debugger.o C++ engines/tony/detection.o C++ engines/tony/font.o C++ engines/tony/game.o C++ engines/tony/gfxcore.o C++ engines/tony/gfxengine.o C++ engines/tony/globals.o C++ engines/tony/input.o C++ engines/tony/inventory.o C++ engines/tony/sound.o C++ engines/tony/loc.o C++ engines/tony/tony.o C++ engines/tony/tonychar.o C++ engines/tony/utils.o C++ engines/tony/window.o C++ engines/tony/mpal/expr.o C++ engines/tony/mpal/loadmpc.o C++ engines/tony/mpal/memory.o C++ engines/tony/mpal/mpal.o C++ engines/tony/mpal/mpalutils.o C++ engines/tony/mpal/lzo.o C++ engines/toon/anim.o C++ engines/toon/audio.o C++ engines/toon/character.o C++ engines/toon/console.o C++ engines/toon/conversation.o C++ engines/toon/detection.o C++ engines/toon/drew.o C++ engines/toon/flux.o C++ engines/toon/font.o C++ engines/toon/hotspot.o C++ engines/toon/movie.o C++ engines/toon/path.o C++ engines/toon/picture.o C++ engines/toon/resource.o C++ engines/toon/script.o C++ engines/toon/script_func.o C++ engines/toon/state.o C++ engines/toon/text.o C++ engines/toon/tools.o C++ engines/toon/toon.o C++ engines/touche/console.o C++ engines/touche/detection.o C++ engines/touche/graphics.o C++ engines/touche/menu.o C++ engines/touche/midi.o C++ engines/touche/opcodes.o C++ engines/touche/resource.o C++ engines/touche/saveload.o C++ engines/touche/staticres.o C++ engines/touche/touche.o C++ engines/tsage/blue_force/blueforce_dialogs.o C++ engines/tsage/blue_force/blueforce_logic.o C++ engines/tsage/blue_force/blueforce_scenes0.o C++ engines/tsage/blue_force/blueforce_scenes1.o C++ engines/tsage/blue_force/blueforce_scenes2.o C++ engines/tsage/blue_force/blueforce_scenes3.o C++ engines/tsage/blue_force/blueforce_scenes4.o C++ engines/tsage/blue_force/blueforce_scenes5.o C++ engines/tsage/blue_force/blueforce_scenes6.o C++ engines/tsage/blue_force/blueforce_scenes7.o C++ engines/tsage/blue_force/blueforce_scenes8.o C++ engines/tsage/blue_force/blueforce_scenes9.o C++ engines/tsage/blue_force/blueforce_speakers.o C++ engines/tsage/converse.o C++ engines/tsage/core.o C++ engines/tsage/debugger.o C++ engines/tsage/detection.o C++ engines/tsage/dialogs.o C++ engines/tsage/events.o C++ engines/tsage/globals.o C++ engines/tsage/graphics.o C++ engines/tsage/resources.o C++ engines/tsage/ringworld/ringworld_demo.o C++ engines/tsage/ringworld/ringworld_dialogs.o C++ engines/tsage/ringworld/ringworld_logic.o C++ engines/tsage/ringworld/ringworld_scenes1.o C++ engines/tsage/ringworld/ringworld_scenes2.o C++ engines/tsage/ringworld/ringworld_scenes3.o C++ engines/tsage/ringworld/ringworld_scenes4.o C++ engines/tsage/ringworld/ringworld_scenes5.o C++ engines/tsage/ringworld/ringworld_scenes6.o C++ engines/tsage/ringworld/ringworld_scenes8.o C++ engines/tsage/ringworld/ringworld_scenes10.o C++ engines/tsage/ringworld/ringworld_speakers.o C++ engines/tsage/ringworld2/ringworld2_airduct.o C++ engines/tsage/ringworld2/ringworld2_dialogs.o C++ engines/tsage/ringworld2/ringworld2_logic.o C++ engines/tsage/ringworld2/ringworld2_outpost.o C++ engines/tsage/ringworld2/ringworld2_scenes0.o C++ engines/tsage/ringworld2/ringworld2_scenes1.o C++ engines/tsage/ringworld2/ringworld2_scenes2.o C++ engines/tsage/ringworld2/ringworld2_scenes3.o C++ engines/tsage/ringworld2/ringworld2_speakers.o C++ engines/tsage/ringworld2/ringworld2_vampire.o C++ engines/tsage/saveload.o C++ engines/tsage/scenes.o C++ engines/tsage/screen.o C++ engines/tsage/sherlock/sherlock_logo.o C++ engines/tsage/sound.o C++ engines/tsage/staticres.o C++ engines/tsage/tsage.o C++ engines/tsage/user_interface.o C++ engines/tucker/console.o C++ engines/tucker/detection.o C++ engines/tucker/graphics.o In file included from ./common/memstream.h:26:0, from ./engines/tsage/saveload.h:28, from ./engines/tsage/events.h:30, from ./engines/tsage/core.h:32, from ./engines/tsage/user_interface.h:27, from engines/tsage/user_interface.cpp:23: ./common/stream.h: In member function 'virtual void TsAGE::UIElements::synchronize(TsAGE::Serializer&)': ./common/stream.h:157:17: warning: 'itemId' may be used uninitialized in this function [-Wmaybe-uninitialized] writeUint16LE((uint16)value); ^~~~~~~~~~~~~ engines/tsage/user_interface.cpp:333:8: note: 'itemId' was declared here int itemId; ^~~~~~ C++ engines/tucker/locations.o C++ engines/tucker/resource.o C++ engines/tucker/saveload.o C++ engines/tucker/sequences.o C++ engines/tucker/staticres.o C++ engines/tucker/tucker.o C++ engines/voyeur/animation.o C++ engines/voyeur/data.o C++ engines/voyeur/debugger.o C++ engines/voyeur/detection.o C++ engines/voyeur/events.o C++ engines/voyeur/files.o C++ engines/voyeur/files_threads.o C++ engines/voyeur/screen.o C++ engines/voyeur/sound.o C++ engines/voyeur/staticres.o C++ engines/voyeur/voyeur.o C++ engines/voyeur/voyeur_game.o C++ engines/wintermute/ad/ad_actor.o C++ engines/wintermute/ad/ad_entity.o C++ engines/wintermute/ad/ad_game.o C++ engines/wintermute/ad/ad_inventory.o C++ engines/wintermute/ad/ad_inventory_box.o C++ engines/wintermute/ad/ad_item.o C++ engines/wintermute/ad/ad_layer.o C++ engines/wintermute/ad/ad_node_state.o C++ engines/wintermute/ad/ad_object.o C++ engines/wintermute/ad/ad_path.o C++ engines/wintermute/ad/ad_path_point.o C++ engines/wintermute/ad/ad_region.o C++ engines/wintermute/ad/ad_response.o C++ engines/wintermute/ad/ad_response_box.o C++ engines/wintermute/ad/ad_response_context.o C++ engines/wintermute/ad/ad_rot_level.o C++ engines/wintermute/ad/ad_scale_level.o C++ engines/wintermute/ad/ad_scene.o C++ engines/wintermute/ad/ad_scene_node.o C++ engines/wintermute/ad/ad_scene_state.o C++ engines/wintermute/ad/ad_sentence.o C++ engines/wintermute/ad/ad_sprite_set.o C++ engines/wintermute/ad/ad_talk_def.o C++ engines/wintermute/ad/ad_talk_node.o C++ engines/wintermute/ad/ad_talk_holder.o C++ engines/wintermute/ad/ad_waypoint_group.o C++ engines/wintermute/base/scriptables/debuggable/debuggable_script.o C++ engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.o C++ engines/wintermute/base/scriptables/script.o C++ engines/wintermute/base/scriptables/script_engine.o C++ engines/wintermute/base/scriptables/script_stack.o C++ engines/wintermute/base/scriptables/script_value.o C++ engines/wintermute/base/scriptables/script_ext_array.o C++ engines/wintermute/base/scriptables/script_ext_date.o C++ engines/wintermute/base/scriptables/script_ext_directory.o C++ engines/wintermute/base/scriptables/script_ext_file.o C++ engines/wintermute/base/scriptables/script_ext_math.o C++ engines/wintermute/base/scriptables/script_ext_object.o C++ engines/wintermute/base/scriptables/script_ext_mem_buffer.o C++ engines/wintermute/base/scriptables/script_ext_string.o C++ engines/wintermute/base/file/base_disk_file.o C++ engines/wintermute/base/file/base_file.o C++ engines/wintermute/base/file/base_file_entry.o C++ engines/wintermute/base/file/base_package.o C++ engines/wintermute/base/file/base_save_thumb_file.o C++ engines/wintermute/base/file/base_savefile_manager_file.o C++ engines/wintermute/base/font/base_font_bitmap.o C++ engines/wintermute/base/font/base_font_truetype.o C++ engines/wintermute/base/font/base_font.o C++ engines/wintermute/base/font/base_font_storage.o C++ engines/wintermute/base/gfx/base_image.o C++ engines/wintermute/base/gfx/base_renderer.o C++ engines/wintermute/base/gfx/base_surface.o C++ engines/wintermute/base/gfx/osystem/base_surface_osystem.o C++ engines/wintermute/base/gfx/osystem/base_render_osystem.o C++ engines/wintermute/base/gfx/osystem/render_ticket.o C++ engines/wintermute/base/particles/part_particle.o C++ engines/wintermute/base/particles/part_emitter.o C++ engines/wintermute/base/particles/part_force.o C++ engines/wintermute/base/sound/base_sound.o C++ engines/wintermute/base/sound/base_sound_buffer.o C++ engines/wintermute/base/sound/base_sound_manager.o C++ engines/wintermute/base/base_active_rect.o C++ engines/wintermute/base/base.o C++ engines/wintermute/base/base_dynamic_buffer.o C++ engines/wintermute/base/base_engine.o C++ engines/wintermute/base/base_fader.o C++ engines/wintermute/base/base_file_manager.o C++ engines/wintermute/base/base_frame.o C++ engines/wintermute/base/base_game.o C++ engines/wintermute/base/base_game_music.o C++ engines/wintermute/base/base_game_settings.o C++ engines/wintermute/base/base_keyboard_state.o C++ engines/wintermute/base/base_named_object.o C++ engines/wintermute/base/base_object.o C++ engines/wintermute/base/base_parser.o C++ engines/wintermute/base/base_persistence_manager.o C++ engines/wintermute/base/base_point.o C++ engines/wintermute/base/base_quick_msg.o C++ engines/wintermute/base/base_region.o C++ engines/wintermute/base/base_scriptable.o C++ engines/wintermute/base/base_script_holder.o C++ engines/wintermute/base/base_sprite.o C++ engines/wintermute/base/base_string_table.o C++ engines/wintermute/base/base_sub_frame.o C++ engines/wintermute/base/base_surface_storage.o C++ engines/wintermute/base/base_transition_manager.o C++ engines/wintermute/base/base_viewport.o C++ engines/wintermute/base/saveload.o C++ engines/wintermute/base/save_thumb_helper.o C++ engines/wintermute/base/timer.o C++ engines/wintermute/debugger/breakpoint.o C++ engines/wintermute/debugger/debugger_controller.o C++ engines/wintermute/debugger/error.o C++ engines/wintermute/debugger/listing_providers/blank_listing.o C++ engines/wintermute/debugger/listing_providers/blank_listing_provider.o C++ engines/wintermute/debugger/listing_providers/basic_source_listing_provider.o C++ engines/wintermute/debugger/listing_providers/cached_source_listing_provider.o C++ engines/wintermute/debugger/listing_providers/source_listing.o C++ engines/wintermute/debugger/listing.o C++ engines/wintermute/debugger/script_monitor.o C++ engines/wintermute/debugger/watch.o C++ engines/wintermute/debugger/watch_instance.o C++ engines/wintermute/detection.o C++ engines/wintermute/math/math_util.o C++ engines/wintermute/math/matrix4.o C++ engines/wintermute/math/vector2.o C++ engines/wintermute/platform_osystem.o C++ engines/wintermute/system/sys_class.o C++ engines/wintermute/system/sys_class_registry.o C++ engines/wintermute/system/sys_instance.o C++ engines/wintermute/ui/ui_button.o C++ engines/wintermute/ui/ui_edit.o C++ engines/wintermute/ui/ui_entity.o C++ engines/wintermute/ui/ui_object.o C++ engines/wintermute/ui/ui_text.o C++ engines/wintermute/ui/ui_tiled_image.o C++ engines/wintermute/ui/ui_window.o C++ engines/wintermute/utils/convert_utf.o C++ engines/wintermute/utils/crc.o C++ engines/wintermute/utils/path_util.o C++ engines/wintermute/utils/string_util.o C++ engines/wintermute/utils/utils.o C++ engines/wintermute/video/subtitle_card.o C++ engines/wintermute/video/video_player.o C++ engines/wintermute/video/video_subtitler.o C++ engines/wintermute/video/video_theora_player.o C++ engines/wintermute/debugger.o C++ engines/wintermute/wintermute.o C++ engines/wintermute/persistent.o C++ engines/xeen/worldofxeen/clouds_cutscenes.o C++ engines/xeen/worldofxeen/darkside_cutscenes.o C++ engines/xeen/worldofxeen/worldofxeen_cutscenes.o C++ engines/xeen/worldofxeen/worldofxeen_menu.o C++ engines/xeen/worldofxeen/worldofxeen.o C++ engines/xeen/swordsofxeen/swordsofxeen.o C++ engines/xeen/swordsofxeen/swordsofxeen_menu.o C++ engines/xeen/dialogs/credits_screen.o C++ engines/xeen/dialogs/dialogs.o C++ engines/xeen/dialogs/dialogs_awards.o C++ engines/xeen/dialogs/dialogs_char_info.o C++ engines/xeen/dialogs/dialogs_control_panel.o C++ engines/xeen/dialogs/dialogs_copy_protection.o C++ engines/xeen/dialogs/dialogs_create_char.o C++ engines/xeen/dialogs/dialogs_difficulty.o C++ engines/xeen/dialogs/dialogs_dismiss.o C++ engines/xeen/dialogs/dialogs_exchange.o C++ engines/xeen/dialogs/dialogs_info.o C++ engines/xeen/dialogs/dialogs_input.o C++ engines/xeen/dialogs/dialogs_map.o C++ engines/xeen/dialogs/dialogs_items.o C++ engines/xeen/dialogs/dialogs_message.o C++ engines/xeen/dialogs/dialogs_party.o C++ engines/xeen/dialogs/dialogs_query.o C++ engines/xeen/dialogs/dialogs_quests.o C++ engines/xeen/dialogs/dialogs_quick_fight.o C++ engines/xeen/dialogs/dialogs_quick_ref.o C++ engines/xeen/dialogs/dialogs_spells.o C++ engines/xeen/dialogs/dialogs_whowill.o C++ engines/xeen/dialogs/please_wait.o C++ engines/xeen/character.o C++ engines/xeen/combat.o C++ engines/xeen/cutscenes.o C++ engines/xeen/debugger.o C++ engines/xeen/detection.o C++ engines/xeen/events.o C++ engines/xeen/files.o C++ engines/xeen/font.o C++ engines/xeen/interface.o C++ engines/xeen/interface_minimap.o C++ engines/xeen/interface_scene.o C++ engines/xeen/item.o C++ engines/xeen/locations.o C++ engines/xeen/map.o C++ engines/xeen/party.o C++ engines/xeen/patcher.o C++ engines/xeen/resources.o C++ engines/xeen/saves.o C++ engines/xeen/screen.o C++ engines/xeen/scripts.o C++ engines/xeen/sound.o C++ engines/xeen/sound_driver.o C++ engines/xeen/sound_driver_adlib.o C++ engines/xeen/spells.o C++ engines/xeen/sprites.o C++ engines/xeen/subtitles.o C++ engines/xeen/window.o C++ engines/xeen/xeen.o C++ engines/xeen/xsurface.o C++ engines/zvision/core/console.o C++ engines/zvision/core/clock.o C++ engines/zvision/core/events.o C++ engines/zvision/detection.o C++ engines/zvision/file/lzss_read_stream.o C++ engines/zvision/file/save_manager.o C++ engines/zvision/file/search_manager.o C++ engines/zvision/file/zfs_archive.o C++ engines/zvision/graphics/cursors/cursor_manager.o C++ engines/zvision/graphics/cursors/cursor.o C++ engines/zvision/graphics/effects/fog.o C++ engines/zvision/graphics/effects/light.o C++ engines/zvision/graphics/effects/wave.o C++ engines/zvision/graphics/render_manager.o C++ engines/zvision/graphics/render_table.o C++ engines/zvision/scripting/actions.o C++ engines/zvision/scripting/control.o C++ engines/zvision/scripting/controls/fist_control.o C++ engines/zvision/scripting/controls/hotmov_control.o C++ engines/zvision/scripting/controls/input_control.o C++ engines/zvision/scripting/controls/lever_control.o C++ engines/zvision/scripting/controls/push_toggle_control.o C++ engines/zvision/scripting/controls/paint_control.o C++ engines/zvision/scripting/controls/safe_control.o C++ engines/zvision/scripting/controls/save_control.o C++ engines/zvision/scripting/controls/slot_control.o C++ engines/zvision/scripting/controls/titler_control.o C++ engines/zvision/scripting/inventory.o C++ engines/zvision/scripting/menu.o C++ engines/zvision/scripting/scr_file_handling.o C++ engines/zvision/scripting/script_manager.o C++ engines/zvision/scripting/effects/animation_effect.o C++ engines/zvision/scripting/effects/distort_effect.o C++ engines/zvision/scripting/effects/music_effect.o C++ engines/zvision/scripting/effects/region_effect.o C++ engines/zvision/scripting/effects/syncsound_effect.o C++ engines/zvision/scripting/effects/timer_effect.o C++ engines/zvision/sound/midi.o C++ engines/zvision/scripting/effects/ttytext_effect.o C++ engines/zvision/sound/zork_raw.o C++ engines/zvision/text/string_manager.o C++ engines/zvision/text/subtitles.o C++ engines/zvision/text/text.o C++ engines/zvision/text/truetype_font.o C++ engines/zvision/video/rlf_decoder.o C++ engines/zvision/video/video.o C++ engines/zvision/video/zork_avi_decoder.o C++ engines/zvision/zvision.o C++ gui/about.o C++ gui/browser.o C++ gui/chooser.o C++ gui/debugger.o C++ gui/console.o C++ gui/dialog.o C++ gui/editgamedialog.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/editgamedialog.cpp:36: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ gui/error.o C++ gui/EventRecorder.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/EventRecorder.cpp:24: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ gui/filebrowser-dialog.o C++ gui/gui-manager.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/gui-manager.cpp:31: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ gui/launcher.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/launcher.cpp:45: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ gui/massadd.o C++ gui/message.o C++ gui/object.o C++ gui/options.o C++ gui/predictivedialog.o C++ gui/saveload.o C++ gui/saveload-dialog.o C++ gui/themebrowser.o C++ gui/ThemeEngine.o C++ gui/ThemeEval.o C++ gui/ThemeLayout.o C++ gui/ThemeParser.o C++ gui/Tooltip.o C++ gui/unknown-game-dialog.o C++ gui/animation/Animation.o C++ gui/animation/RepeatAnimationWrapper.o C++ gui/animation/SequenceAnimationComposite.o C++ gui/widget.o C++ gui/widgets/editable.o C++ gui/widgets/edittext.o C++ gui/widgets/list.o C++ gui/widgets/popup.o C++ gui/widgets/scrollbar.o C++ gui/widgets/scrollcontainer.o C++ gui/widgets/tab.o C++ gui/downloaddialog.o C++ gui/remotebrowser.o C++ gui/editrecorddialog.o C++ gui/onscreendialog.o C++ gui/recorderdialog.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/onscreendialog.cpp:27: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from gui/recorderdialog.cpp:34: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ gui/fluidsynth-dialog.o C++ gui/updates-dialog.o C++ backends/base-backend.o C++ backends/modular-backend.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from backends/modular-backend.cpp:29: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/audiocd/audiocd-stream.o C++ backends/audiocd/default/default-audiocd.o C++ backends/events/default/default-events.o C++ backends/fs/abstract-fs.o C++ backends/fs/stdiostream.o C++ backends/log/log.o C++ backends/midi/alsa.o C++ backends/midi/dmedia.o C++ backends/midi/seq.o C++ backends/midi/sndio.o C++ backends/midi/stmidi.o C++ backends/midi/timidity.o C++ backends/saves/savefile.o C++ backends/saves/default/default-saves.o C++ backends/timer/default/default-timer.o C++ backends/cloud/basestorage.o C++ backends/cloud/cloudicon.o C++ backends/cloud/cloudmanager.o C++ backends/cloud/iso8601.o C++ backends/cloud/storage.o C++ backends/cloud/storagefile.o C++ backends/cloud/downloadrequest.o C++ backends/cloud/folderdownloadrequest.o C++ backends/cloud/savessyncrequest.o C++ backends/cloud/box/boxstorage.o C++ backends/cloud/box/boxlistdirectorybyidrequest.o C++ backends/cloud/box/boxtokenrefresher.o C++ backends/cloud/box/boxuploadrequest.o C++ backends/cloud/dropbox/dropboxstorage.o C++ backends/cloud/dropbox/dropboxcreatedirectoryrequest.o C++ backends/cloud/dropbox/dropboxinforequest.o C++ backends/cloud/dropbox/dropboxlistdirectoryrequest.o C++ backends/cloud/dropbox/dropboxuploadrequest.o C++ backends/cloud/googledrive/googledrivelistdirectorybyidrequest.o C++ backends/cloud/googledrive/googledrivestorage.o C++ backends/cloud/googledrive/googledrivetokenrefresher.o C++ backends/cloud/googledrive/googledriveuploadrequest.o C++ backends/cloud/id/idstorage.o C++ backends/cloud/id/idcreatedirectoryrequest.o C++ backends/cloud/id/iddownloadrequest.o C++ backends/cloud/id/idlistdirectoryrequest.o C++ backends/cloud/id/idresolveidrequest.o C++ backends/cloud/id/idstreamfilerequest.o C++ backends/cloud/onedrive/onedrivestorage.o C++ backends/cloud/onedrive/onedrivecreatedirectoryrequest.o C++ backends/cloud/onedrive/onedrivetokenrefresher.o C++ backends/cloud/onedrive/onedrivelistdirectoryrequest.o C++ backends/cloud/onedrive/onedriveuploadrequest.o C++ backends/networking/curl/connectionmanager.o C++ backends/networking/curl/networkreadstream.o C++ backends/networking/curl/curlrequest.o C++ backends/networking/curl/curljsonrequest.o C++ backends/networking/curl/request.o C++ backends/networking/sdl_net/client.o C++ backends/networking/sdl_net/getclienthandler.o C++ backends/networking/sdl_net/handlers/createdirectoryhandler.o C++ backends/networking/sdl_net/handlers/downloadfilehandler.o C++ backends/networking/sdl_net/handlers/filesajaxpagehandler.o C++ backends/networking/sdl_net/handlers/filesbasehandler.o C++ backends/networking/sdl_net/handlers/filespagehandler.o backends/networking/sdl_net/handlers/filespagehandler.cpp: In function 'Common::String Networking::{anonymous}::encodeHtmlEntities(Common::String)': backends/networking/sdl_net/handlers/filespagehandler.cpp:59:17: warning: comparison is always false due to limited range of data type [-Wtype-limits] else if (s[i] > (byte)0x7F) ~~~~~^~~~~~~~~~~~ C++ backends/networking/sdl_net/handlers/indexpagehandler.o C++ backends/networking/sdl_net/handlers/listajaxhandler.o C++ backends/networking/sdl_net/handlers/resourcehandler.o C++ backends/networking/sdl_net/handlers/uploadfilehandler.o C++ backends/networking/sdl_net/handlerutils.o C++ backends/networking/sdl_net/localwebserver.o C++ backends/networking/sdl_net/reader.o C++ backends/networking/sdl_net/uploadfileclienthandler.o backends/networking/sdl_net/reader.cpp: In member function 'bool Networking::Reader::readAndHandleFirstHeaders()': backends/networking/sdl_net/reader.cpp:107:30: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (_headersStream->size() > SUSPICIOUS_HEADERS_SIZE) { ~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~ C++ backends/graphics/opengl/context.o backends/networking/sdl_net/uploadfileclienthandler.cpp: In member function 'virtual void Networking::UploadFileClientHandler::handle(Networking::Client*)': backends/networking/sdl_net/uploadfileclienthandler.cpp:68:31: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (_headersStream->size() > Reader::SUSPICIOUS_HEADERS_SIZE) { ~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~ backends/networking/sdl_net/uploadfileclienthandler.cpp: In member function 'void Networking::UploadFileClientHandler::handleBlockHeaders(Networking::Client*)': backends/networking/sdl_net/uploadfileclienthandler.cpp:110:29: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] if (_headersStream->size() > Reader::SUSPICIOUS_HEADERS_SIZE) { ~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from backends/graphics/opengl/context.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/debug.o C++ backends/graphics/opengl/framebuffer.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from backends/graphics/opengl/debug.cpp:24: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/framebuffer.h:26, from backends/graphics/opengl/framebuffer.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/opengl-graphics.o C++ backends/graphics/opengl/shader.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/opengl-graphics.h:26, from backends/graphics/opengl/opengl-graphics.cpp:24: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/shader.h:26, from backends/graphics/opengl/shader.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/texture.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/texture.h:26, from backends/graphics/opengl/texture.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/pipelines/clut8.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/pipelines/pipeline.h:26, from ./backends/graphics/opengl/pipelines/shader.h:26, from ./backends/graphics/opengl/pipelines/clut8.h:26, from backends/graphics/opengl/pipelines/clut8.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/pipelines/fixed.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/pipelines/pipeline.h:26, from ./backends/graphics/opengl/pipelines/fixed.h:26, from backends/graphics/opengl/pipelines/fixed.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/opengl/pipelines/pipeline.o C++ backends/graphics/opengl/pipelines/shader.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/pipelines/pipeline.h:26, from backends/graphics/opengl/pipelines/pipeline.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/pipelines/pipeline.h:26, from ./backends/graphics/opengl/pipelines/shader.h:26, from backends/graphics/opengl/pipelines/shader.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/events/sdl/sdl-events.o C++ backends/graphics/sdl/sdl-graphics.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/events/sdl/sdl-events.h:26, from backends/events/sdl/sdl-events.cpp:27: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl-window.h:26, from ./backends/graphics/sdl/sdl-graphics.h:27, from backends/graphics/sdl/sdl-graphics.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/graphics/surfacesdl/surfacesdl-graphics.o C++ backends/mixer/sdl/sdl-mixer.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/platform/sdl/sdl-window.h:26, from ./backends/graphics/sdl/sdl-graphics.h:27, from ./backends/graphics/surfacesdl/surfacesdl-graphics.h:27, from backends/graphics/surfacesdl/surfacesdl-graphics.cpp:26: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from backends/mixer/sdl/sdl-mixer.cpp:27: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/mutex/sdl/sdl-mutex.o C++ backends/plugins/sdl/sdl-provider.o C++ backends/timer/sdl/sdl-timer.o C++ backends/graphics/openglsdl/openglsdl-graphics.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from backends/mutex/sdl/sdl-mutex.cpp:28: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/timer/sdl/sdl-timer.h:28, from backends/timer/sdl/sdl-timer.cpp:28: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/graphics/opengl/opengl-sys.h:30, from ./backends/graphics/opengl/opengl-graphics.h:26, from ./backends/graphics/openglsdl/openglsdl-graphics.h:26, from backends/graphics/openglsdl/openglsdl-graphics.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ backends/fs/posix/posix-fs.o C++ backends/fs/posix/posix-fs-factory.o C++ backends/fs/chroot/chroot-fs-factory.o C++ backends/fs/chroot/chroot-fs.o C++ backends/plugins/posix/posix-provider.o C++ backends/saves/posix/posix-saves.o C++ backends/taskbar/unity/unity-taskbar.o C++ backends/mixer/nullmixer/nullsdl-mixer.o C++ backends/saves/recorder/recorder-saves.o C++ engines/advancedDetector.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./backends/mixer/nullmixer/nullsdl-mixer.h:26, from backends/mixer/nullmixer/nullsdl-mixer.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ engines/dialogs.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from backends/saves/recorder/recorder-saves.cpp:24: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from engines/advancedDetector.cpp:32: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ engines/engine.o C++ engines/game.o C++ engines/obsolete.o C++ engines/savestate.o C++ video/avi_decoder.o C++ video/coktel_decoder.o C++ video/dxa_decoder.o C++ video/flic_decoder.o C++ video/mpegps_decoder.o C++ video/psx_decoder.o C++ video/qt_decoder.o C++ video/smk_decoder.o C++ video/video_decoder.o C++ video/bink_decoder.o C++ video/theora_decoder.o C++ image/bmp.o C++ image/iff.o C++ image/jpeg.o C++ image/pcx.o C++ image/pict.o C++ image/png.o C++ image/tga.o C++ image/codecs/bmp_raw.o C++ image/codecs/cdtoons.o C++ image/codecs/cinepak.o C++ image/codecs/codec.o C++ image/codecs/indeo3.o C++ image/codecs/indeo4.o C++ image/codecs/indeo5.o C++ image/codecs/mjpeg.o C++ image/codecs/msrle.o C++ image/codecs/msrle4.o C++ image/codecs/msvideo1.o C++ image/codecs/qtrle.o C++ image/codecs/rpza.o C++ image/codecs/smc.o C++ image/codecs/svq1.o C++ image/codecs/truemotion1.o C++ image/codecs/indeo/indeo.o C++ image/codecs/indeo/indeo_dsp.o C++ image/codecs/indeo/mem.o C++ image/codecs/indeo/vlc.o C++ image/codecs/mpeg.o C++ graphics/conversion.o C++ graphics/cursorman.o C++ graphics/font.o C++ graphics/fontman.o C++ graphics/fonts/bdf.o C++ graphics/fonts/consolefont.o C++ graphics/fonts/macfont.o C++ graphics/fonts/newfont_big.o C++ graphics/fonts/newfont.o C++ graphics/fonts/ttf.o C++ graphics/fonts/winfont.o C++ graphics/larryScale.o C++ graphics/maccursor.o C++ graphics/macgui/macfontmanager.o C++ graphics/macgui/macmenu.o C++ graphics/macgui/mactext.o C++ graphics/macgui/mactextwindow.o C++ graphics/macgui/macwindow.o C++ graphics/macgui/macwindowborder.o C++ graphics/macgui/macwindowmanager.o C++ graphics/managed_surface.o C++ graphics/nine_patch.o C++ graphics/pixelformat.o C++ graphics/primitives.o C++ graphics/scaler.o C++ graphics/scaler/thumbnail_intern.o C++ graphics/screen.o C++ graphics/sjis.o C++ graphics/transform_struct.o C++ graphics/surface.o C++ graphics/transform_tools.o C++ graphics/transparent_surface.o C++ graphics/thumbnail.o C++ graphics/VectorRenderer.o C++ graphics/VectorRendererSpec.o C++ graphics/wincursor.o C++ graphics/yuv_to_rgb.o C++ graphics/scaler/2xsai.o C++ graphics/scaler/aspect.o C++ graphics/scaler/downscaler.o C++ graphics/scaler/scale2x.o C++ graphics/scaler/scale3x.o C++ graphics/scaler/scalebit.o C++ graphics/scaler/hq2x.o C++ graphics/scaler/hq3x.o C++ audio/adlib.o C++ audio/audiostream.o C++ audio/fmopl.o C++ audio/mididrv.o C++ audio/midiparser_qt.o C++ audio/midiparser_smf.o C++ audio/midiparser_xmidi.o C++ audio/midiparser.o C++ audio/midiplayer.o C++ audio/miles_adlib.o C++ audio/miles_mt32.o C++ audio/mixer.o In file included from /tmp/games/scummvm/work/.buildlink/include/X11/Xlib.h:47:0, from /tmp/games/scummvm/work/.buildlink/include/SDL2/SDL_syswm.h:66, from ./backends/platform/sdl/sdl-sys.h:150, from ./backends/mixer/sdl/sdl-mixer.h:26, from ./gui/EventRecorder.h:40, from audio/mixer.cpp:23: /tmp/games/scummvm/work/.buildlink/include/X11/Xfuncproto.h:174:24: warning: ISO C++ does not permit named variadic macros [-Wvariadic-macros] #define _X_NONNULL(args...) __attribute__((nonnull(args))) ^~~ C++ audio/mpu401.o C++ audio/musicplugin.o C++ audio/null.o C++ audio/timestamp.o C++ audio/decoders/3do.o C++ audio/decoders/aac.o C++ audio/decoders/adpcm.o C++ audio/decoders/aiff.o C++ audio/decoders/flac.o In file included from /tmp/games/scummvm/work/.buildlink/include/FLAC/stream_decoder.h:38:0, from audio/decoders/flac.cpp:63: /tmp/games/scummvm/work/.buildlink/include/FLAC/format.h:515:56: warning: comma at end of enumerator list [-Wpedantic] FLAC__MAX_METADATA_TYPE = FLAC__MAX_METADATA_TYPE_CODE, ^ C++ audio/decoders/iff_sound.o C++ audio/decoders/mac_snd.o C++ audio/decoders/mp3.o C++ audio/decoders/qdm2.o C++ audio/decoders/quicktime.o C++ audio/decoders/raw.o C++ audio/decoders/voc.o C++ audio/decoders/vorbis.o C++ audio/decoders/wave.o C++ audio/decoders/xa.o C++ audio/mods/infogrames.o C++ audio/mods/maxtrax.o C++ audio/mods/mod_xm_s3m.o C++ audio/mods/module.o C++ audio/mods/module_mod_xm_s3m.o C++ audio/mods/protracker.o C++ audio/mods/paula.o C++ audio/mods/rjp1.o C++ audio/mods/soundfx.o C++ audio/mods/tfmx.o C++ audio/softsynth/cms.o C++ audio/softsynth/opl/dbopl.o C++ audio/softsynth/opl/dosbox.o C++ audio/softsynth/opl/mame.o C++ audio/softsynth/fmtowns_pc98/pc98_audio.o C++ audio/softsynth/fmtowns_pc98/towns_audio.o C++ audio/softsynth/fmtowns_pc98/towns_euphony.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_driver.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_plugins.o C++ audio/softsynth/appleiigs.o C++ audio/softsynth/fluidsynth.o C++ audio/softsynth/mt32.o C++ audio/softsynth/eas.o In file included from /tmp/games/scummvm/work/.buildlink/include/fluidsynth.h:97:0, from audio/softsynth/fluidsynth.cpp:38: /tmp/games/scummvm/work/.buildlink/include/fluidsynth/synth.h:201:49: warning: comma at end of enumerator list [-Wpedantic] FLUID_INTERP_HIGHEST = FLUID_INTERP_7THORDER, /**< Highest interpolation method */ ^ /tmp/games/scummvm/work/.buildlink/include/fluidsynth/synth.h:247:20: warning: comma at end of enumerator list [-Wpedantic] FLUID_SYNTH_ADD, /**< Sum up modulator amounts */ ^ In file included from /tmp/games/scummvm/work/.buildlink/include/fluidsynth.h:97:0, from audio/softsynth/fluidsynth.cpp:38: /tmp/games/scummvm/work/.buildlink/include/fluidsynth/synth.h:325:34: warning: comma at end of enumerator list [-Wpedantic] FLUID_CHANNEL_OMNI_OFF = 0x02, /**< if flag is set, the basic channel is in omni off state, if not set omni is on */ ^ /tmp/games/scummvm/work/.buildlink/include/fluidsynth/synth.h:333:37: warning: comma at end of enumerator list [-Wpedantic] FLUID_CHANNEL_BREATH_SYNC = 0x40, /**< when channel is mono, this flag indicates that the breath controler(MSB)triggers noteon/noteoff on the running note */ ^ In file included from ./common/scummsys.h:472:0, from audio/softsynth/fluidsynth.cpp:23: ./common/forbidden.h:57:89: error: expected ')' before 'SYMBOL' #define FORBIDDEN_SYMBOL_REPLACEMENT FORBIDDEN_look_at_common_forbidden_h_for_more_info SYMBOL !%* ^ ./common/forbidden.h:62:16: note: in expansion of macro 'FORBIDDEN_SYMBOL_REPLACEMENT' #define printf FORBIDDEN_SYMBOL_REPLACEMENT ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ /tmp/games/scummvm/work/.buildlink/include/fluidsynth/log.h:82:25: note: in expansion of macro 'printf' __attribute__ ((format (printf, 2, 3))) ^~~~~~ In file included from /tmp/games/scummvm/work/.buildlink/include/fluidsynth.h:105:0, from audio/softsynth/fluidsynth.cpp:38: /tmp/games/scummvm/work/.buildlink/include/fluidsynth/log.h:82:39: warning: 'FORBIDDEN_look_at_common_forbidden_h_for_more_info' is an unrecognized format function type [-Wformat=] __attribute__ ((format (printf, 2, 3))) ^ In file included from /tmp/games/scummvm/work/.buildlink/include/fluidsynth.h:107:0, from audio/softsynth/fluidsynth.cpp:38: /tmp/games/scummvm/work/.buildlink/include/fluidsynth/mod.h:54:25: warning: comma at end of enumerator list [-Wpedantic] FLUID_MOD_SIN = 0x80, /**< Custom non-standard sinus mapping function */ ^ gmake: *** [Makefile.common:122: audio/softsynth/fluidsynth.o] Error 1 gmake: *** Waiting for unfinished jobs.... *** Error code 2 Stop. make[1]: stopped in /amd/pkgsrc/CHROOT/P/pkgsrc/games/scummvm *** Error code 1 Stop. make: stopped in /amd/pkgsrc/CHROOT/P/pkgsrc/games/scummvm