=> Bootstrap dependency digest>=20010302: found digest-20190127 ===> Skipping vulnerability checks. WARNING: No /var/db/pkg/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /var/db/pkg fetch-pkg-vulnerabilities'. ===> Building for fs-uae-arcade-2.8.3nb1 (cd /tmp/emulators/fs-uae-arcade/work/fs-uae-arcade-2.8.3/ && /usr/bin/env USETOOLS=no PTHREAD_CFLAGS=\ -pthread\ PTHREAD_LDFLAGS=\ -pthread PTHREAD_LIBS= PTHREADBASE=/usr DL_CFLAGS=\ -pthread\ DL_LDFLAGS=\ -pthread DL_LIBS= PYTHON=/usr/pkg/bin/python3.7 CC=gcc CFLAGS=-O2\ -D_FORTIFY_SOURCE=2\ -I/usr/pkg/include\ -I/usr/include\ -I/usr/pkg/include/python3.7 CPPFLAGS=-I/usr/pkg/include\ -I/usr/include\ -I/usr/pkg/include/python3.7 CXX=c++ CXXFLAGS=-O2\ -D_FORTIFY_SOURCE=2\ -I/usr/pkg/include\ -I/usr/include\ -I/usr/pkg/include/python3.7 COMPILER_RPATH_FLAG=-Wl,-R F77=gfortran FC=gfortran FFLAGS=-O LANG=C LC_ALL=C LC_COLLATE=C LC_CTYPE=C LC_MESSAGES=C LC_MONETARY=C LC_NUMERIC=C LC_TIME=C LDFLAGS=-L/usr/pkg/lib\ -Wl,-R/usr/pkg/lib\ -L/usr/lib\ -Wl,-R/usr/lib LINKER_RPATH_FLAG=-R PATH=/tmp/emulators/fs-uae-arcade/work/.cwrapper/bin:/tmp/emulators/fs-uae-arcade/work/.buildlink/bin:/tmp/emulators/fs-uae-arcade/work/.gcc/bin:/tmp/emulators/fs-uae-arcade/work/.tools/bin:/usr/pkg/bin:/usr/bin:/bin:/usr/pkg/bin:/usr/local/bin:/usr/pkg/bin:/usr/X11R7/bin PREFIX=/usr/pkg MAKELEVEL=0 CONFIG_SITE= PKG_SYSCONFDIR=/usr/pkg/etc CXXCPP=cpp HOME=/tmp/emulators/fs-uae-arcade/work/.home CWRAPPERS_CONFIG_DIR=/tmp/emulators/fs-uae-arcade/work/.cwrapper/config CPP=cpp LOCALBASE=/usr/pkg X11BASE=/usr/X11R7 PKGMANDIR=man PKGINFODIR=info PKGGNUDIR=gnu/ MAKECONF=/dev/null OBJECT_FMT=ELF USETOOLS=no BSD_INSTALL_PROGRAM=/usr/bin/install\ -c\ -s\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_SCRIPT=/usr/bin/install\ -c\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_LIB=/usr/bin/install\ -c\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_DATA=/usr/bin/install\ -c\ -o\ makoto\ -g\ users\ -m\ 644 BSD_INSTALL_MAN=/usr/bin/install\ -c\ -o\ makoto\ -g\ users\ -m\ 644 BSD_INSTALL=/usr/bin/install BSD_INSTALL_PROGRAM_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_SCRIPT_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_LIB_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_DATA_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_MAN_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 755 BSD_INSTALL_GAME=/usr/bin/install\ -c\ -s\ -o\ makoto\ -g\ users\ -m\ 2555 BSD_INSTALL_GAME_DATA=/usr/bin/install\ -c\ -o\ makoto\ -g\ users\ -m\ 664 BSD_INSTALL_GAME_DIR=/usr/bin/install\ -d\ -o\ makoto\ -g\ users\ -m\ 775 INSTALL_INFO= MAKEINFO=/tmp/emulators/fs-uae-arcade/work/.tools/bin/makeinfo FLEX= BISON= PKG_CONFIG= PKG_CONFIG_LIBDIR=/tmp/emulators/fs-uae-arcade/work/.buildlink/lib/pkgconfig:/tmp/emulators/fs-uae-arcade/work/.buildlink/share/pkgconfig PKG_CONFIG_LOG=/tmp/emulators/fs-uae-arcade/work/.pkg-config.log PKG_CONFIG_PATH= CWRAPPERS_CONFIG_DIR=/tmp/emulators/fs-uae-arcade/work/.cwrapper/config /usr/pkg/bin/python3.7 setup.py build -j4) running build running build_py creating build creating build/lib creating build/lib/OpenGL creating build/lib/OpenGL/EGL creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/GLES2 creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/raw creating build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/WGL copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/GLU creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT creating build/lib/fsbc copying fsbc/system.py -> build/lib/fsbc copying fsbc/__init__.py -> build/lib/fsbc copying fsbc/zipfile.py -> build/lib/fsbc copying fsbc/task.py -> build/lib/fsbc copying fsbc/resources.py -> build/lib/fsbc copying fsbc/signal.py -> build/lib/fsbc copying fsbc/logging.py -> build/lib/fsbc copying fsbc/path.py -> build/lib/fsbc copying fsbc/paths.py -> build/lib/fsbc copying fsbc/application.py -> build/lib/fsbc copying fsbc/desktop.py -> build/lib/fsbc copying fsbc/debug.py -> build/lib/fsbc copying fsbc/init.py -> build/lib/fsbc copying fsbc/seven_zip_file.py -> build/lib/fsbc copying fsbc/user.py -> build/lib/fsbc copying fsbc/fs.py -> build/lib/fsbc copying fsbc/util.py -> build/lib/fsbc copying fsbc/settings.py -> build/lib/fsbc creating build/lib/fsgs creating build/lib/fsgs/ogd copying fsgs/ogd/__init__.py -> build/lib/fsgs/ogd copying fsgs/ogd/GameDatabaseSynchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/meta.py -> build/lib/fsgs/ogd copying fsgs/ogd/locker.py -> build/lib/fsgs/ogd copying fsgs/ogd/base.py -> build/lib/fsgs/ogd copying fsgs/ogd/client.py -> build/lib/fsgs/ogd copying fsgs/ogd/refresh.py -> build/lib/fsgs/ogd copying fsgs/ogd/lists.py -> build/lib/fsgs/ogd copying fsgs/ogd/game_rating_synchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/context.py -> build/lib/fsgs/ogd creating build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL creating build/lib/launcher creating build/lib/launcher/res copying launcher/res/__init__.py -> build/lib/launcher/res creating build/lib/OpenGL/GL creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ copying launcher/__init__.py -> build/lib/launcher copying launcher/i18n.py -> build/lib/launcher copying launcher/device_manager.py -> build/lib/launcher copying launcher/version.py -> build/lib/launcher copying launcher/launcher_signal.py -> build/lib/launcher copying launcher/scanner.py -> build/lib/launcher copying launcher/update_manager.py -> build/lib/launcher copying launcher/configuration_scanner.py -> build/lib/launcher copying launcher/launcher_settings.py -> build/lib/launcher copying launcher/fs_uae_launcher.py -> build/lib/launcher copying launcher/startup_scan.py -> build/lib/launcher copying launcher/floppy_manager.py -> build/lib/launcher copying launcher/plugin_helper.py -> build/lib/launcher copying launcher/cd_manager.py -> build/lib/launcher copying launcher/config_checker.py -> build/lib/launcher copying launcher/option.py -> build/lib/launcher copying launcher/launcher_config.py -> build/lib/launcher copying launcher/game_scanner.py -> build/lib/launcher copying launcher/implicit_handler.py -> build/lib/launcher copying launcher/file_scanner.py -> build/lib/launcher copying launcher/game_paths.py -> build/lib/launcher creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/GLX creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI creating build/lib/fsgs/web copying fsgs/web/__init__.py -> build/lib/fsgs/web copying fsgs/web/server.py -> build/lib/fsgs/web copying fsgs/web/handlers.py -> build/lib/fsgs/web creating build/lib/launcher/server copying launcher/server/__init__.py -> build/lib/launcher/server copying launcher/server/game.py -> build/lib/launcher/server copying launcher/server/Server.py -> build/lib/launcher/server copying launcher/server/ServerWindow.py -> build/lib/launcher/server creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying fsgs/runner.py -> build/lib/fsgs copying fsgs/__init__.py -> build/lib/fsgs copying fsgs/GameDatabaseClient.py -> build/lib/fsgs copying fsgs/Database.py -> build/lib/fsgs copying fsgs/GameDatabase.py -> build/lib/fsgs copying fsgs/GameNameUtil.py -> build/lib/fsgs copying fsgs/FileDatabase.py -> build/lib/fsgs copying fsgs/main.py -> build/lib/fsgs copying fsgs/platform.py -> build/lib/fsgs copying fsgs/ChecksumTool.py -> build/lib/fsgs copying fsgs/LockerDatabase.py -> build/lib/fsgs copying fsgs/SaveStateHandler.py -> build/lib/fsgs copying fsgs/session.py -> build/lib/fsgs copying fsgs/application.py -> build/lib/fsgs copying fsgs/Archive.py -> build/lib/fsgs copying fsgs/knownfiles.py -> build/lib/fsgs copying fsgs/FSGSDirectories.py -> build/lib/fsgs copying fsgs/BaseContext.py -> build/lib/fsgs copying fsgs/BaseDatabase.py -> build/lib/fsgs copying fsgs/GameChangeHandler.py -> build/lib/fsgs copying fsgs/ContextAware.py -> build/lib/fsgs copying fsgs/download.py -> build/lib/fsgs copying fsgs/refreshratetool.py -> build/lib/fsgs copying fsgs/Config.py -> build/lib/fsgs copying fsgs/network.py -> build/lib/fsgs copying fsgs/FSGameSystemContext.py -> build/lib/fsgs copying fsgs/context.py -> build/lib/fsgs copying fsgs/SignalContext.py -> build/lib/fsgs creating build/lib/launcher/apps copying launcher/apps/list_dirs.py -> build/lib/launcher/apps copying launcher/apps/__init__.py -> build/lib/launcher/apps copying launcher/apps/workspace.py -> build/lib/launcher/apps copying launcher/apps/mame_fs.py -> build/lib/launcher/apps copying launcher/apps/mednafen_fs.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_launcher.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_netplay_server.py -> build/lib/launcher/apps copying launcher/apps/list_plugins.py -> build/lib/launcher/apps copying launcher/apps/dosbox_fs.py -> build/lib/launcher/apps copying launcher/apps/uade_fs.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_arcade.py -> build/lib/launcher/apps copying launcher/apps/fs_game_runner.py -> build/lib/launcher/apps copying launcher/apps/fs_game_center.py -> build/lib/launcher/apps creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/fsgs/netplay copying fsgs/netplay/__init__.py -> build/lib/fsgs/netplay copying fsgs/netplay/NetplayContext.py -> build/lib/fsgs/netplay creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN creating build/lib/arcade copying arcade/__init__.py -> build/lib/arcade copying arcade/gnome3.py -> build/lib/arcade copying arcade/resources.py -> build/lib/arcade copying arcade/Application.py -> build/lib/arcade copying arcade/platform.py -> build/lib/arcade copying arcade/gamecenter.py -> build/lib/arcade copying arcade/diskutil.py -> build/lib/arcade copying arcade/arcade_main.py -> build/lib/arcade copying arcade/option.py -> build/lib/arcade copying arcade/notification.py -> build/lib/arcade copying arcade/callbacks.py -> build/lib/arcade copying arcade/gamecenterutil.py -> build/lib/arcade copying arcade/gamecentersettings.py -> build/lib/arcade creating build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/launcher/ui copying launcher/ui/launch.py -> build/lib/launcher/ui copying launcher/ui/__init__.py -> build/lib/launcher/ui copying launcher/ui/setup.py -> build/lib/launcher/ui copying launcher/ui/scan.py -> build/lib/launcher/ui copying launcher/ui/ChecksumDialog.py -> build/lib/launcher/ui copying launcher/ui/IconButton.py -> build/lib/launcher/ui copying launcher/ui/FloppySelector.py -> build/lib/launcher/ui copying launcher/ui/launcher_window.py -> build/lib/launcher/ui copying launcher/ui/WindowWithTabs.py -> build/lib/launcher/ui copying launcher/ui/savebutton.py -> build/lib/launcher/ui copying launcher/ui/skin.py -> build/lib/launcher/ui copying launcher/ui/LauncherFilePicker.py -> build/lib/launcher/ui copying launcher/ui/GameListSelector.py -> build/lib/launcher/ui copying launcher/ui/VariantsBrowser.py -> build/lib/launcher/ui copying launcher/ui/RemovableMediaGroup.py -> build/lib/launcher/ui copying launcher/ui/ConfigGroup.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsPanel.py -> build/lib/launcher/ui copying launcher/ui/TabButton.py -> build/lib/launcher/ui copying launcher/ui/cd_panel.py -> build/lib/launcher/ui copying launcher/ui/InputPanel.py -> build/lib/launcher/ui copying launcher/ui/romram.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsBrowser.py -> build/lib/launcher/ui copying launcher/ui/Constants.py -> build/lib/launcher/ui copying launcher/ui/MainPanel.py -> build/lib/launcher/ui copying launcher/ui/HelpButton.py -> build/lib/launcher/ui copying launcher/ui/HardDrivesPanel.py -> build/lib/launcher/ui copying launcher/ui/about.py -> build/lib/launcher/ui copying launcher/ui/JoinDialog.py -> build/lib/launcher/ui copying launcher/ui/ImageLoader.py -> build/lib/launcher/ui copying launcher/ui/MediaListGroup.py -> build/lib/launcher/ui copying launcher/ui/LaunchDialog.py -> build/lib/launcher/ui copying launcher/ui/titlebar.py -> build/lib/launcher/ui copying launcher/ui/newbutton.py -> build/lib/launcher/ui copying launcher/ui/options.py -> build/lib/launcher/ui copying launcher/ui/download.py -> build/lib/launcher/ui copying launcher/ui/FloppiesPanel.py -> build/lib/launcher/ui copying launcher/ui/PagedDialog.py -> build/lib/launcher/ui copying launcher/ui/CustomPanel.py -> build/lib/launcher/ui copying launcher/ui/book.py -> build/lib/launcher/ui copying launcher/ui/FloppiesGroup.py -> build/lib/launcher/ui copying launcher/ui/TabPanel.py -> build/lib/launcher/ui creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GLES1 creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/fsui creating build/lib/fsui/qt copying fsui/qt/ListView.py -> build/lib/fsui/qt copying fsui/qt/Icon.py -> build/lib/fsui/qt copying fsui/qt/__init__.py -> build/lib/fsui/qt copying fsui/qt/Button.py -> build/lib/fsui/qt copying fsui/qt/DrawingContext.py -> build/lib/fsui/qt copying fsui/qt/Choice.py -> build/lib/fsui/qt copying fsui/qt/helpers.py -> build/lib/fsui/qt copying fsui/qt/Menu.py -> build/lib/fsui/qt copying fsui/qt/legacydialog.py -> build/lib/fsui/qt copying fsui/qt/Color.py -> build/lib/fsui/qt copying fsui/qt/adapter.py -> build/lib/fsui/qt copying fsui/qt/signal.py -> build/lib/fsui/qt copying fsui/qt/timer.py -> build/lib/fsui/qt copying fsui/qt/scrollarea.py -> build/lib/fsui/qt copying fsui/qt/Application.py -> build/lib/fsui/qt copying fsui/qt/FileDialog.py -> build/lib/fsui/qt copying fsui/qt/windowbase.py -> build/lib/fsui/qt copying fsui/qt/ComboBox.py -> build/lib/fsui/qt copying fsui/qt/qt.py -> build/lib/fsui/qt copying fsui/qt/ImageView.py -> build/lib/fsui/qt copying fsui/qt/HeadingLabel.py -> build/lib/fsui/qt copying fsui/qt/dialog.py -> build/lib/fsui/qt copying fsui/qt/TextField.py -> build/lib/fsui/qt copying fsui/qt/Panel.py -> build/lib/fsui/qt copying fsui/qt/System.py -> build/lib/fsui/qt copying fsui/qt/VerticalItemView.py -> build/lib/fsui/qt copying fsui/qt/widget_mixin.py -> build/lib/fsui/qt copying fsui/qt/SpinCtrl.py -> build/lib/fsui/qt copying fsui/qt/widget.py -> build/lib/fsui/qt copying fsui/qt/label.py -> build/lib/fsui/qt copying fsui/qt/ImageButton.py -> build/lib/fsui/qt copying fsui/qt/dialogbuttons.py -> build/lib/fsui/qt copying fsui/qt/CheckBox.py -> build/lib/fsui/qt copying fsui/qt/web_view.py -> build/lib/fsui/qt copying fsui/qt/window.py -> build/lib/fsui/qt copying fsui/qt/TextArea.py -> build/lib/fsui/qt copying fsui/qt/Image.py -> build/lib/fsui/qt copying fsui/qt/DirDialog.py -> build/lib/fsui/qt creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/GLES3 creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/fsgs/ui copying fsgs/ui/__init__.py -> build/lib/fsgs/ui copying fsgs/ui/mainwindow.py -> build/lib/fsgs/ui copying fsgs/ui/gamecenterview.py -> build/lib/fsgs/ui copying fsgs/ui/qwindow.py -> build/lib/fsgs/ui creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL creating build/lib/fsgs/mess copying fsgs/mess/__init__.py -> build/lib/fsgs/mess copying fsgs/mess/zx_spectrum.py -> build/lib/fsgs/mess copying fsgs/mess/amstrad_cpc.py -> build/lib/fsgs/mess copying fsgs/mess/master_system.py -> build/lib/fsgs/mess copying fsgs/mess/atari_5200.py -> build/lib/fsgs/mess copying fsgs/mess/atari_2600.py -> build/lib/fsgs/mess copying fsgs/mess/nintendo.py -> build/lib/fsgs/mess copying fsgs/mess/mega_drive.py -> build/lib/fsgs/mess copying fsgs/mess/mess.py -> build/lib/fsgs/mess copying fsgs/mess/atari_7800.py -> build/lib/fsgs/mess creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL creating build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/WebButton.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/__init__.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/GameInfoPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/ScreenshotsPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/BottomPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/EditButton.py -> build/lib/launcher/ui/bottombar creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/fsgs/input copying fsgs/input/__init__.py -> build/lib/fsgs/input copying fsgs/input/inputdevice.py -> build/lib/fsgs/input copying fsgs/input/dinputkeycodes.py -> build/lib/fsgs/input copying fsgs/input/keyboard.py -> build/lib/fsgs/input copying fsgs/input/device.py -> build/lib/fsgs/input copying fsgs/input/mapper.py -> build/lib/fsgs/input copying fsgs/input/manager.py -> build/lib/fsgs/input copying fsgs/input/joystick.py -> build/lib/fsgs/input copying fsgs/input/eventlistener.py -> build/lib/fsgs/input copying fsgs/input/sdlkeycodes.py -> build/lib/fsgs/input copying fsgs/input/eventhelper.py -> build/lib/fsgs/input copying fsgs/input/enumeratehelper.py -> build/lib/fsgs/input creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 creating build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS creating build/lib/fsgs/util copying fsgs/util/__init__.py -> build/lib/fsgs/util copying fsgs/util/gamenameutil.py -> build/lib/fsgs/util copying fsgs/util/disknameutil.py -> build/lib/fsgs/util copying fsgs/util/sdl2constants.py -> build/lib/fsgs/util copying fsgs/util/datfile.py -> build/lib/fsgs/util creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML creating build/lib/arcade/glui copying arcade/glui/text.py -> build/lib/arcade/glui copying arcade/glui/pyopengl.py -> build/lib/arcade/glui copying arcade/glui/items.py -> build/lib/arcade/glui copying arcade/glui/__init__.py -> build/lib/arcade/glui copying arcade/glui/navigatable.py -> build/lib/arcade/glui copying arcade/glui/imageloader.py -> build/lib/arcade/glui copying arcade/glui/texturemanager.py -> build/lib/arcade/glui copying arcade/glui/menu.py -> build/lib/arcade/glui copying arcade/glui/state.py -> build/lib/arcade/glui copying arcade/glui/bezier.py -> build/lib/arcade/glui copying arcade/glui/opengl.py -> build/lib/arcade/glui copying arcade/glui/animation.py -> build/lib/arcade/glui copying arcade/glui/launchmenu.py -> build/lib/arcade/glui copying arcade/glui/font.py -> build/lib/arcade/glui copying arcade/glui/dialog.py -> build/lib/arcade/glui copying arcade/glui/errordialog.py -> build/lib/arcade/glui copying arcade/glui/topmenu.py -> build/lib/arcade/glui copying arcade/glui/gamecenterrunner.py -> build/lib/arcade/glui copying arcade/glui/history.py -> build/lib/arcade/glui copying arcade/glui/inputmenu.py -> build/lib/arcade/glui copying arcade/glui/gamemenu.py -> build/lib/arcade/glui copying arcade/glui/constants.py -> build/lib/arcade/glui copying arcade/glui/bottombar.py -> build/lib/arcade/glui copying arcade/glui/texture.py -> build/lib/arcade/glui copying arcade/glui/window.py -> build/lib/arcade/glui copying arcade/glui/render.py -> build/lib/arcade/glui copying arcade/glui/itemmenu.py -> build/lib/arcade/glui copying arcade/glui/notification.py -> build/lib/arcade/glui copying arcade/glui/fbo.py -> build/lib/arcade/glui copying arcade/glui/input.py -> build/lib/arcade/glui copying arcade/glui/displaylists.py -> build/lib/arcade/glui copying arcade/glui/sdl.py -> build/lib/arcade/glui copying arcade/glui/settings.py -> build/lib/arcade/glui creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB creating build/lib/fstd copying fstd/__init__.py -> build/lib/fstd copying fstd/typing.py -> build/lib/fstd copying fstd/adffile.py -> build/lib/fstd copying fstd/mypy.py -> build/lib/fstd copying fstd/webapp.py -> build/lib/fstd copying fstd/data.py -> build/lib/fstd creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/launcher/ui/config copying launcher/ui/config/__init__.py -> build/lib/launcher/ui/config copying launcher/ui/config/expand.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/modelgroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/additionalconfigpanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/CustomOptionsPage.py -> build/lib/launcher/ui/config copying launcher/ui/config/expansionspanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigDialog.py -> build/lib/launcher/ui/config copying launcher/ui/config/configpanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigCheckBox.py -> build/lib/launcher/ui/config copying launcher/ui/config/WHDLoadGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/KickstartGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/configscrollarea.py -> build/lib/launcher/ui/config copying launcher/ui/config/HardDriveGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/browser.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputSelector.py -> build/lib/launcher/ui/config copying launcher/ui/config/model.py -> build/lib/launcher/ui/config creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/launcher/ui/settings copying launcher/ui/settings/logging_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/__init__.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/override_warning.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_sync_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/game_database_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/keyboard_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/monitor_button.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_video_settings.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_paths_group.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_header.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/joystick_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/experimental_features_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/plugins_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/language_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/launcher_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/option_ui.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/maintenance_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/audio_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/arcade_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/mouse_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/whdload_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_dialog.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/netplay_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_settings_page.py -> build/lib/launcher/ui/settings creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/arcade/res creating build/lib/arcade/res/item copying arcade/res/item/__init__.py -> build/lib/arcade/res/item copying arcade/res/item/fix.py -> build/lib/arcade/res/item creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying arcade/res/__init__.py -> build/lib/arcade/res copying arcade/res/update.py -> build/lib/arcade/res creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD creating build/lib/fsui/common copying fsui/common/__init__.py -> build/lib/fsui/common copying fsui/common/element.py -> build/lib/fsui/common copying fsui/common/i18n.py -> build/lib/fsui/common copying fsui/common/layout.py -> build/lib/fsui/common copying fsui/common/signal.py -> build/lib/fsui/common copying fsui/common/spacer.py -> build/lib/fsui/common copying fsui/common/group.py -> build/lib/fsui/common creating build/lib/fsgs/plugins copying fsgs/plugins/__init__.py -> build/lib/fsgs/plugins copying fsgs/plugins/plugin_manager.py -> build/lib/fsgs/plugins creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/PlayersElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/ProtectionElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/LanguageElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/__init__.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusBar.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WarningsElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WebLinkElement.py -> build/lib/launcher/ui/statusbar creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/fsbc/tests copying fsbc/tests/__init__.py -> build/lib/fsbc/tests copying fsbc/tests/test_signal.py -> build/lib/fsbc/tests copying fsbc/tests/test_task.py -> build/lib/fsbc/tests copying fsbc/tests/test_system.py -> build/lib/fsbc/tests copying fsbc/tests/test_user.py -> build/lib/fsbc/tests copying fsbc/tests/test_settings.py -> build/lib/fsbc/tests copying fsbc/tests/test_logging.py -> build/lib/fsbc/tests copying fsbc/tests/test_util.py -> build/lib/fsbc/tests copying fsbc/tests/test_init.py -> build/lib/fsbc/tests copying fsbc/tests/test_desktop.py -> build/lib/fsbc/tests copying fsbc/tests/test_sevenzipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_application.py -> build/lib/fsbc/tests copying fsbc/tests/test_paths.py -> build/lib/fsbc/tests copying fsbc/tests/test_debug.py -> build/lib/fsbc/tests copying fsbc/tests/test_zipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_resources.py -> build/lib/fsbc/tests copying fsbc/tests/test_path.py -> build/lib/fsbc/tests creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/fsgs/drivers copying fsgs/drivers/__init__.py -> build/lib/fsgs/drivers copying fsgs/drivers/c64.py -> build/lib/fsgs/drivers copying fsgs/drivers/atari.py -> build/lib/fsgs/drivers copying fsgs/drivers/dos.py -> build/lib/fsgs/drivers creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying fsui/__init__.py -> build/lib/fsui creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/arcade/ui copying arcade/ui/gl_widget.py -> build/lib/arcade/ui copying arcade/ui/__init__.py -> build/lib/arcade/ui copying arcade/ui/arcade_window.py -> build/lib/arcade/ui copying arcade/ui/event.py -> build/lib/arcade/ui creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR creating build/lib/fsgs/mame copying fsgs/mame/__init__.py -> build/lib/fsgs/mame copying fsgs/mame/arcade.py -> build/lib/fsgs/mame copying fsgs/mame/mame.py -> build/lib/fsgs/mame creating build/lib/fsgs/res copying fsgs/res/__init__.py -> build/lib/fsgs/res creating build/lib/fsgs/http copying fsgs/http/request.py -> build/lib/fsgs/http copying fsgs/http/__init__.py -> build/lib/fsgs/http copying fsgs/http/server.py -> build/lib/fsgs/http copying fsgs/http/requestparams.py -> build/lib/fsgs/http creating build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/__init__.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/opengl_settings_page.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/FilterSettingsPage.py -> build/lib/launcher/ui/settings/unused creating build/lib/launcher/netplay copying launcher/netplay/__init__.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_panel.py -> build/lib/launcher/netplay copying launcher/netplay/irc_broadcaster.py -> build/lib/launcher/netplay copying launcher/netplay/irc_color.py -> build/lib/launcher/netplay copying launcher/netplay/netplay.py -> build/lib/launcher/netplay copying launcher/netplay/irc.py -> build/lib/launcher/netplay copying launcher/netplay/connection_tester.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_dialog.py -> build/lib/launcher/netplay copying launcher/netplay/player.py -> build/lib/launcher/netplay copying launcher/netplay/command_handler.py -> build/lib/launcher/netplay copying launcher/netplay/channel.py -> build/lib/launcher/netplay creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV creating build/lib/oyoyo copying oyoyo/__init__.py -> build/lib/oyoyo copying oyoyo/helpers.py -> build/lib/oyoyo copying oyoyo/cmdhandler.py -> build/lib/oyoyo copying oyoyo/parse.py -> build/lib/oyoyo copying oyoyo/ircevents.py -> build/lib/oyoyo copying oyoyo/client.py -> build/lib/oyoyo creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV creating build/lib/fsboot copying fsboot/__init__.py -> build/lib/fsboot creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB creating build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_advance.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/__init__.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_gear.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/lynx.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_color.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/master_system.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/turbografx_16.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mednafen.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/nintendo.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mega_drive.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/super_nintendo.py -> build/lib/fsgs/mednafen creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/fsui/test copying fsui/test/__init__.py -> build/lib/fsui/test copying fsui/test/WidgetTestCase.py -> build/lib/fsui/test copying fsui/test/test_text_field.py -> build/lib/fsui/test copying fsui/test/test_button.py -> build/lib/fsui/test creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/__init__.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/amigaenablebehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/settingsbehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/configbehavior.py -> build/lib/launcher/ui/behaviors creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS creating build/lib/fsui/extra copying fsui/extra/taskdialog.py -> build/lib/fsui/extra copying fsui/extra/__init__.py -> build/lib/fsui/extra copying fsui/extra/iconheader.py -> build/lib/fsui/extra creating build/lib/fsgs/gamedb copying fsgs/gamedb/game_database_dumper.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/__init__.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/constants.py -> build/lib/fsgs/gamedb creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX creating build/lib/fsgs/platforms copying fsgs/platforms/loader.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy_advance.py -> build/lib/fsgs/platforms copying fsgs/platforms/__init__.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_gear.py -> build/lib/fsgs/platforms copying fsgs/platforms/lynx.py -> build/lib/fsgs/platforms copying fsgs/platforms/cdtv.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_st.py -> build/lib/fsgs/platforms copying fsgs/platforms/arcade.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy_color.py -> build/lib/fsgs/platforms copying fsgs/platforms/zx_spectrum.py -> build/lib/fsgs/platforms copying fsgs/platforms/amstrad_cpc.py -> build/lib/fsgs/platforms copying fsgs/platforms/master_system.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_5200.py -> build/lib/fsgs/platforms copying fsgs/platforms/turbografx_16.py -> build/lib/fsgs/platforms copying fsgs/platforms/amiga.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_2600.py -> build/lib/fsgs/platforms copying fsgs/platforms/nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/cd32.py -> build/lib/fsgs/platforms copying fsgs/platforms/dos.py -> build/lib/fsgs/platforms copying fsgs/platforms/mega_drive.py -> build/lib/fsgs/platforms copying fsgs/platforms/super_nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_7800.py -> build/lib/fsgs/platforms creating build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML creating build/lib/launcher/ui/imports copying launcher/ui/imports/__init__.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportGroup.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportTask.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportDialog.py -> build/lib/launcher/ui/imports creating build/lib/fstd/desktop copying fstd/desktop/__init__.py -> build/lib/fstd/desktop copying fstd/desktop/gnome3.py -> build/lib/fstd/desktop creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/fsui/web copying fsui/web/__init__.py -> build/lib/fsui/web creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/fsgs/amiga copying fsgs/amiga/ROMManager.py -> build/lib/fsgs/amiga copying fsgs/amiga/__init__.py -> build/lib/fsgs/amiga copying fsgs/amiga/amigarunner.py -> build/lib/fsgs/amiga copying fsgs/amiga/ADFFileExtractor.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_files.py -> build/lib/fsgs/amiga copying fsgs/amiga/adf.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_data.py -> build/lib/fsgs/amiga copying fsgs/amiga/roms.py -> build/lib/fsgs/amiga copying fsgs/amiga/ConfigWriter.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAEDeviceHelper.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAE.py -> build/lib/fsgs/amiga copying fsgs/amiga/ValueConfigLoader.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench.py -> build/lib/fsgs/amiga copying fsgs/amiga/Amiga.py -> build/lib/fsgs/amiga copying fsgs/amiga/LaunchHandler.py -> build/lib/fsgs/amiga copying fsgs/amiga/AmigaContext.py -> build/lib/fsgs/amiga copying fsgs/amiga/whdload.py -> build/lib/fsgs/amiga creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/six copying six/__init__.py -> build/lib/six copying six/six.py -> build/lib/six creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/fsui/res copying fsui/res/__init__.py -> build/lib/fsui/res creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION creating build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/iso-8859-1.zip -> build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/utf-8.zip -> build/lib/fsbc/tests/zipfile copying launcher/res/refresh_button.png -> build/lib/launcher/res copying launcher/res/cdrom_16.png -> build/lib/launcher/res copying launcher/res/favorite_button.png -> build/lib/launcher/res copying launcher/res/amiga_forever_group.png -> build/lib/launcher/res copying launcher/res/joystick_button.png -> build/lib/launcher/res copying launcher/res/open_button.png -> build/lib/launcher/res copying launcher/res/mobygames_url_16.png -> build/lib/launcher/res copying launcher/res/not_important_button.png -> build/lib/launcher/res copying launcher/res/folder_16.png -> build/lib/launcher/res copying launcher/res/rating_down_16.png -> build/lib/launcher/res copying launcher/res/screenshot_overlay.png -> build/lib/launcher/res copying launcher/res/auto_download_16.png -> build/lib/launcher/res copying launcher/res/rating_up_16.png -> build/lib/launcher/res copying launcher/res/cover_overlay_square.png -> build/lib/launcher/res copying launcher/res/ok_emblem.png -> build/lib/launcher/res copying launcher/res/hd_game_16.png -> build/lib/launcher/res copying launcher/res/clear_button.png -> build/lib/launcher/res copying launcher/res/ok_button.png -> build/lib/launcher/res copying launcher/res/more_button.png -> build/lib/launcher/res copying launcher/res/cd_button.png -> build/lib/launcher/res copying launcher/res/kickstart.png -> build/lib/launcher/res copying launcher/res/browse_folder_16.png -> build/lib/launcher/res copying launcher/res/update_available_32.png -> build/lib/launcher/res copying launcher/res/windowed_16.png -> build/lib/launcher/res copying launcher/res/new_button.png -> build/lib/launcher/res copying launcher/res/browse_button.png -> build/lib/launcher/res copying launcher/res/wikipedia_url_16.png -> build/lib/launcher/res copying launcher/res/download_32.png -> build/lib/launcher/res copying launcher/res/add_button.png -> build/lib/launcher/res copying launcher/res/joystick.png -> build/lib/launcher/res copying launcher/res/database_url_16.png -> build/lib/launcher/res copying launcher/res/adf_extended.dat -> build/lib/launcher/res copying launcher/res/README.txt -> build/lib/launcher/res copying launcher/res/file_16.png -> build/lib/launcher/res copying launcher/res/save_button.png -> build/lib/launcher/res copying launcher/res/hd_button.png -> build/lib/launcher/res copying launcher/res/main_menu.png -> build/lib/launcher/res copying launcher/res/game_16.png -> build/lib/launcher/res copying launcher/res/fullscreen_16.png -> build/lib/launcher/res copying launcher/res/na_emblem.png -> build/lib/launcher/res copying launcher/res/help_16.png -> build/lib/launcher/res copying launcher/res/browse_file_16.png -> build/lib/launcher/res copying launcher/res/lemon_url_16.png -> build/lib/launcher/res copying launcher/res/ipf_game_16.png -> build/lib/launcher/res copying launcher/res/hardware_button.png -> build/lib/launcher/res copying launcher/res/cd_game_16.png -> build/lib/launcher/res copying launcher/res/download_16.png -> build/lib/launcher/res copying launcher/res/remove_button.png -> build/lib/launcher/res copying launcher/res/search_group.png -> build/lib/launcher/res copying launcher/res/fsuae_config_16.png -> build/lib/launcher/res copying launcher/res/missing_game_16.png -> build/lib/launcher/res copying launcher/res/warning_32.png -> build/lib/launcher/res copying launcher/res/rating_fav_16.png -> build/lib/launcher/res copying launcher/res/user_menu.png -> build/lib/launcher/res copying launcher/res/favorite_button_2.png -> build/lib/launcher/res copying launcher/res/cover.png -> build/lib/launcher/res copying launcher/res/adf_game_16.png -> build/lib/launcher/res copying launcher/res/save_as_button.png -> build/lib/launcher/res copying launcher/res/screenshot.png -> build/lib/launcher/res copying launcher/res/ok_button_2.png -> build/lib/launcher/res copying launcher/res/fs_uae_group.png -> build/lib/launcher/res copying launcher/res/eject_button.png -> build/lib/launcher/res copying launcher/res/hol_url_16.png -> build/lib/launcher/res copying launcher/res/floppy_16.png -> build/lib/launcher/res copying launcher/res/cover_overlay.png -> build/lib/launcher/res creating build/lib/launcher/res/32 copying launcher/res/32/fs-uae-launcher.png -> build/lib/launcher/res/32 creating build/lib/launcher/res/256 copying launcher/res/256/fs-uae-launcher.png -> build/lib/launcher/res/256 creating build/lib/launcher/res/48 copying launcher/res/48/fs-uae-launcher.png -> build/lib/launcher/res/48 creating build/lib/launcher/res/64 copying launcher/res/64/fs-uae-launcher.png -> build/lib/launcher/res/64 creating build/lib/launcher/res/128 copying launcher/res/128/fs-uae-launcher.png -> build/lib/launcher/res/128 creating build/lib/launcher/res/16 copying launcher/res/16/cdtv.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_red.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_red.png -> build/lib/launcher/res/16 copying launcher/res/16/wii.png -> build/lib/launcher/res/16 copying launcher/res/16/amiga.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation.png -> build/lib/launcher/res/16 copying launcher/res/16/page_white_world.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_right.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy.png -> build/lib/launcher/res/16 copying launcher/res/16/lock.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_2.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow_disabled.png -> build/lib/launcher/res/16 copying launcher/res/16/pencil.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation-2.png -> build/lib/launcher/res/16 copying launcher/res/16/information.png -> build/lib/launcher/res/16 copying launcher/res/16/world_link.png -> build/lib/launcher/res/16 copying launcher/res/16/turbografx-16.png -> build/lib/launcher/res/16 copying launcher/res/16/arcade.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_left.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_off.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_desktop.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_green.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_right.png -> build/lib/launcher/res/16 copying launcher/res/16/error.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_2.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_3.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy-advance.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_window.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-ds.png -> build/lib/launcher/res/16 copying launcher/res/16/world.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/fs-uae-launcher.png -> build/lib/launcher/res/16 copying launcher/res/16/cog.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_open.png -> build/lib/launcher/res/16 copying launcher/res/16/tick.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-64.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav_2.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning.png -> build/lib/launcher/res/16 copying launcher/res/16/master-system.png -> build/lib/launcher/res/16 copying launcher/res/16/medal_gold_2.png -> build/lib/launcher/res/16 copying launcher/res/16/super-nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/blank.png -> build/lib/launcher/res/16 copying launcher/res/16/user.png -> build/lib/launcher/res/16 copying launcher/res/16/lynx.png -> build/lib/launcher/res/16 copying launcher/res/16/delete.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_yellow.png -> build/lib/launcher/res/16 copying launcher/res/16/gamecube.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_green.png -> build/lib/launcher/res/16 copying launcher/res/16/add.png -> build/lib/launcher/res/16 copying launcher/res/16/help.png -> build/lib/launcher/res/16 copying launcher/res/16/controller.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_left.png -> build/lib/launcher/res/16 copying launcher/res/16/warning.png -> build/lib/launcher/res/16 copying launcher/res/16/mega-drive.png -> build/lib/launcher/res/16 copying launcher/res/16/delete_grey.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/folder.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_open_green.png -> build/lib/launcher/res/16 copying launcher/res/16/game-gear.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/cd32.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_red.png -> build/lib/launcher/res/16 copying launcher/res/16/bullet.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_fullscreen.png -> build/lib/launcher/res/16 copying launcher/res/16/cog_2.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_shadow.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_shadow.png -> build/lib/launcher/res/16 creating build/lib/launcher/res/32x32 copying launcher/res/32x32/media-optical.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/go-home.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/drive-harddisk.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/application-x-firmware.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/audio-card.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/applications-games.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/system-shutdown.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/copyright -> build/lib/launcher/res/32x32 copying launcher/res/32x32/media-floppy.png -> build/lib/launcher/res/32x32 creating build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-arcade.png -> build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-launcher.png -> build/lib/launcher/res/16x16 creating build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f510_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_thrustmaster_dual_analog_3_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04000000000000d2ca000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001ec2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000a30600000901000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f710_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000070050000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000000b0400003365000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_15_6_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000300f00001201000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_one_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_pro_ex_mini_for_xbox_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/playstation_r_3_controller_19_4_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000020b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c0500006802000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade_2.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d040000d2ca000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/450c2043000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000450c00002043000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4c05c405000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/5e04a102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0416c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/f025c383000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f310_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/goodbetterbest_ltd_gioteck_vx2_wired_controller_16_5_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/5e040000000000008e02000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_gamepad_10_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_one_for_windows_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000019c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041ec2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c05000000000000c405000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c050000000000006802000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/f02521c1000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/a3060000000000000901000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/78696e70757401000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/83056020000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/a3060901000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/8117990a000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e04d102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0300000081170000990a000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041dc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000014010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000830500006020000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f025000021c1000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f0250000c383000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_17_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/c0110591000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000015b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0b040000000000003365000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_one_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d04000019c2000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_ps3_wired_controller_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0415b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001ec2000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_wireless_gamepad_f710_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/x360controller_16_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/unknown.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000018c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/manifest.txt -> build/lib/fsgs/res/input copying fsgs/res/input/default_keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_vx2_wired_controller_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_360_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/universal_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/atari_controller_usb_1_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000020b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/300f0000000000001201000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000790000001100000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001dc2000014400000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/mosic_speed_link_competition_pro_4_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000015b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c050000c405000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/c6241a53000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/300f1201000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0b043365000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_strike_2_gamepad_12_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e040000d102000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/universal_gamepad.conf -> build/lib/fsgs/res/input copying fsgs/res/input/5e048e02000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/shanwan_gioteck_ps3_wired_controller_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041fc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001fc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001fc2000005030000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_gamepad_f310_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04d2ca000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0420b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0419c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000016c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retronicdesign_com_retro_joystick_adapter_v2_0_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_wireless_receiver_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/8117000000000000990a000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/92125441000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c01100000591000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001dc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0418c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/83050000000000006020000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_rumble_gamepad_f510_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/00000000000000000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400001907000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c62400001a53000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/mouse.conf -> build/lib/fsgs/res/input creating build/lib/fsgs/res/input/common copying fsgs/res/input/common/gamepad.ini -> build/lib/fsgs/res/input/common copying fsgs/res/input/common/xinput_gamepad.ini -> build/lib/fsgs/res/input/common creating build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/names.txt -> build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400001907000000010000 creating build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade_right.ini -> build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade.ini -> build/lib/fsgs/res/input/custom creating build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/names.txt -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 creating build/lib/fsgs/res/input/linux copying fsgs/res/input/linux/saitek_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/linux creating build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/t_mini_wireless.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/2_in_1_dt.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/top_gun_fox_2_pro.ini -> build/lib/fsgs/res/input/thrustmaster creating build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_wireless_receiver_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/wireless_360_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/x_box_360_pad.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver.ini -> build/lib/fsgs/res/input/microsoft creating build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/usb_2a4k_gamepad.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/a_speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic creating build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/names.txt -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 creating build/lib/fsgs/res/input/other copying fsgs/res/input/other/retro_joystick_interface_v1_2.ini -> build/lib/fsgs/res/input/other creating build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter.ini -> build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/mp_8866_dual_usb_joypad.ini -> build/lib/fsgs/res/input/wisegroup_ltd creating build/lib/fsgs/res/input/gamtec_ltd copying fsgs/res/input/gamtec_ltd/smartjoy_plus_adapter.ini -> build/lib/fsgs/res/input/gamtec_ltd creating build/lib/fsgs/res/input/mad_catz copying fsgs/res/input/mad_catz/wired_xbox_360_controller_sfiv.ini -> build/lib/fsgs/res/input/mad_catz creating build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/names.txt -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 creating build/lib/fsgs/res/input/retrolink copying fsgs/res/input/retrolink/usb_gamepad_10_2_0_0_linux.ini -> build/lib/fsgs/res/input/retrolink creating build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/x52_flight_control_system.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/p880.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/dual_analog_gamepad.ini -> build/lib/fsgs/res/input/saitek creating build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/names.txt -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 creating build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/names.txt -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 creating build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/names.txt -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 creating build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/names.txt -> build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input/030000004c0500006802000011010000 creating build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/g27_racing_wheel.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_rumble_gamepad_f510.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/ps3_usb_cordless_gamepad.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_cordless_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_wireless_gamepad_f710.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d_pro.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_dual_action.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/gamepad_f310_controller.ini -> build/lib/fsgs/res/input/logitech creating build/lib/fsgs/res/input/zeemote copying fsgs/res/input/zeemote/steelseries_free.ini -> build/lib/fsgs/res/input/zeemote creating build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_controller.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/computer_entertainment_wireless_inputdevice.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_inputdevice.ini -> build/lib/fsgs/res/input/sony creating build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/names.txt -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 creating build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/names.txt -> build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000a30600000901000000010000 creating build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/names.txt -> build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000300f00001201000010010000 creating build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf_save_disk.dat -> build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf.dat -> build/lib/fsgs/res/amiga copying arcade/res/minimize.png -> build/lib/arcade/res copying arcade/res/sidebar_background_shadow.png -> build/lib/arcade/res copying arcade/res/top_item_background.png -> build/lib/arcade/res copying arcade/res/splash.png -> build/lib/arcade/res copying arcade/res/top_item_arrow_selected.png -> build/lib/arcade/res copying arcade/res/top_logo_e.png -> build/lib/arcade/res copying arcade/res/banner.png -> build/lib/arcade/res copying arcade/res/glow_top_left.png -> build/lib/arcade/res copying arcade/res/missing_cover.png -> build/lib/arcade/res copying arcade/res/top_item_left_selected.png -> build/lib/arcade/res copying arcade/res/amiga_blank_disk.adf -> build/lib/arcade/res copying arcade/res/home.png -> build/lib/arcade/res copying arcade/res/splash_alpha.png -> build/lib/arcade/res copying arcade/res/screen_border_1.png -> build/lib/arcade/res copying arcade/res/home_selected.png -> build/lib/arcade/res copying arcade/res/banner2.png -> build/lib/arcade/res copying arcade/res/menu_font.png -> build/lib/arcade/res copying arcade/res/title_font.json -> build/lib/arcade/res copying arcade/res/logo-32.png -> build/lib/arcade/res copying arcade/res/menu_font.json -> build/lib/arcade/res copying arcade/res/run_dialog.png -> build/lib/arcade/res copying arcade/res/top.png -> build/lib/arcade/res copying arcade/res/close.png -> build/lib/arcade/res copying arcade/res/missing_screenshot.png -> build/lib/arcade/res copying arcade/res/screen_gloss.png -> build/lib/arcade/res copying arcade/res/shadow2.png -> build/lib/arcade/res copying arcade/res/add_selected.png -> build/lib/arcade/res copying arcade/res/top_item_left.png -> build/lib/arcade/res copying arcade/res/bottom_bar.png -> build/lib/arcade/res copying arcade/res/shadow.png -> build/lib/arcade/res copying arcade/res/shutdown.png -> build/lib/arcade/res copying arcade/res/aspect.png -> build/lib/arcade/res copying arcade/res/shutdown_selected.png -> build/lib/arcade/res copying arcade/res/preview_static0.png -> build/lib/arcade/res copying arcade/res/top_item_arrow.png -> build/lib/arcade/res copying arcade/res/top_logo_selected.png -> build/lib/arcade/res copying arcade/res/minimize_selected.png -> build/lib/arcade/res copying arcade/res/LiberationSans-Bold.ttf -> build/lib/arcade/res copying arcade/res/amiga_save_disk.adf -> build/lib/arcade/res copying arcade/res/top_logo.png -> build/lib/arcade/res copying arcade/res/add.png -> build/lib/arcade/res copying arcade/res/top_item_selected.png -> build/lib/arcade/res copying arcade/res/glow_top.png -> build/lib/arcade/res copying arcade/res/top_item_right.png -> build/lib/arcade/res copying arcade/res/stretch.png -> build/lib/arcade/res copying arcade/res/screen_border_2.png -> build/lib/arcade/res copying arcade/res/close_selected.png -> build/lib/arcade/res copying arcade/res/default_item.png -> build/lib/arcade/res copying arcade/res/sidebar_background.png -> build/lib/arcade/res copying arcade/res/top_item.png -> build/lib/arcade/res copying arcade/res/logo.png -> build/lib/arcade/res copying arcade/res/item_background.png -> build/lib/arcade/res copying arcade/res/gloss.png -> build/lib/arcade/res copying arcade/res/glow_left.png -> build/lib/arcade/res copying arcade/res/splash_game_center.png -> build/lib/arcade/res copying arcade/res/title_font.png -> build/lib/arcade/res copying arcade/res/top_background.png -> build/lib/arcade/res copying arcade/res/heading_strip.png -> build/lib/arcade/res copying arcade/res/item/w.png -> build/lib/arcade/res/item copying arcade/res/item/wii.png -> build/lib/arcade/res/item copying arcade/res/item/amiga.png -> build/lib/arcade/res/item copying arcade/res/item/m.png -> build/lib/arcade/res/item copying arcade/res/item/playstation.png -> build/lib/arcade/res/item copying arcade/res/item/gameboycolor.png -> build/lib/arcade/res/item copying arcade/res/item/p.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo.png -> build/lib/arcade/res/item copying arcade/res/item/system.png -> build/lib/arcade/res/item copying arcade/res/item/platform.png -> build/lib/arcade/res/item copying arcade/res/item/t.png -> build/lib/arcade/res/item copying arcade/res/item/e.png -> build/lib/arcade/res/item copying arcade/res/item/o.png -> build/lib/arcade/res/item copying arcade/res/item/letter.png -> build/lib/arcade/res/item copying arcade/res/item/bbcmicro.png -> build/lib/arcade/res/item copying arcade/res/item/z.png -> build/lib/arcade/res/item copying arcade/res/item/arcade.png -> build/lib/arcade/res/item copying arcade/res/item/y.png -> build/lib/arcade/res/item copying arcade/res/item/s.png -> build/lib/arcade/res/item copying arcade/res/item/h.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo64.png -> build/lib/arcade/res/item copying arcade/res/item/amstradcpc.png -> build/lib/arcade/res/item copying arcade/res/item/a.png -> build/lib/arcade/res/item copying arcade/res/item/atarilynx.png -> build/lib/arcade/res/item copying arcade/res/item/windows.png -> build/lib/arcade/res/item copying arcade/res/item/atari8bit.png -> build/lib/arcade/res/item copying arcade/res/item/v.png -> build/lib/arcade/res/item copying arcade/res/item/f.png -> build/lib/arcade/res/item copying arcade/res/item/megadrive.png -> build/lib/arcade/res/item copying arcade/res/item/0.png -> build/lib/arcade/res/item copying arcade/res/item/g.png -> build/lib/arcade/res/item copying arcade/res/item/gamegear.png -> build/lib/arcade/res/item copying arcade/res/item/atari5200.png -> build/lib/arcade/res/item copying arcade/res/item/shutdown.png -> build/lib/arcade/res/item copying arcade/res/item/dos.png -> build/lib/arcade/res/item copying arcade/res/item/atarist.png -> build/lib/arcade/res/item copying arcade/res/item/n.png -> build/lib/arcade/res/item copying arcade/res/item/zxspectrum.png -> build/lib/arcade/res/item copying arcade/res/item/appleii.png -> build/lib/arcade/res/item copying arcade/res/item/mastersystem.png -> build/lib/arcade/res/item copying arcade/res/item/playstation2.png -> build/lib/arcade/res/item copying arcade/res/item/b.png -> build/lib/arcade/res/item copying arcade/res/item/i.png -> build/lib/arcade/res/item copying arcade/res/item/x.png -> build/lib/arcade/res/item copying arcade/res/item/gamecube.png -> build/lib/arcade/res/item copying arcade/res/item/k.png -> build/lib/arcade/res/item copying arcade/res/item/commodore64.png -> build/lib/arcade/res/item copying arcade/res/item/atari7800.png -> build/lib/arcade/res/item copying arcade/res/item/c.png -> build/lib/arcade/res/item copying arcade/res/item/r.png -> build/lib/arcade/res/item copying arcade/res/item/d.png -> build/lib/arcade/res/item copying arcade/res/item/j.png -> build/lib/arcade/res/item copying arcade/res/item/u.png -> build/lib/arcade/res/item copying arcade/res/item/all.png -> build/lib/arcade/res/item copying arcade/res/item/l.png -> build/lib/arcade/res/item copying arcade/res/item/shuffle.png -> build/lib/arcade/res/item copying arcade/res/item/turbografx16.png -> build/lib/arcade/res/item copying arcade/res/item/q.png -> build/lib/arcade/res/item copying arcade/res/item/supernintendo.png -> build/lib/arcade/res/item copying arcade/res/item/gameboy.png -> build/lib/arcade/res/item copying arcade/res/item/atari2600.png -> build/lib/arcade/res/item copying arcade/res/item/reboot.png -> build/lib/arcade/res/item copying arcade/res/item/gameboyadvance.png -> build/lib/arcade/res/item creating build/lib/fstd/tests creating build/lib/fstd/tests/adffile copying fstd/tests/adffile/transplant.adf -> build/lib/fstd/tests/adffile creating build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut64.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc7.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle64.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut32.dll -> build/lib/OpenGL/DLLS running build_scripts creating build/scripts-3.7 copying and adjusting fs-uae-arcade -> build/scripts-3.7 changing mode of build/scripts-3.7/fs-uae-arcade from 644 to 755